- Aug 31, 2018
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megalol Hello,If you free can you say something about this,this can be fix without re-compress? https://f95zone.to/threads/bound-by-lust-v0-3-8-9-lustseekers.40545/post-8316413
Hi, try to use renpy update maker from UAGC on both versions to get missing files from original (not compressed) game. Btw did u get error message saying after compression about not the same amount of files from UAGC?megalol Hello,If you free can you say something about this,this can be fix without re-compress? https://f95zone.to/threads/bound-by-lust-v0-3-8-9-lustseekers.40545/post-8316413
Ok, I've checked problem (compared both versions - no files missing, same amount, mentioned file opens with XnView without problems) and it has nothing to do with UAGC - it seems that guy that reported error just using that points to wrong image path "CG/SecondRelease/secondRpics (2489).webp" but real image path is "CG/old/SecondRelease/secondRpics (2489).webp" so game shows error coz can't find it.Okay, try these methods, but for now I attached the necessary file, because in the error that the person provided, I see only the lack of this file.
I did not receive any errors after compression in UAGC, it was written that the compression was completed without errors.
It would be nice, otherwise you partially test, and then errors
Many thanks,you are hero on f95Ok, I've checked problem (compared both versions - no files missing, same amount, mentioned file opens with XnView without problems) and it has nothing to do with UAGC - it seems that guy that reported error just using that points to wrong image path "CG/SecondRelease/secondRpics (2489).webp" but real image path is "CG/old/SecondRelease/secondRpics (2489).webp" so game shows error coz can't find it.
There are already exists smaller web version from me. Btw I've tried to do something with 7GB version but there too many obstacles: at 1st it's kinda already compressed (4k textures inside converted to crn format - it's something like webp but a bit worse, my compressor for now is for dds), each images stored in it's own subfolder without any extension, has manifest files that stores file hashes (looks like maybe be just deleted to make game read changed texture files), resizing textures to FullHD or taking from web version directly breaks em in game (black screen or image shows at 1/4 size).That's Mission For Master Yoda (Megalol): https://f95zone.to/threads/living-with-temptation-1-redux-final-lesson-of-passion.96284/ (Unity ~7 GB)
This might be due to ffmpeg not being compiled with alpha feature (I don't remember if that is a setting). You may want to include a compiled copy that has everything and see if that's the issue.Anyway I think this is not big problem since movies in this game already pretty much (just about 10% of game size) compressed (according bitrate) so just copy em from not compressed folder. U may get better compression results if delete .psd files (167 Mb size) that is most likely not used by the game but it needs to be checked 1st.
Sadly I don't know (tried editing compilng script with link on older git but compiling just fails after that) how to recompile older version of ffmpeg (that doesn't have problems with framerate, it makes framerate variable intsead of constant that breaks some videos playback) coz all tools compiles master release or latest stable. I'd probably added Intel QSV support for H.264 too if it worth and H.265 again. I'll try again to find precompiled biniries with needed options... Upd: looks likeThis might be due to ffmpeg not being compiled with alpha feature (I don't remember if that is a setting). You may want to include a compiled copy that has everything and see if that's the issue.
I'm using Windows "robocopy" (since AMS tool doesn't has proper folder moving) command that sadly doesn't have "true" move feature. On fast M.2 SSD it' ok but on slower devices I agree that it's kinda slow on big amount of files. I've tried to add "/MT:16" parameter but it just gave me longer time at the end...When extracting the temporary archive of rpa files, UAGC doesn't MOVE the files from %TEMP%\RpaKit.*.tmp into the game folder\rpakit_out . It copies them which is kind of senseless, partly because WHY and partly because it takes a really long time with a game with 24.000+ files (in fact, more than half an hour on a hard drive). I don't know how you made your copy operation but it is REALLY slow.
Could you make it so that it moves the extracted files instead of copying them?
Ok, thanks. I'll try it later (now I'm working on next version of Unity compressor with newer version support).BTW megalol
Try to check out my rpatool (true compiled version) with UAGC. It should provide a faster archiving, because it is truly compressed and not a Pyinstaller bundle of the python interpreter. According to the Nuitka developer, it should be significantly faster.
Hi, can u post here traceback.log from root game folder? Not compressed v0.14 works fine? What UAGC version did u used?Hi Master Engine (Megalol),Have new problem after compress with this game https://f95zone.to/threads/tamas-awakening-v0-14-whiteleaf-studio.41076/
When i compress 0.13 that's done good,When i try compress 0.14 game not start with errors.
Just move folders from ..\TamasAwakening-0.14-pc\game\rpakit_out one level up to the ..\TamasAwakening-0.14-pc\game. Looks like folder moving in v1.9.9 has some problems. I was trying speed up folder moving from rpakit_out to game folder by changing from Windows robocopy to plain "move" command but looks like it has problems and needs more testing...Not Compressed version work Normal.
UAGC 1.9.9.
Many thanksJust move folders from ..\TamasAwakening-0.14-pc\game\rpakit_out one level up to the ..\TamasAwakening-0.14-pc\game. Looks like folder moving in v1.9.9 has some problems. I was trying speed up folder moving from rpakit_out to game folder by changing from Windows robocopy to plain "move" command but looks like it has problems and needs more testing...
Nice,Good Work. I'm Awaiting for release that's would be nice.Update (OP would be updated at v2.0 final release) v2.0 alpha (install on v1.9.9):
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Fixed (?) bug in v1.9.9 that sometimes doesn't moves unpacked rpa from rpa_out folder to the "game" directory. Lol, I didn't thought that it's so hard to find fully working folder moving command line tool that handles almost all possible problem situations.
Unity v1.5 compressor: added video compression support for testing. Actually there are not very much Unity games with videos stored in assets but this is big step to the main target - audio compression. Also planning to add .untity3d files unpacker tool (usually Unity games compresses good just with 7zip but if asset files in .unity3d bundle file then it packs with very bad ratio) so if you don't want to make repack but just recompress game with better raion with 7zip it also could be useful.
New sample game repacked: Mad Turn [S2 v0.1] (original about 700Mb 7z ultra -> .untity3d unpack + 7zip ultra about 600Mb -> 282Mb Repacked)You must be registered to see the linksYou must be registered to see the linksYou must be registered to see the links(You must be registered to see the links) no videos but has big file (sharedassets1.resource) about 150Mb with audio so without audio compresion support can't get better compression...