Tool QSP RPGM Unity HTML Java Ren'Py Flash Wolf RPG UltraFast adult games compressor v3.1.2

5.00 star(s) 2 Votes

For what compressor u want mass/bulk game compress feature?

  • RPGM MV/MZ

    Votes: 8 22.2%
  • HTML

    Votes: 2 5.6%
  • I want be able to bulk compress all engines (this is not planned since too hard to add)

    Votes: 1 2.8%
  • I want to compress all xp3 files in game folder (no u don't coz some games are encrypted)

    Votes: 3 8.3%
  • I don't want this feature at all so don't waste ur time on it, just enjoy ur summer time :)

    Votes: 3 8.3%
  • I have potato PC

    Votes: 13 36.1%
  • I have average PC

    Votes: 8 22.2%
  • I have fast PC

    Votes: 8 22.2%
  • I have super PC

    Votes: 2 5.6%

  • Total voters
    36
  • Poll closed .

megalol

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Thanks for your answer. Do you mean this part?



I think I clicked it and nothing happened, but I assumed it was for MacOS and not Windows. I always have the 'build MacOS version' disabled, maybe I should turn it on?

As for the big pc and the heavy slowdown it suffers, I already tried with nconvert too. It's like it creates too many nconvert or magick threads and collapses the pc, but I don't think there's an option to limit that. The best way to deal with that is to set the pause timer to around 150-250 secs and let it rest for that time, then it continues at full speed for another thousand or two amount of images, but it's a preeeeetty tedious job to do, especially since the game I'm trying to compress is 26k images. I don't understand either why it only happens in the more capable pc with 4x more power and not in the shitty minipc with a mobile cpu like the N100. There has to be something that I'm not able to see that is making it work like that, but only with that, compressing to regular vp9/webp works like a charm. It's also a semi fresh install of Windows (installed it like two weeks ago) and I only have the basics...

EDIT: OK I tried again in the big pc and although task bar and the progress bar in uagc think RAM memory is fine, Process Explorer thinks differently, the whole 32GB of RAM are getting filled by magick instances. So I guess I already know what's the reason, but not the solution since I already tried before with the 'limit RAM usage' option and the same happened.

As for the SDK thing, I opened the exe in the terminal and it says first something in russian and then it says it needs 12GB of RAM for extraction and something along going over 4GB limit of something. I have extracted all the folders inside the exe into the main uagc folder (where the uagc.exe is) with Nanazip, would this work?

EDIT2: I can confirm that the 'limit RAM usage' option does nothing in my case, memory is still getting filled to max.
Provided SDK is for PC computers to build RenPy distributions for MacOS, Linux and Windows. In UAGC settings for main RenPy compressor u can select what type of distribution would be created and it should be extracted where is UAGC.exe. Main RenPy compressor have also feature to limit amount of instances (cwebp, nconvert, imagemagick) by doing small pauses, u need enable image speed limit feature there and adjust OGG speed so I advice to use it instead of RenPy avif/av1 compressor since it could provide almost same functionality (just don't have GPU AV1 compressors yet so it uses CPU).
 
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ferkator

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Jun 8, 2020
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Provided SDK is for PC computers to build RenPy distributions for MacOS, Linux and Windows. In UAGC settings for main RenPy compressor u can select what type of distribution would be created and it should be extracted where is UAGC.exe. Main RenPy compressor have also feature to limit amount of instances (cwebp, nconvert, imagemagick) by doing small pauses, u need enable image speed limit feature there and adjust OGG speed so I advice to use it instead of RenPy avif/av1 compressor since it could provide almost same functionality (just don't have GPU AV1 compressors yet so it uses CPU).
Manually extracting the sdk into the main folder with Nanazip worked fine. The main RenPy compressor (the one in the top of the selection menu I guess?) never had an issue, works fine without any image limit, it's only the av1 one that gives me issues, don't know why.

I wanted to test the av1 one just because I like to play with these things (I've been reencoding movies into av1 for a while, so I thought why not play with this?) and wanted to see if there's a big difference compared to the regular compressor (normally already compressed games on this site have good picture quality but the videos... the videos are lesser quality, I was hoping av1 could retain more quality). GPU boost is not really much of a concern, Ryzen 5700X is a relatively powerful cpu and short videos will not take long to encode, plus my GPU doesn't have av1 encode anyway.

