- May 24, 2020
- 160
- 79
Hey everyone, I have two questions about renpy:
1) Is it possible to implement a different volume, while a screen is open.
For example: The player can play normally, but whenever he enters a specific menu, the volume goes down by like 80%?
Maybe it's the save screen, maybe a special screen.
It's a common feature in normal games, but I don't know, how to implement it correctly in renpy. I just know, how to lower the sound in the story, but not only while a menu is up.
My initial idea was adding the sound change to the buttons, that open up the window, but the esc button is so handy, i don't want to tinker with it. So I'd prefer a while-function or something like that.
EDIT: So I found the
on "show" action
on "hide" action
shit, but I don't know, what to type into that action and whether it's really the best way to implement my idea.
2) If you save on an android version of a game, the image of that savefile is just black. Usually it's a screenshot of your game. Does anyone know, how to fix that?
Thank you in advance.
1) Is it possible to implement a different volume, while a screen is open.
For example: The player can play normally, but whenever he enters a specific menu, the volume goes down by like 80%?
Maybe it's the save screen, maybe a special screen.
It's a common feature in normal games, but I don't know, how to implement it correctly in renpy. I just know, how to lower the sound in the story, but not only while a menu is up.
My initial idea was adding the sound change to the buttons, that open up the window, but the esc button is so handy, i don't want to tinker with it. So I'd prefer a while-function or something like that.
EDIT: So I found the
on "show" action
on "hide" action
shit, but I don't know, what to type into that action and whether it's really the best way to implement my idea.
2) If you save on an android version of a game, the image of that savefile is just black. Usually it's a screenshot of your game. Does anyone know, how to fix that?
Thank you in advance.
Last edited: