Alright, I'm not gonna sugarcoat it. Although I love Takorin's pixel arts the most, it can't mask the fact that this is a very barebone platformer with several issues.
+_Pros_+
-Art: perhaps the most obvious thing about how good this game is. Takorin's pixel animations is god tier. It's smooth, seamless and highly detailed. Each movement, even outside of H-scenes is lively and expressive. Despite being mainly a character artist, the environment is also top notch, though I will say the sounds was a missed opportunity, with better sound designs it should elevate the environment to amazing heights.
-H-scenes: the scenes themselves, like I said is amazingly animated. The game's theme definitely is going for some more kinky stuff, and I'm not gonna beat around the bush, I'm not a big fan of bestiality, hypnosis, eternal sex sorta things and I would definitely not indulge myself into these contents on a regular basis. But the scenes themselves are too good, I disregarded my morals and enjoyed them. Some might like them, some might like them a lot and some might hate them, whatever the cases, these are great animations made by a great pixel artist.
-_Cons_-: this game is clearly a filler for the gallery. The gameplay is barebones, simple and is barely enjoyable at times.
Gameplay:
-Movement and actions: too simple and clunky. Your movement is standard but lacks... virtually anything other than jumping and walking. Your attacks are extremely weird as hell. You get bullets shoot, a ground launcher melee attack and an air side attack. Bullets functions very awkwardly, they go full speed at first but then slows down, making long range attacks barely usable. You also halt any momentum when you're using the attack, even in mid-air, which could be bad if the enemy is walking towards you. Close combat isn't anything better too, your ground attack launches them in the air for no reason and air attack is barely usable. The way you perform them is also weird, being that you have only one attack button, so neutral (not pressing anything) is shoot, down + attack is ground melee and side + attack in the air is airborne attacks.
-Enemy: they are boring, barely threatening and is mostly never a danger to you if you're being patient enough. Bosses however is actually decently well-made, although they aren't really anything mind-blowing, they are serviceable.
-Difficulty: as said above, despite the awkward combat, the game isn't very hard. One can easily speed through this game with ease. The length of the game doesn't help, as it's a very brief and fast game. Although I have no problem with a game being short, it still is a con to consider.
It's clear that the game is being a simple mask for the gallery to exist. And I think that is fine, the art themselves is great. The game isn't meant to feature in-depth mechanics and a long and dramatic story or whatever, but still, what is there is a game before the gallery, and it isn't impressive in any capacity.
Sounds: the game lacks sounds that pop off the experience. The atmosphere can use a little bit more ambient sounds and the attacks of you and your enemy doesn't really pop out. Overall, I think the SFX department is rather lacking.
_Conclusion_: the game isn't meant to be a proper game, and the gallery carries this game like Sisyphus carrying a boulder to the top of a mountain. The game's intention is on-point, so I'm not going to rate this game low because of something it doesn't want to be. With that said, it's still not gonna be a 5 star game, had there been a little bit more on the gameplay side, it could be an acceptable 9/10 game. For what it is now, I recommend this to people who likes the gallery and doesn't care about the rest of the game. For people who's into the gameplay more, well I can say you will enjoy the gallery, but not the beating up monsters and enemies part. 8/10.