Promising concept and I salute you for wanting to make an actual game and not just a five minute coom platform.
Speaking of the game part I have some questions as to how all the stats are going to work.
- So the first question is what does each stat actually do, some are self-explanatory whereas some are a bit vague?
- Do stats interact for example spell power X prowess or spell power + prowess or is each stat a flat check on its own?
- How long do stats have before they "decay" and do they decay at different rates or do they all decay at the same rate?
- Should stats gained in lessons count against decay, because several times I've gained a stat during a lesson just for it to decay at the end of the day on rest?
- Realistically how many stats are supposed to be a "build" because at the current rate of decay and with seemingly lessons not counting someone can only realistically maintain 2 or 3 stats?
- Does stamina play a role outside of being a measure of how much you can do, because during the exam the PC has mentioned being tired as being bad for their performance?
- Depending on the answer to question 4 what is the mechanical difference between Lessons and Free time and how should each be used since Lessons don't guarantee a stat increase?
- Depending on the answer to question 2 should characters prioritise certain groups of skills that interact or should you simply build what you want, and later pick options which pertain to their highest stats?
- Between Rest and the Prefect Bath as the only way to regain stamina outside of ending the day what should the player be doing to balance between doing things to keep their stats from decaying and keeping their stamina topped up to ensure they can actually do things?
Those are the main questions for now, but if I could make two quick suggestions,
- Put information in the game showing which lesson and which activity pertain to each stat (Since this is only an alpha you might already be planning this with a help button or something.
- Show the player if one their stats will decay on rest by changing the colour of it to red or something, because trying to keep track manually gets a bit overwhelming.
Looking forward to seeing where this goes.
Thank you for the encouragement, Gilgamesh!
To answer your questions:
1. As for the stats:
Knowledge is related to everything your MC knows this includes mostly academic, but also misc knowledge.
Imagination covers ability to come up with unexpected solutions, unconventional thinking and thirst for something new.
Prowess covers MC's raw physical abilities, as well as his ability to use it. It covers strength, speed, agility and courage.
Appeal covers charm, charisma and empathy. Basically everything that helps MC connect with other sentient beings.
Spellpower covers raw magical power and ability to cast spells in difficult situations.
2. No checks are multiplicative. So if a check is for two stats (which is rare but possible) it check flat values.
3. Stats decay more or less at the same rate, but your stating type (athletic, smart, creative) affect the decay rates a bit.
4. That was actually a bug. Thank you for reporting it. It is fixed in today's alpha-build.
5. You should focus on 2-3 stats at first, yeah. The game tells you as much in one of the events.
6. Yes, some checks do take your stamina into account. You are usually notified about that.
7. All learning activities guarantee stat increase, just not at the same rate, and not always by a full point.
8. You can build whatever character you want. But some builds are more suited to certain activities than other. But there is no "correct build".
9. That's up to you to find what suits you best.
Also, thank you for suggestions. I will consider them =)