Well, I do get that. There will be more events that explain what a how is happening, especially when we will finally add in shops and part-time jobs. And as the world gets filled in. But the main issue with such a thing is that the direction the player wants to go might not be the direction a developer might have in mind. This is something we are currently thinking aboutBy the way, there are many players who avoid "sandbox" games due to past, bad experiences with the genre. Most of the complaints have to do with "constant, haphazard wandering" required to locate events, so some kind of hint system or "steering" of the player in the right direction would probably be a good idea.