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Ren'Py Under Your Spell [v0.3.6p] [Shady Characters]

3.10 star(s) 16 Votes

AmazonsMate

New Member
Nov 5, 2025
4
2
3
What in the name of everything that's holy possessed the dev to disable save-anywhere and rollback?

Place the attached file into "game" directory if you want basic 21 century functionality back. Console's also no longer locked.
The same Imp of the Perverse that causes devs to set the text speed slowerthan a classic teletype?
 

lazydude

Well-Known Member
Dec 21, 2017
1,363
788
260
What in the name of everything that's holy possessed the dev to disable save-anywhere and rollback?

Place the attached file into "game" directory if you want basic 21 century functionality back. Console's also no longer locked.
to be fare rollback tends to break flags a lot and cause glitches though not that noticeable until it starts reaching game breaking levels
 

Illustrivity

Member
Mar 2, 2018
353
923
265
What in the name of everything that's holy possessed the dev to disable save-anywhere and rollback?

Place the attached file into "game" directory if you want basic 21 century functionality back. Console's also no longer locked.
I mean, read the devblogs. The guy's writing is clunky, but you can smell the pretentiousness dripping off the page. Bro is so far up his own ass his nose hairs have withered away with the constant, vigorous sniffing he does of his own fumes. He probably disabled save-anywhere and rollback so it feels more "coherent" as an "immersive audio-visual narrative" or something.

Also, porn when?

Shady Character One out!
 
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MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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Hey Wizards!

Shady Character One here!

So, there was no devblog last week—sorry. But that's just partly my fault. I barely had any time to work on the game for the last two weeks. At least, very little was done that would justify another devblog. Of course, there was some progress on the second Trial, which is now about halfway written. And Shady Two did some more work on the artworks. But most of the little free time we had was spent on preparing the next build of the game for deployment.

Deployment, which takes more and more time as the builds grow in size. The game files weigh a bit over 300 MB now, which is still really small, but it is a far cry from the initial 80 MB when I could assemble new builds on the fly. Now—not counting the moment when I mess up somewhere and have to rebuild and re-upload the whole thing again—every time I need to build new distributions and upload them, it takes more than half an hour for each version. This is one of the reasons we had to rearrange our update schedule and make the updates less frequent.

I am honestly considering dropping the Mac version of the game, because Mac users only count as less than 5% of our downloads, but it takes just as much time to build and upload as the other two versions. Of course, that's the question for the future. The builds are more or less manageable now, but as time goes on and the size doubles or triples, that might become a real issue.

Maybe it is the issue that can be solved by a better PC. The laptop I am using now is more of a glorified typewriter than a real computer. And my internet connection has not been the best, either. I'll have to think of the ways of crossing that bridge when I come to it.

But back to the development. As I said before, the second Trial is halfway done. At least its active part, and probably the most difficult one to write. I still haven't even started to write all the possible win and lose outcomes. And after that, there should be a section where you are just watching Bassant participating. And I still haven't written Lily's "come to wish you luck" event. Right now it just says "Lily comes". That needs to be fixed. But I am pretty sure that I will be able to finish all of that (or most of that) by the next update.

Shady Two is continuing her never-ending work on the artworks for the game. She was planning to finish two new introductory artworks for the latest update—one for Mitsuki and one for Gwen. But the one for Gwen had a spiral staircase in the background, which proved too much of a challenge for Shady Two, who isn't that used to drawing backgrounds—especially ones with complex geometries—so that one would have to wait a bit more. We managed to more or less beat that damned piece of non-Euclidean geometry, but not quickly enough for it to make the latest update.



Maybe Shady Two will tell you her stories of background woes in her art blogs, one of these days.

For now, I guess that's it for this week's devblog. See you in a week.

Shady Character One, out!
 

Fist0fKhonshu

Newbie
Apr 8, 2025
53
93
37
I think I've tried as much as I can now, does Mitsuki have ANY content? like at all? I can't even get her introductory event to trigger. The only time I've seen her is during the newly added halloween event
 

GlacialDonut

Newbie
Jun 30, 2020
32
5
18
helllo may i ask something?,
since i play the game from crack and not full version
when next version come, will i gonna rest all my progress to get the newest version?

or there is other way or how to carry on my saved from previous version?,
thanks
 

Azaliander

New Member
Jul 22, 2017
6
13
44
helllo may i ask something?,
since i play the game from crack and not full version
when next version come, will i gonna rest all my progress to get the newest version?

or there is other way or how to carry on my saved from previous version?,
thanks
So far, the saves have been mostly compatible between the versions.
 

MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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Hey Wizards!
Shady Character One here!

Okay, these last week's was a very productive one for me. I would consider every week where I wrote more than 2000 words as a great success, but this one was productive in more than one department.

But first things first: writing. I continued writing the second Trial and the progress is slower than I would want it to be, but it is still steady. I also started planning Violet's seventh event. I doubt I will be able to finish it before the next update, but let's cross our fingers.

