Tool QSP RPGM Unity HTML Java Ren'Py Flash Wolf RPG UltraFast adult games compressor v3.1.3.12

5.00 star(s) 3 Votes

For what compressor u want mass/bulk game compress feature?

  • RPGM MV/MZ

    Votes: 28 32.9%
  • HTML

    Votes: 6 7.1%
  • I want be able to bulk compress all engines (this is not planned since too hard to add)

    Votes: 3 3.5%
  • I want to compress all xp3 files in game folder (no u don't coz some games are encrypted)

    Votes: 3 3.5%
  • I don't want this feature at all so don't waste ur time on it, just enjoy ur summer time :)

    Votes: 5 5.9%
  • I have potato PC

    Votes: 35 41.2%
  • I have average PC

    Votes: 19 22.4%
  • I have fast PC

    Votes: 16 18.8%
  • I have super PC

    Votes: 8 9.4%

  • Total voters
    85

Da Bi Dimm

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Jan 28, 2025
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I have one more request (I don't know if it's feasible): often, games contain the same image/video/sound but in different formats (a few days ago I encountered a game on RPG Maker where 95% of all images had duplicates: encrypted and decrypted). Very often, compressing them into a single format leads to errors, from simply missing files in the log (which can be ignored), to process freezes, and also often results in remnants of these uncompressed files in the compressed version of the game. I understand that developers should monitor this, but most of the time they ignore it. Hence, my question: is it possible to make it so that files with the same names (but not formats) are compared by size, and keep the smallest ones, while all the rest of the junk is deleted?
 

megalol

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I have one more request (I don't know if it's feasible): often, games contain the same image/video/sound but in different formats (a few days ago I encountered a game on RPG Maker where 95% of all images had duplicates: encrypted and decrypted). Very often, compressing them into a single format leads to errors, from simply missing files in the log (which can be ignored), to process freezes, and also often results in remnants of these uncompressed files in the compressed version of the game. I understand that developers should monitor this, but most of the time they ignore it. Hence, my question: is it possible to make it so that files with the same names (but not formats) are compared by size, and keep the smallest ones, while all the rest of the junk is deleted?
I don't think this would be good idea about keeping smallest dupes coz we need to keep files that game would look/read as it coded inside its engine script files especially we are talking about RPGM games where one missing image leads to insta game crash when it spotted while playing the game so we either delete all decrypted png/ogg or all encrypted png/ogg depending system.json settings. Anyway I need link to the game that u mentioned to take a look at possible problem.
 

Da Bi Dimm

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Jan 28, 2025
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I don't think this would be good idea about keeping smallest dupes coz we need to keep files that game would look/read as it coded inside its engine script files especially we are talking about RPGM games where one missing image leads to insta game crash when it spotted while playing the game so we either delete all decrypted png/ogg or all encrypted png/ogg depending system.json settings. Anyway I need link to the game that u mentioned to take a look at possible problem.
I don't remember the name of that game anymore, but it just gave an error about missing files after compression, which could simply be ignored. However, this game The King of Summer [v0.6.3-full] [No Try Studios] inspired me to write the previous message; it contains about 300 megabytes of unnecessary audio files that don’t compress due to errors when compressing two files with the same name but different formats. For a compressed version of 1.5 gigabytes, of which 300 megabytes is useless junk, that’s a lot. Additionally, it had duplicate videos (in different formats), which caused UAGC to hang. Moreover, this game
Saturday Night [v7-Fix] [DDfunlol] really pissed me off today because when activating automatic non-Latin correction, it triggers a critical UAGC script error and instead of 7k+ images, only 200+ remain, the rest just disappear, all because of one damn image. I tried to compress this game 8 times while searching for the cause (no logs for RPGM).
 

megalol

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I don't remember the name of that game anymore, but it just gave an error about missing files after compression, which could simply be ignored. However, this game The King of Summer [v0.6.3-full] [No Try Studios] inspired me to write the previous message; it contains about 300 megabytes of unnecessary audio files that don’t compress due to errors when compressing two files with the same name but different formats. For a compressed version of 1.5 gigabytes, of which 300 megabytes is useless junk, that’s a lot. Additionally, it had duplicate videos (in different formats), which caused UAGC to hang. Moreover, this game
Saturday Night [v7-Fix] [DDfunlol] really pissed me off today because when activating automatic non-Latin correction, it triggers a critical UAGC script error and instead of 7k+ images, only 200+ remain, the rest just disappear, all because of one damn image. I tried to compress this game 8 times while searching for the cause (no logs for RPGM).
For 1st game how UAGC would now what audio format is used by game and what is just junk, I think u know the answer so in this case it's not possible to delete dupes and only way I see is to try to make dupe files to be compressed too.
For 2nd game I don't think that logs would helped u anyhow since u'll just see tons of missing images due those dupe image and thats all but UAGC already check files count mismatch anyway. When u got vbs script error u need don't press ok but to open those vbs script file in Notepad and check line that gives u error and u'll see there path to the problematic file.
 

Da Bi Dimm

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Jan 28, 2025
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When u got vbs script error u need don't press ok but to open those vbs script file in Notepad and check line that gives u error and u'll see there path to the problematic file.
I did exactly that; in that file, there is a list in two columns. I navigated to the line indicated in the error. I did NOT find the file from the first column; I found the file from the second column in the original, but there were no issues with it, and it had no duplicates. However, the error clearly stated that the problem was that a file with that name and format already exists. At that time, I did not know that the first column contains filenames into which UAGC temporarily renames non-Latin files, and that with the automatic (not forced) rename checkbox active, it can trigger a forced rename even if the game has no non-Latin files. Therefore, I had to adjust the checkboxes by trial and error. Only later, when I removed this checkbox and the compression went fine—resulting in one extra file—I found a duplicate of a completely different image that was not mentioned in the original error. And only then did it occur to me: Dev uses numeric file names, and UAGC temporarily renames files to numeric names, and it turned out that the name of one original file coincided with the changed name of another file, which caused the error.
 

megalol

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I am pretty sure I tried that. Which UAGC update was that?
It doesn't matter if u have such feature since it was added while ago so I'm pretty sure that ur version should be good. Probably I need to update godot unpacker since dev most likely updated engine to Godot 4.5+ so unpacking stopped working.
 
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Bob69

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It doesn't matter if u have such feature but it was added while ago so I'm pretty sure that ur version should be good. Probably I need to update godot unpacker since dev most likely updated engine to Godot 4.5+ so unpacking stopped working.
Yeah tried every combination basically.
I am also pretty behind on UAGC versions I think 3.1.3 v22. :HideThePain:
 

megalol

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Yeah tried every combination basically.
I am also pretty behind on UAGC versions I think 3.1.3 v22. :HideThePain:
It's just quick fix for SA game that I've tested very briefly, pretty sure this update would break older Godot games support since now it would pack to new pck version so Godot compression is currently sh*tshow since it's like with WinRar where v4 can't read v5 files so here is almost same problem so to solve it I should add pck version selections for saving (at least for reading it auto detects "out of box" by tools devs) or ideally implement auto pck ver auto detection from original pck files.
update (install at UAGC v3.1.3 v26 final). Added support for latest version of Scandalous Affairs.
 
5.00 star(s) 3 Votes