Unity - Abandoned - Undead Craving [v0.1.2] [Imadori]

  1. 4.00 star(s)

    lemongrabb

    I see a large potential in this. This is only a demo but the core of the gameplay is already here and it's quite fun it. It's similar to Agar.io where you consume the lesser and run away from the bigger. Then interface, graphics, hilarious writing it's all there. Too bad that it was abandoned, it was looking very promising
  2. 5.00 star(s)

    GrogGuy

    Nice game so far. I like the art, and the present game play is a good start.

    I agree with a lot of points made by Grime in their review as far as potential improvements go. There's not much point in me rehashing them, but in my own words, a bit more control and strategic elements would be nice. I felt like at a certain point, growing the hoard larger felt more like a demerit than a benefit since it becomes progressively harder to dodge the enemy groups. Maybe that's the point, but to me it just felt like a hard block, rather than a challenge that can be overcome. I guess I'd like to see something like some special abilities, more objects on the map that can be used strategically or as chokepoints, etc.

    Besides the main gameplay loop, my only suggestion is removing that forced player waiting in the early room and exploring the later rooms. I don't see the point of making us just wait around in an empty room. I can see how forcing exploration would be beneficial later on when there's actually stuff around, but at the moment, all the rooms are empty, and it just seems to be wasting player time without actually showing any of the meaningful content you've worked so hard on. None of that is a big deal, but I found it slightly annoying.

    Putting all that aside, this is obviously still early on in development, so I don't hold any of those points against the game as is. For me judging it as a demo, I think things look great. Nice job, and looking forward to seeing how things progress!

    TLDR: 5 star judging it as a demo. Rating subjective to change as things progress, but I think it's a great start.
  3. 3.00 star(s)

    Grime

    Potential, that's all this game has right now.

    The art style is nice to look at, the H scenes are good too, but there's very little content currently available, though that will (hopefully) change with time.

    The bigger issue is gameplay. You control a horde of zombies and fight other zombies in an arena, the problem is that it feels very random. There's not a lot of control. You move the entire horde with left mouse, but you don't have much control of things like formation or positioning. You also don't have control (at least none that I could tell) of what zombies you raise, which ones you add to the horde. The arena also lacks any kind of features you can make use of - there's just a house in the middle. My suggestions for improving would be features like:
    - Positioning: Potentially a pause menu or some such to have your different types of zombies prefer certain places in your horde (your gunners at the back, your axemen at the front, etc).
    - Level Design: Playing through levels would be a lot more fun than the arena is. Give me features to take advantage, terrain that effects gameplay, etc.

    In its current state the game is just about avoiding aggroing large groups and slowly but surely building your horde. Its not awful, it just lacks features that would make it interesting. Good luck on your game developer, it could be quite good.
  4. 5.00 star(s)

    Dell96kill

    Undead Craving [v0.1.0]

    Honestly, This game has big potential even though it just has little content like killing army, blowjow and cute waifu it's quite satisfying with no confusion with a good explain the gameplay, no bug, and good animation for just a beta
  5. 5.00 star(s)

    catoflovecraft

    Playing 0.1. Cute! The art style is nice, the story seems creative (kinda dark, but in a cute way). The animation is maybe a -little- puppetlike but still in the top 80% of games with animation.

    I'm excited to see where this project leads.
  6. 5.00 star(s)

    angelplayer11

    very excellent demo! the game reminded me of another point click and respawn game, but it got abandoned.. hopefully this one stay around tho!

    my main complain it just quite hard when starting, wish there's an easier way to get to the content like maybe kill some amount of zombie earn you some gold to upgrade?

    overall, a very good game, the one i look forward to update more!
  7. 5.00 star(s)

    natalia14

    I usually don't write reviews being content by just lurking around here. but I really love what this game offers even though there is not much content yet. Personally I think this game has great potential into becoming one of the big games in hentai games industry if the dev just works hard! ^ ^

    I saw some comments and one really stupid review complaining about the difficulty, but pls pls pls DO NOT listen to them! I absolutely LOVE the challenge! And I'm sure as hell i'm not the only one!
    This is like a breath of fresh air when 98% of lewdgames already are built for game journalists!

    I just ask the dev to pls keep with their vision! Because they have something special already!

    Best of luck dev! I will be following the development <3 <3 <3
  8. 5.00 star(s)

    103NOOBY103

    i just to good the porn is a plus the game is fun to play i love it :D pls support this good proyect becouse i want to see more in less time give the money to this man to make great hentai games is just a good play.
  9. 5.00 star(s)

    inappropes

    interesting gameplay mechanics, and i love the art style, looking forward to its development. there's definitely a lot of potential for this one -- i could even see it selling on steam. and I appreciate it being optimized for potato PCs

    Edit:

    Okay, played it a bit more to try and min-max a strategy (I game over'd twice before I won).

    There's already a bit of a challenge here, but I would propose a cooldown (and visual prompt/icon for the cooldown) for the "Raise Dead" to prevent one from spamming it.

    I also like the AI's behavior, it already feels quite polished on this end.

    Adding some skills could keep things fresh as well.

    The game has almost the same feel as "Bardbarian", an amazing game. And you could get a few pointers from that one as well.
  10. 5.00 star(s)

    Darkness-Crimson

    I'm not usually one to write reviews, but this game is quite unique which makes me think it deserves one, it has great battle system, if the game were to have some progression like upgrades to the army, i could really just play for the fun instead of the H.