The most exciting thing for me personally, however, was that I also had a major breakthrough in another part of the game that was lacking for some time now. I know that many of you expressed the lack of acknowledgment of the MC's growth. I did add a bit of that into the small snippets you get at the end of your classes and activities, but I always felt that it wasn't enough. The other issue that was plaguing the game for a while was the lack of random events during classes. Very few classes had any events aside from the introduction at the beginning of the game. And those that did—only had one. So adding the acknowledgment of the player's growth as a student was an obvious thing to add there.

This was a solution that came to me a few weeks ago, but that was as far as it went. I added the 'you got good' events into my plan, but I could not figure out how to approach them. That was until we decided to watch Legally Blonde last week. Yes, that 2000s movie, which I barely remembered watching. But watching it turned out to be more than a good time with an old comedy movie. It also helped me find that missing part to my 'growth acknowledgment' conundrum. If I wanted to show that someone had grown, I also needed to show how they were bad at something. So that's exactly what I did. I added the events that would acknowledge the MC's skills lacking at the start of their journey (this would also, hopefully, help with the issue that many players did not understand that 30 is a very low stat), and the professors would then acknowledge your growth as your stats reach higher values. This simple addition made writing these events much easier, and I have already written 3 out of 14. Still a few to go, but they are going pretty well so far, so I am hopeful.

Also, I noticed a shocking resemblance between Professor Dulgren and Professor Stromwell from Legally Blonde. I cannot be the only one.

dulgren copy.png

On the non-writing side, following advice from one of our supporters, I decided to try and incorporate GitHub into my work process. It turned out to be a bit more of a challenge than I expected it to be, but my progress towards that goal has borne some fruit already. First, I updated my Visual Studio Code, and it turned out to come with a nice Copilot AI. I had to quickly disable its autofill feature, because it tried writing whole events for me, and it is very difficult to write when someone constantly screams dumb ideas into your ear. But it was pretty good at checking the code for small errors, and it found a few insignificant but still nasty bugs in my code.

Shady Two was still busy with finishing Gwen's introductory artwork, which still needs some time but has all of its major background issues solved, and is now on a straight line to the finish. And she also started working on the sports outfit and a new pose for Aisling, for one of the other events during Sports class. Here's a small preview for that.

Aisling final (1).jpg

Sports outfits are planned for all of the girls (maybe not Violet, since she doesn't really do sports), and they will come eventually. But not yet. For now, this is all I have for you.

I'll see you next week.

Shady Character One, out!
 

MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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Hey Wizards!
Shady Character One here!

First things first.

azVvAbb_460s.jpg

Had to be done.

Now for the boring stuff. Another week, another ~2500 words. The main interactive part of the second Trial is basically done. My preliminary testing even shows it’s more or less balanced as-is, so hopefully it won’t need tons of tweaking before I can drop it into the build. That said, I seriously doubt in-game December will be ready by the end of real-life December. Even if I stop right after the Trial ends (which I’ll almost certainly have to do, because there’s another fairly big event planned for December), I still won’t have enough time to write, translate, and properly test everything. On top of that, not all the required December events are finished yet. The notification for the second Trial + the follow-up conversation with Eric is already done, but the letter from home and a small seasonal event describing how changing of seasons affects the life in Tír na nÓg, or more precisely, why it doesn't change all that much… those still need to be written.

I’d call my current pace pretty solid, but it still feels like this Trial is taking forever. Then I remember that the Trial of Mind took me four whole months, and I’ve only been actively writing the second Trial for less than two months. Perspective, I guess.

I’m also still chipping away at the “progress acknowledgment” events for classes. Finished another one for Conjuration this week. Next in line will probably be Magic Theory or Dueling, since those are still the only classes without any extra random events. Also I have gotten several nice ideas to build upon from our supporters for Mooney's class, so that’s one more reason to start there.

Speaking of outside help: last week one of our supporters stepped up and offered proper editorial help, and they’ve already done an amazing job polishing some of the major plot-related events. It’s insane how many tiny issues you miss in your own text and how much a couple of small tweaks can improve the flow. Applying the edits to the actual game files does eat into writing time, but it’s 100 % worth it in the long run.

Shady Character Two was busy with her own things this week. No, she didn’t finish Gwen’s intro art. No, she didn’t keep working on Aisling’s sprite. But she was working on some glow-up for Violet's storyline, specifically her signature library background. Here’s a quick WIP preview:

Illustration161.jpg

Well, we did promise to focus on Violet’s route for a while, so I can’t really complain about the pivot. And if inspiration keeps flowing, she’ll probably still manage to finish everything else too.

Did I forget anything? Probably. If I did, you’ll hear about it next week or in the update notes anyway.

See you next week!

Shady Character One, out!
 
3.10 star(s) 16 Votes