It is a great tool so thanks for it!
 

megalol

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Apr 3, 2017
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Manually extracting the sdk into the main folder with Nanazip worked fine. The main RenPy compressor (the one in the top of the selection menu I guess?) never had an issue, works fine without any image limit, it's only the av1 one that gives me issues, don't know why.

I wanted to test the av1 one just because I like to play with these things (I've been reencoding movies into av1 for a while, so I thought why not play with this?) and wanted to see if there's a big difference compared to the regular compressor (normally already compressed games on this site have good picture quality but the videos... the videos are lesser quality, I was hoping av1 could retain more quality). GPU boost is not really much of a concern, Ryzen 5700X is a relatively powerful cpu and short videos will not take long to encode, plus my GPU doesn't have av1 encode anyway.

It is a great tool so thanks for it!
I meant that main RenPy compressor have also ability to compress game to av1/avif if u select it (change cwebp to imagemagick for example) but if game engine too old and don't support avif u'll need to rebuild it using SDK. Avif format takes about 7 times more time to compress 1 image than webp so if u enable it u'll get same troubles with high RAM usage. But I have also 32 Gb RAM and only if images have 4K resolution have PC hangs and app crash in case no speed limit set.
 
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ferkator

New Member
Jun 8, 2020
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I meant that main RenPy compressor have also ability to compress game to av1/avif if u select it (change cwebp to imagemagick for example) but if game engine too old and don't support avif u'll need to rebuild it using SDK. Avif format takes about 7 times more time to compress 1 image than webp so if u enable it u'll get same troubles with high RAM usage. But I have also 32 Gb RAM and only if images have 4K resolution have PC hangs and app crash in case no speed limit set.
Now I understand. Yes, the one with the 26k pics was originally 8.1.0 so I guess it was compatible with avif/av1, the second one I tried was 8.0, so no compatible, and I tried using the av1 and change it to 8.1.0 and the videos were not playing in the game, tough luck.

The curious thing is that it doesn't happen with the minipc. I did that 26k game with the minipc, same settings as in the big pc, and it didn't get sluggish at any point, no ram getting full or anything, why doesn't happen in this pc and it does in the other one... I have no answer. But it took like 5 hours to compress the game.
 

megalol

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why doesn't happen in this pc and it does in the other one... I have no answer. But it took like 5 hours to compress the game.
I dunno, recenly ppl started reporting about UAGC slow downs, maybe it's somehow connected to some Windows or Windows Defender updates (but I'm not sure since don't have such issues) that prevents running too much processes.
 
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Bob69

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I dunno, recenly ppl started reporting about UAGC slow downs, maybe it's somehow connected to some Windows or Windows Defender updates (but I'm not sure since don't have such issues) that prevents running too much processes.
Change to nconvert made it so UAGC compressed like 11 pngs at a time again for me. Still CPU chillin but better then before.
 
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SonsOfLiberty

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megalol have you noticed during a donor compression on your end sometimes it won't build PC? Seems with v7.3.5 and some v7x SDK during a donor it won't build PC version, it will build Mac but not PC. It's the weirdest thing.
 

megalol

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megalol have you noticed during a donor compression on your end sometimes it won't build PC? Seems with v7.3.5 and some v7x SDK during a donor it won't build PC version, it will build Mac but not PC. It's the weirdest thing.
I'm usually don't build anything with SDK since don't need it for myself, are u sure that it affects only with donor turned on?
 
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SonsOfLiberty

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I'm usually don't build anything with SDK since don't need it for myself, are u sure that it affects only with donor turned on?
I forgot to mention that as well, yeah, not donoring sometimes as well l with SDK's in the 7x range.

I tested with Pale Carnations twice, first time was my normal compression and only built Mac, second time I removed all media and again only built Mac, this was donor.

It has been doing it for some time, but I always forget to ask, it's not a big deal, I just go back and build both normally with the SDK (no errors either when building), just find it strange.

Now I will note, when sometimes it doesn't build and I do it manually there is actually something wrong with the game, like odd Russian characters in a text file, just an example I came across with this this game here.
 
