Answered own question. She's all over the place. With an easier path if you're also in that Merchant class. Enchantment, Dueling Training, Exploring, being sociable in the cafeteria/lounge or whatever it's called in-game. Just no-where that'll help you beat the first trial, unfortunately. She requires high imagination and appeal, which are otherwise barely useful at this point. I'm unsure if you can just avoid that training and those character-necessary skills earlier in the game & then catch up skill-points to do well with that character later. But you're not going to pass the first trial or possibly your first week of tests if you focus on her.I see from the previews Lily got the Indomitable sweater titties that even the bulkiest of frumpy modesty clothing can't contain. Which class path is she on?
That's exactly what I'm doing, just waiting for there to be a good bit more fucking er, content, before I dive in.This actually looks good. I'll give it a shot when the project is more mature.
Thank you. But that's not really a bug. A couple of backgrounds are not done yet. The disclaimer warns about that. As of the latest alpha build, there are only two backgrounds missing, those will be done soon too.BUG ARLERT
I actually already started adding a couple of additional hooks with potential "rival" events, to give the player a reason to pursue specific stats. Good to know it is actually something that other find necessaryBit grindy, missing links to bg's but expected from the state of the game. Would like an indicator that would show up on a stat or a button that would indicate that there's a possibility for a new cg since right now you're just guessing and grinding stats.
I would say that the biggest strength of this game is it's art so keep at it. I think the stakes are fine as is, but the hook is quite weak so needs more smaller hooks throughout the game because grinding stats and hunting for scenes gets repetitive. View attachment 4098040
Also if you're a solodev and need help with bg's ask around in the gamedev section of f95 for help it would speed up the process.
Good because as you are "Grinding" a specific stat atm you're just guessing that it will give you an advancement or a cg of some sort but if you reach the end of the game and get nothing it kind of feels empty and like you've wasted your time. It feels like you're blind grasping - but don't know which way to go even if you have a potential goal in mind.I actually already started adding a couple of additional hooks with potential "rival" events, to give the player a reason to pursue specific stats. Good to know it is actually something that other find necessary
IIRC one of the girls' current first event triggers at 20 or 25 imagination while doing the imagination activity. Once all other girls are added, I suspect all the stats will be covered and finding events will be more common.Is it mine or the game's fault that I encounter zero romance in this entire game before the demo ends??
Focus on boosting one or two stats alone. Easy enough to do two. No lewds yet, but there are already several girls' paths in the game you can have 1st, 2nd and maybe 3rd encounters with, depending on stats and the school you're in.Is it mine or the game's fault that I encounter zero romance in this entire game before the demo ends??
While running game code:
File "game/classes.rpy", line 351, in <module>
NameError: name 'newmoon' is not defined