    The scenes now resume to only one, but is well made, i would change only the cum if possible, since the color wasn't very cum like, more like paper with water, but zombie cum who knows.

    i didn't find any bugs, playing the game might seem difficult, but if you stay in places with less spawn points it turns really ok to do, i tried the place under the house in the map and get to 300 and the secret event played up doing this.

    for a game done only for one person to have music, gameplay and H with quite good quality, i would give a 10/10 for demo release.
  11. 5.00 star(s)

    NTR Recovery Experts

    Reviewed during V0.1
    Gameplay
    • A simple, good horde game. Kill the hostile squads, revive them, repeat. The longer the game goes on the more enemy units show up, the stronger those units get, and the larger their agro. Each unit deals its own damage and has its own range, giving the player an incentive to encircle and divide enemy units to maximize damage; but the limited map and patrolling enemies provide a risk counterbalance as you can quickly get to much agro in this way. Its nothing revolutionary, but it is very well done and a great central gameplay loop with lots of room to expand.
    • No notable bugs, balancing could use some work. Gunmen seem to fire across the entire map sometimes and their rate of fire seemed to increase dramatically, though that could just be an illusion caused by their increased numbers. Everyone has a bit to much health at the moment, makes the game feel slow; no idea where the dev is gonna go with it, so that could change.
    Quality-of-Life
    • Functional audio sliders, display settings and a working save system? You spoil us degenerates my good sir. Makes it feel like I'm playing a game, rather then porn with extra steps. Seems you have a steady foundation to build the game on, which is better then 99.9% of projects in these forsaken lands.
    Audio
    • Very nice beats, fit the atmosphere well and its always nice to hear something other then generic RPG Maker /Renpy tunes.
    • The death music....12/10, perfection.
    Visuals
    • 7/10, they look like something out of a very high quality pop-up book, giving it a very 'fairy-tale' like atmosphere.
    • The backgrounds and sprites are fantastic; nice to look at while still being simple and clearly identifiable. They remind me a lot of Lobotomy Corp and Library of Ruina.
    • The character art seems stiff and doesn't fit well into the atmosphere. It's to 'clean', the incongruity makes it feel out of place against the simple visuals everywhere else. But it still looks quite nice and it doesn't need to be replaced.
    Suggestions
    • Gameplay: Have structures block gunfire.
      • Gunmen are very OP due to their high damage and range, something I approve of, but there is currently no way to counter this advantage save for bum rushing them before they can mow you down. Having structures obstruct gunfire could provide a way for players to negate their advantage; at the expense of limiting their range of movement, hampering their own gunmen, and potentially separating the horde in more complex environments.
    • Gameplay: Horde organization
      • While encircling can help mix-up the horde, I found that more often then not my squishy gunmen got stuck in the outskirts of the horde while my disposable grunts got caught in the middle (I'm 90% sure one of my original grunts survived till the end by cowering in there). Micromanagement is too complex, but it can be frustrating. Maybe alter the speed of the units (slightly) so that overtime squishier units fall into the backline/center (depending on if your rushing or circling); it doesn't have to be a big difference, enough time will make even the smallest change notable. Or maybe a simple unit AI that pushes units towards the outside or inside of the horde.
    • Visuals: Rigging
      • I would honestly lean into the pop-up style you have going on. Have the character art be more 'doll' like. Visible Joints, multiple layers, ect (look up Wasu on Youtube for something similer). With a few modifications, it could still look good with your original style and might remove the 'clean' factor I'm feeling. The flexibility of the limbs would also allow you to add some 'expression' to her movement and the simple style and existing model could be helpful in rigging the sex scenes. Mind you, I know bare minimum on rigging, so this could be easier or way harder.
    Will update when project is further in dev.
  12. 5.00 star(s)

    Archer90

    Very well made demo, and if an indication of things to come will be a wonderful new game to add to my collection. My critiques at this time would be that I would like some indication on the ground of what is interactable and what is not, otherwise you run into the old problem of point and clicks where you get frustrated because you clicked on every pixel BUT the one needed for progression. There is nothing like that in the game now but for future proofing that would be great. Secondly as someone stated below, those gunners are the death of you especially as the screen begins to fill up with larger groups. Having them either not draw aggro, only attacking once you've engaged in melee, or better yet have a targeting system in place. The last bit that annoyed me but might be part of the gameplay is that the heavy hitters were often on the outside of my horde, doing nothing. Maybe if the ai would make them move more aggressively once engaged, or if previously mention targeting system was in place they would move to the front lines.
    Other than that I really love the art style, and the animation is very nice. I know we've only spoken to her for like a sentence or two but I like the direction you are going with Nakano. I really like "Expressive Deadpan" characters like Yotsugi Ononoki from Monogatari. Also the music choice is very fitting, all in all a solid start and I really hope to see more from you in the future.
    Edit- forgot to mention ran into zero problems on the technical side so you also get a gold star for that as well lol
  13. 5.00 star(s)

    FelixTheBigBoi

    Gameplay is great, I have a lot of fun and it reminds me of necromancy (Forgot the whole title)

    Tho there is not a lot of content as for now. But it is a unqiue adult game. And I hope the full version will come out on steam soon since I am quick to forget games. And I would like to buy a full game of it on steam.

    As when I make this review, this game has been out for 10 hours, and has 1 like and 0 reviews. I hope this review can boost the fame on it.

    Also, this is what I call boneing someone.
    Edit: I will probably update this review once more content has come out and when I have gathered a team of four to review it.