If I can't skip school, why don't just teleport me ?
If I can't skip work after school... Why don't just teleport to work after school...
If the only thing I can do after work is 'walking around', then why not just teleport me to 'walking around'... (or ask the player, if no return to bedroom)
If access the shop isn't time consuming why not just put a 'shop' button down somewhere and just teleport the player ?
Why bother design a map and a point and click feature who is obviously useless since you don't choose your destination...
I hate nothing more than useless things, like useless or obscure stats and this game have both... Does the grade affect anything ? Is the corruption system useful ? The events are so random it's hard to tell...
Does the clothes help to trigger event ? Even though hairstyle and clothes aren't displayed in the few CG's you'll get through hours of reading... And 'exploring the map'...
(I'm not against reading when it's interesting though...)
Is it interesting here ?
Why is the MC a poor orphan girl if she don't even deserve a good partner ? The two main male love interest are a disgusting bully who literally assault you minute one without even speaking and without any way to avoid it... The second is the typical nice guy bully victim...
He's nice but, that's it...
Funny how this dude can do anything but you get expelled for nothing and instant game over... Ended up locked in the blackmail path while trying to enjoy the Kate or Violet path... Couldn't call anyone to help me so what is the phone feature good for...
The art is cute but the game is random, it's hard to get which choice have an impact or not. Got locked on a path I dislike and screwed another one without any way to understand it until bad thing happen... Or nothing...
Since you have to wait for the next event to occur only after 10 in games days without meeting a character so you learn that you screwed up a choice, or maybe have to pass 10 more days to be sure...
So even if you are into non con stuff, which I could be if my MC wasn't an orphan written in a way you kinda want a good path for her. You will just spend more time reading than enjoying anything and have to wait until the 'good' event is trigger.
Too bad, the game had a lot of potential but hey, two things can ruin a game... Lack of ideas or excess of ideas...
This one try to take too many directions without what it takes to make such a huge game with so many characters and mechanics...
Either you have the means of your ambitions, either you stick with a simple idea... If you don't... Then you'll end up with a game like this one which will take years to fix...
[v0.52.115d]
If I can't skip work after school... Why don't just teleport to work after school...
If the only thing I can do after work is 'walking around', then why not just teleport me to 'walking around'... (or ask the player, if no return to bedroom)
If access the shop isn't time consuming why not just put a 'shop' button down somewhere and just teleport the player ?
Why bother design a map and a point and click feature who is obviously useless since you don't choose your destination...
I hate nothing more than useless things, like useless or obscure stats and this game have both... Does the grade affect anything ? Is the corruption system useful ? The events are so random it's hard to tell...
Does the clothes help to trigger event ? Even though hairstyle and clothes aren't displayed in the few CG's you'll get through hours of reading... And 'exploring the map'...
(I'm not against reading when it's interesting though...)
Is it interesting here ?
Why is the MC a poor orphan girl if she don't even deserve a good partner ? The two main male love interest are a disgusting bully who literally assault you minute one without even speaking and without any way to avoid it... The second is the typical nice guy bully victim...
He's nice but, that's it...
Funny how this dude can do anything but you get expelled for nothing and instant game over... Ended up locked in the blackmail path while trying to enjoy the Kate or Violet path... Couldn't call anyone to help me so what is the phone feature good for...
The art is cute but the game is random, it's hard to get which choice have an impact or not. Got locked on a path I dislike and screwed another one without any way to understand it until bad thing happen... Or nothing...
Since you have to wait for the next event to occur only after 10 in games days without meeting a character so you learn that you screwed up a choice, or maybe have to pass 10 more days to be sure...
So even if you are into non con stuff, which I could be if my MC wasn't an orphan written in a way you kinda want a good path for her. You will just spend more time reading than enjoying anything and have to wait until the 'good' event is trigger.
Too bad, the game had a lot of potential but hey, two things can ruin a game... Lack of ideas or excess of ideas...
This one try to take too many directions without what it takes to make such a huge game with so many characters and mechanics...
Either you have the means of your ambitions, either you stick with a simple idea... If you don't... Then you'll end up with a game like this one which will take years to fix...
[v0.52.115d]