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megalol

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Change to nconvert made it so UAGC compressed like 11 pngs at a time again for me. Still CPU chillin but better then before.
Can u try with (1.5.0) - extract it to "..\UAGC\Scripts", I don't think that it would change anything but it's worth to try. If nothing changed then for testing (before compression) I would advice to turn WD off completely.
 

megalol

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I forgot to mention that as well, yeah, not donoring sometimes as well l with SDK's in the 7x range.

I tested with Pale Carnations twice, first time was my normal compression and only built Mac, second time I removed all media and again only built Mac, this was donor.

It has been doing it for some time, but I always forget to ask, it's not a big deal, I just go back and build both normally with the SDK (no errors either when building), just find it strange.

Now I will note, when sometimes it doesn't build and I do it manually there is actually something wrong with the game, like odd Russian characters in a text file, just an example I came across with this this game here.
I've remembered that for RenPy avif/AV1 compressor when I've tested 7.x.x (while with corresponding 8.x.x version all was all fine) SDK building it also gave me problems with not building at some versions (when using CLI but from GUI all was OK) so I guess it's just have problems coz of using CLI and I'm sadly don't think I could do anything about it.
 
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Bob69

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Can u try with (1.5.0) - extract it to "..\UAGC\Scripts", I don't think that it would change anything but it's worth to try. If nothing changed then for testing (before compression) I would advice to turn WD off completely.
It did change it so that png is compressing at 13 at a time again.
 
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Bob69

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It did change it so that png is compressing at 13 at a time again.
New update, tested the same game. (Needed to recompress anyways).
UAGC 3.1.3 with the newer cwebp, pngs/Jpgs 13 at a time.
UAGC 3.1.0 from the OP, ~200 pngs/jpgs at a time.

Something is different.
 
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megalol

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New update, tested the same game. (Needed to recompress anyways).
UAGC 3.1.3 with the newer cwebp, pngs/Jpgs 13 at a time.
UAGC 3.1.0 from the OP, ~200 pngs/jpgs at a time.

Something is different.
Can u try with fresh config.ini "UAGC 3.1.3 with the newer cwebp"? Is problem happens with png only? What game u tried?
 
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Bob69

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Can u try with fresh config.ini "UAGC 3.1.3 with the newer cwebp"? Is problem happens with png only?
I will do 2 test runs after this one and will make videos of them. Cause there maybe some other difference that I don't spot cause its just flying through lol.

Will do that too ye. And its happening with pngs and jpgs for sure. Am not sure about webps. As I didn't had a game with many that I could notice it. Will see if I can find one.

Edit: Hmm another update I recompressed the game I mentioned. Well it didn't save anything. while setting the img quality from 80 to 65 so these result may be not correct. Will try something else.
 

megalol

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I will do 2 test runs after this one and will make videos of them. Cause there maybe some other difference that I don't spot cause its just flying through lol.

Will do that too ye. And its happening with pngs and jpgs for sure. Am not sure about webps. As I didn't had a game with many that I could notice it. Will see if I can find one.
It looks like images speed limiting activated for u somehow so I adviced try with fresh config. So what game u compressed?
 
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Bob69

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It looks like images speed limiting activated for u somehow so I adviced try with fresh config. So what game u compressed?
Twisted Memories This one is a weird one anyways it has 64 mp4s. And when UAGC is done with the mp4s and other videos that are not (webm) it "finds" 64 webms after wards that werent in the counter tool before... No clue why.
 

megalol

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Twisted Memories This one is a weird one anyways it has 64 mp4s. And when UAGC is done with the mp4s and other videos that are not (webm) it "finds" 64 webms after wards that werent in the counter tool before... No clue why.
Coz game have dupes videos so it's question to game developer. After compression u would probably get not needed webm.
1735593112234.png
You mean settings.ini. Right?
Yeah, my bad. And before doing it preferable screenshot of ur current UAGC RenPy settings where u have speed problems.
 
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Bob69

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Coz game have dupes videos so it's question to game developer. After compression u would probablly get not needed webm.
View attachment 4392147

Yeah, my bad. And before doing it preferable screenshot of ur current UAGC RenPy settings where u have speed problems.
Ah makes sense then. But thats not the weird part lol. There are also webms? That are not in the counter tool too.

Using standard rn. Will make some pictures for 3.1.3 and 3.1.0
 
5.00 star(s) 2 Votes