- Apr 3, 2017
- 2,408
- 10,429
No, u can't pack to rpa files/folders that wasn't in rpa before doing the compression. It's a bit strange that rpatool is slow for u since in UAGC it works fast and nobody complained about its speed. Anyway there are 2 solutions I can advice: 1st isMy question is: can I use this tool to pack to rpa files and folder that were not originally in a rpa format?
I've used a rpa tool available here, but that takes a huge amount of time (I'm talking hours to days).
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(GUI tool) that allows to pack to rpa. 2nd is to use RenPy SDK, usually when u (re)build game with it u'll get files/folders packed to rpa accoding settings that u have inside ..\game\options.rpy file, by default it packs only png/jpg to archive.rpa but devs usually modify it from:
Code:
build.classify('game/**.png', 'archive')
build.classify('game/**.jpg', 'archive')
Code:
build.archive("scripts", "all")
build.archive("images", "all")
build.archive("audio", "all")
build.archive("video", "all")
build.archive("fonts", "all")
build.classify("game/**.rpy", "scripts")
build.classify("game/**.rpyc", "scripts")
build.classify("game/**.mp3", "audio")
build.classify("game/**.ogg", "audio")
build.classify("game/**.webp", "images")
build.classify("game/**.png", "images")
build.classify("game/**.jpg", "images")
build.classify("game/**.webm", "video")
build.classify("game/**.ttf", "fonts")
build.classify("game/**.txt", "license")
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