Now you're talkin.how about a vengeful facefuck scene wherein the protagonist can spit on the girl's face? :*
the choices in the trial are a dice roll no matter your stats though higher stats do offer better oddsOK, is this game supposed to be an exercise in frustration and humiliation or am I completing missing some basic game feature that makes the challenges possible?
I bought the lucky cloverleaf. I spent (almost) every moment training knowledge and spellpower getting my score to the 50s, prowess to low 30s and leaving the rest of my scores at or near starting levels.
I was obviously unprepared for my exams still.
I get to the Trial of the Mind and after save-scumming half a dozen times to try and get a favorable set of results, do miserably here too. It seems to test pretty much all my stats, but the game goes out of its way to warn you to concentrate and has a stat decay feature that is opaque in nature AND the challenges are hard enough that the 50s in knowledge and spellpower still don't pass much of the time. Spreading the points around looks like I would simply fail harder at knowledge and spellpower and slightly less hard at imagination and appeal.
So.... that's a soft 'yes, you didn't miss something basic' then?the choices in the trial are a dice roll no matter your stats though higher stats do offer better odds
Except for the fact that we are criticising the parts that are already in the game, most of us aren't saying its bad because it lacks content, we are saying its bad because all of the content is locked behind random variables that the game does not show the player in any fashion. That is a core game mechanic that is already there and working as intended, we want it changed or removed.Hmmm, to all the "critics" trashing on the game, it's pretty disingenuous to trash on an as yet INCOMPLETE game for stuff that's not even in the game YET. I guess it's pretty easy to punch down on content not being there, without an understanding of the development process, sheesh.
That part's fair, but, i would think that as the game is very far from finished in most aspects, that even the RNG factors aren't in their finalized forms, either. "Working as intended" for an unfinished game isn't "working as intended" for a final product. I've seen development that had placeholders and mechanics that were working as intended at least until close to being finished, whereupon it was removed or changed. For my own part, I'd probably want it to be a mix of guaranteed scenes upon hitting certain benchmarks, and then some smattering of RNG scenes with their own benchmarks in place.... So, your point is fair, but I think the criticism from others might be a tad bit impatient, regarding just how early development still is!Except for the fact that we are criticising the parts that are already in the game, most of us aren't saying its bad because it lacks content, we are saying its bad because all of the content is locked behind random variables that the game does not show the player in any fashion. That is a core game mechanic that is already there and working as intended, we want it changed or removed.
This game is complicated if you don't prioritize. First: you need knowledge. For exams and the first test of the tournament. Spend all your free time increasing your knowledge. That simply won't be enough. To improve your chances, you must choose the smart attribute at the start of the game and you must first buy the textbooks as soon as you unlock the village. (Since the latest updates, you won't be able to buy the textbook on the first try. That's why you'll have to beat the guy in the dark alley at the game of chance and then buy the Books from America.) Keep increasing that stat until you reach 80. At 70, you pass the exam with flying colors, and at 80, you'll pass all the questions. (During the tournament, if you don't have the option to answer a question, change your path.)OK, is this game supposed to be an exercise in frustration and humiliation or am I completing missing some basic game feature that makes the challenges possible?
I bought the lucky cloverleaf. I spent (almost) every moment training knowledge and spellpower getting my score to the 50s, prowess to low 30s and leaving the rest of my scores at or near starting levels.
I was obviously unprepared for my exams still.
I get to the Trial of the Mind and after save-scumming half a dozen times to try and get a favorable set of results, do miserably here too. It seems to test pretty much all my stats, but the game goes out of its way to warn you to concentrate and has a stat decay feature that is opaque in nature AND the challenges are hard enough that the 50s in knowledge and spellpower still don't pass much of the time. Spreading the points around looks like I would simply fail harder at knowledge and spellpower and slightly less hard at imagination and appeal.
Thanks for the reply. The game looks a bit too overtuned for me.This game is complicated if you don't prioritize. First: you need knowledge. For exams and the first test of the tournament. Spend all your free time increasing your knowledge. That simply won't be enough. To improve your chances, you must choose the smart attribute at the start of the game and you must first buy the textbooks as soon as you unlock the village. (Since the latest updates, you won't be able to buy the textbook on the first try. That's why you'll have to beat the guy in the dark alley at the game of chance and then buy the Books from America.) Keep increasing that stat until you reach 80. At 70, you pass the exam with flying colors, and at 80, you'll pass all the questions. (During the tournament, if you don't have the option to answer a question, change your path.)
The final key to the game is to have powerful, yet varied, stats. Once you reach 80 with knowledge, prioritize spellpower (until eighty) and then prowess... And after that work on your imagination and, finally, in your appeal. Don't waste your time on jobs; only buy items when your family sends you money. And when you do, go first to the game of chance in the dark alley and win. (You can save the game, play, and if you lose, reload the game. Repeat this pattern until you beat the guy.)
The worst part of this game is: if you don't take care of your stats (with classes and/or free activities), they will deteriorate. To keep your stats stable and constantly increasing, you must only take two classes: Dueling Practice and Brewing. They'll give you only a small boost, but keep in mind that with that action you will accumulate four of the five stats and prevent their deterioration. It will also be easier for you to raise them after you reach eighty in knowledge . (Tip: as long as they don't deteriorate, dedicate all your free time to studying. When you see your stats deteriorating, use the weekends to raise the four of them/ Rest, take a bath on the week days.)
With the aforementioned plan, you'll forget appeal. But you'll nurture the other four stats from the very beginning. And you can work in that stat in the end.