Ren'Py United By Love's Heart [v0.14] [Capky Games]

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EAT
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Content Moderator
Aug 5, 2016
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ss-1.jpg

Overview:
+18 full yuri lesbian game in Spanish and English.
After losing her home and her family, our 19-year-old protagonist with the name and appearance chosen by the player between three options enters the Saint Mika Girls' University to finish her studies and rebuild her life.
She has always been very shy, so she hopes her roommate will be the same so she will not have to deal with her too much. To her surprise, not only is she energetic and interactive, but she is hiding a secret: she is actually a fox girl and she is looking for a magical item called Love's Heart!
Explore an university for girls, attend regular classes, become the smartest of them all, form a harem or be faithful to your true love, help the fox girl Katsune find the Love's Heart through the main story, meet countless main characters, 12 in total, and a much larger number of secondary characters, all with their own personality and story. Advance your relationship with them and unlock interesting content with them.​

Thread Updated: 2025-08-07
Release Date: 2025-08-07
Developer: Capky Games - -
Censored: No
Version: 0.14
OS: Windows, Linux, Android
Language: English, Spanish
Store:
Other Games: link
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Installation:
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Capky Games

Newbie
Game Developer
Dec 25, 2020
26
25
Thanks for sharing my game. I hope you all like it. Right now, it's just a small prototype created to share the idea. If anyone has any suggestions or criticisms, feel free to contact me.
 

Krystle Kris

Newbie
Nov 16, 2019
82
81
Is this a Renpy remake of the RPGmaker game? I loved the plot of the RPGmaker game, but felt it was kinda clunky in that deployment... so if so then I really like this development.
 

Capky Games

Newbie
Game Developer
Dec 25, 2020
26
25
Is this a Renpy remake of the RPGmaker game? I loved the plot of the RPGmaker game, but felt it was kinda clunky in that deployment... so if so then I really like this development.
Yes, unfortunately, it’s a game I started in RPG Maker three years ago, back when I wasn’t very skilled with that engine and didn’t have the resources to make a better game. That’s why I’m making this remake—to create a much better version than the original. Thank you for your kind words!
 
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Krystle Kris

Newbie
Nov 16, 2019
82
81
I did end up playing it and I did like it. I hope there's more ways to earn the ire of the 'haughty girl' cause I can't remember her name at the moment. I'd totally love to get dominated and humiliated by her... just don't tell her that. xD
 
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Skeltom

Engaged Member
Oct 9, 2017
2,899
3,575
Thanks for sharing my game. I hope you all like it. Right now, it's just a small prototype created to share the idea. If anyone has any suggestions or criticisms, feel free to contact me.
You said this is a prototype and all, but I would consider a different approach to the sandbox. The way it is now is very cumbersome. Having to click on every location individually makes it very tedious to get anywhere at all. An actual overworld map would makes it much easier to get around.

I also see that you use a bunch of different variables for each location, like if locker room, if warehouse etcetera. You could just have one variable "location" that changes after you jump to the label instead of a separate one for every location. Not a big deal or anything but it would cut down on your code. It's up to you, but the more locations you add the more variables you will have to deal with.

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Edit: You also seem to have capitalized label Katsune_noche: so it crashes if you talk to her at night. And the auto and quick saves have no letters, but you can still get to them if you click the area where they should be.
 
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Capky Games

Newbie
Game Developer
Dec 25, 2020
26
25
You said this is a prototype and all, but I would consider a different approach to the sandbox. The way it is now is very cumbersome. Having to click on every location individually makes it very tedious to get anywhere at all. An actual overworld map would makes it much easier to get around.

I also see that you use a bunch of different variables for each location, like if locker room, if warehouse etcetera. You could just have one variable "location" that changes after you jump to the label instead of a separate one for every location. Not a big deal or anything but it would cut down on your code. It's up to you, but the more locations you add the more variables you will have to deal with.

You don't have permission to view the spoiler content. Log in or register now.

Edit: You also seem to have capitalized label Katsune_noche: so it crashes if you talk to her at night. And the auto and quick saves have no letters, but you can still get to them if you click the area where they should be.
Mmm... Well, I don’t think it’s bad the way it is now. It gives more of a feeling of being on a campus and actually moving around it, and the plan is to keep adding characters with their own routines so they’ll appear on the map and you can talk to them. And if I did what you suggested, the energy meter wouldn’t be necessary anymore, so eating in the cafeteria wouldn’t serve a purpose. And if the transitions between maps bother you that much, you can keep the “Skip” option on so moving from one map to another is instant. Is it really that annoying?


As for what you suggested to optimize the code, you’re right that would be simpler. I didn’t do it that way simply because I didn’t know about it. But it definitely would’ve helped a lot to know that earlier, so thank you very much for the tip — I’ll try to implement it.


About the bugs, thank you for reporting the incorrectly written label. That one’s my fault, I tend to capitalize some things and not others — I’m really sorry about that. Regarding the auto and quick saves, it’s possible the problem is that they’re not translated into English, which is why the buttons are there but don’t show up — there’s no translation. The game was originally made in Spanish. I’ll try to find where that is and translate it into English.


Thanks a lot for your comment, it really helped me.
 
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