- Apr 3, 2017
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Ok, but what do u mean by "waiting for renpy 8.0.0+"?Many thanks,i'm waiting for this and renpy 8.0.0+
Ok, but what do u mean by "waiting for renpy 8.0.0+"?Many thanks,i'm waiting for this and renpy 8.0.0+
Waiting for you add this in uagcOk, but what do u mean by "waiting for renpy 8.0.0+"?
Looks like there are no script_version.txt file in 'game' folder, so u need to check log.txt (u must run the game at least once) near .exe file 3rd line there would be RenPy version and u should choose it manually in UAGC SDK settings if its exists there.
ThanksLooks like there are no script_version.txt file in 'game' folder, so u need to check log.txt (u must run the game at least once) near .exe file 3rd line there would be RenPy version and u should choose it manually in UAGC SDK settings if its exists there.
You were doing?
I'm Try compress this for fun,But result always thisYou were doing?
Game has modified by dev rpa as far as I know so try to enable "use rpatool" in UAGC. U wouldn't be able to pack back to rpa (at least if using only UAGC) but rpa unpack should be fine and if not let me know...
Yeah,With Rpatool this unpacked properlyGame has modified by dev rpa as far as I know so try to enable "use rpatool" in UAGC. U wouldn't be able to pack back to rpa (at least if using only UAGC) but rpa unpack should be fine and if not let me know...
This could depend on image type for example if image already in webp format then most likely it should take more CPU/RAM resources to compress it since it should decompress it 1st but it's just my guess and I may be wrong here. Also of course it detends on tools u are using nconvert/pingo/vips and if u limited images compressing speed or not. But if comprare with same UAGC value options I can suppose only that it depends on images format (CPU load) and its original sizes (RAM consumption).It became interesting why UAGC for small games with a small amount of png and jpeg consumes resources much more actively than for games with 20k images?
https://f95zone.to/threads/house-chores-v0-11-beta-sirens-domain.34842/ (For example/Pingo/Active use 4 GB memory on 1600 Images)This could depend on image type for example if image already in webp format then most likely it should take more CPU/RAM resources to compress it since it should decompress it 1st but it's just my guess and I may be wrong here. Also of course it detends on tools u are using nconvert/pingo/vips and if u limited images compressing speed or not. But if comprare with same UAGC value options I can suppose only that it depends on images format (CPU load) and its original sizes (RAM consumption).
In ultrafast mode (no images speed limit) it's OK coz it processes several images at once so amount of used RAM is multiples by amount of images processed simultaneously (for example 10 images at once needs about 10x more RAM). If u want low(er) RAM usage set image speed limit option. In my case when I've compressed Eon game there were about 70k webp images so with nconvert enabled, RAM usage was about 8Gb but that gave very fast images compression (about 50 mins) and as I've said earlier it also depends on images compression tool so pingo could possible use more RAM than nconvert.https://f95zone.to/threads/house-chores-v0-11-beta-sirens-domain.34842/ (For example/Pingo/Active use 4 GB memory on 1600 Images)
But 4 GB it's Limit Processing SpeedIn ultrafast mode (no images speed limit) it's OK coz it processes several images at once so amount of used RAM is multiples by amount of images processed simultaneously (for example 10 images at once needs about 10x more RAM). If u want low(er) RAM usage set image speed limit option. In my case when I've compressed Eon game there were about 70k webp images so with nconvert enabled, RAM usage was about 8Gb but that gave very fast images compression (about 50 mins) and as I've said earlier it also depends on images compression tool so pingo could possible use more RAM than nconvert.
Try set limit to min then and see if it help (but speed would be very slow), for me on min setting it uses about 500Mb of RAM if comparing before and while compression process it running (~6Gb before and ~6.5Gb after):But 4 GB it's Limit Processing Speed
I Prefer Balance Stability/Speed and this problem in only little games less than 2 GBTry set limit to min then and see if it help (but speed would be very slow), for me on min setting it uses about 500Mb of RAM if comparing before and while compression process it running (~6Gb before and ~6.5Gb after):
View attachment 2197201
P.S. Anyway what purpose of question coz if u limit something it's almost always affects the speed and I'm not fan of it so sadly I can't solve slow PC problem for u, try to install/add more RAM to ur PC in this case...
I dunno maybe in ur case it's more like Win10 issue. I've already mentioned some time agoI Prefer Balance Stability/Speed and this problem in only little games less than 2 GB