Deathtrooper246 Belly is fixed in v36. It got accidentally overwritten by muscled body types... :v
John Dane You can only remove negative traits. But pregnancy can be turned on/off at the hospital for money.
ustar Still I can't release 32 bit versions anymore. Sooner or later you will be forced to move to 64 bit anyway, mate
eatwhatever We are not doing any 3D art. Game will have 3 angles in total (side, 3/4 front, 3/4 back). Yes, adding new pants means we have to make it in all 3 angles. Faces, which are far worse, only in 2, since no visible face from the back. Any kind of recoloring is irrelevant, coz shaders take care of it. We will be re-making a lot of how everything works, so some things will be even faster to do. Just because we have 3 angles, it doesn't mean that we have to do every single animation 3 times, lol. With Spine we can do a few magic tricks that were impossible before, like resizing art, what before required redrawing art for each variant. And yeah, I'm gonna dump many of my tasks onto graphic artist & animator, so I'll have more time for my stuff. I don't know yet how faster or slower updates will become once we are done, but quality difference will be immense. And I have no aspirations of becoming a big AAA studio, so we will stay in this project with around 5-7 people. I love my independence, freedom and getting along with team mates as an indie dev.
John Dane You can only remove negative traits. But pregnancy can be turned on/off at the hospital for money.
ustar Still I can't release 32 bit versions anymore. Sooner or later you will be forced to move to 64 bit anyway, mate
eatwhatever We are not doing any 3D art. Game will have 3 angles in total (side, 3/4 front, 3/4 back). Yes, adding new pants means we have to make it in all 3 angles. Faces, which are far worse, only in 2, since no visible face from the back. Any kind of recoloring is irrelevant, coz shaders take care of it. We will be re-making a lot of how everything works, so some things will be even faster to do. Just because we have 3 angles, it doesn't mean that we have to do every single animation 3 times, lol. With Spine we can do a few magic tricks that were impossible before, like resizing art, what before required redrawing art for each variant. And yeah, I'm gonna dump many of my tasks onto graphic artist & animator, so I'll have more time for my stuff. I don't know yet how faster or slower updates will become once we are done, but quality difference will be immense. And I have no aspirations of becoming a big AAA studio, so we will stay in this project with around 5-7 people. I love my independence, freedom and getting along with team mates as an indie dev.