- Apr 3, 2017
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Provided SDK is for PC computers to build RenPy distributions for MacOS, Linux and Windows. In UAGC settings for main RenPy compressor u can select what type of distribution would be created and it should be extracted where is UAGC.exe. Main RenPy compressor have also feature to limit amount of instances (cwebp, nconvert, imagemagick) by doing small pauses, u need enable image speed limit feature there and adjust OGG speed so I advice to use it instead of RenPy avif/av1 compressor since it could provide almost same functionality (just don't have GPU AV1 compressors yet so it uses CPU).Thanks for your answer. Do you mean this part?
I think I clicked it and nothing happened, but I assumed it was for MacOS and not Windows. I always have the 'build MacOS version' disabled, maybe I should turn it on?
As for the big pc and the heavy slowdown it suffers, I already tried with nconvert too. It's like it creates too many nconvert or magick threads and collapses the pc, but I don't think there's an option to limit that. The best way to deal with that is to set the pause timer to around 150-250 secs and let it rest for that time, then it continues at full speed for another thousand or two amount of images, but it's a preeeeetty tedious job to do, especially since the game I'm trying to compress is 26k images. I don't understand either why it only happens in the more capable pc with 4x more power and not in the shitty minipc with a mobile cpu like the N100. There has to be something that I'm not able to see that is making it work like that, but only with that, compressing to regular vp9/webp works like a charm. It's also a semi fresh install of Windows (installed it like two weeks ago) and I only have the basics...
EDIT: OK I tried again in the big pc and although task bar and the progress bar in uagc think RAM memory is fine, Process Explorer thinks differently, the whole 32GB of RAM are getting filled by magick instances. So I guess I already know what's the reason, but not the solution since I already tried before with the 'limit RAM usage' option and the same happened.
As for the SDK thing, I opened the exe in the terminal and it says first something in russian and then it says it needs 12GB of RAM for extraction and something along going over 4GB limit of something. I have extracted all the folders inside the exe into the main uagc folder (where the uagc.exe is) with Nanazip, would this work?
EDIT2: I can confirm that the 'limit RAM usage' option does nothing in my case, memory is still getting filled to max.