I am developing game (on Windows) in Unity and recently I published alpha version. While windows version runs just fine, people are running into problems with MAC version, that is they can't even open it.
Main issue is that I am not owner of MAC, I have been trying to boot MAC as a virtual machine last few days without much success, So I actually do not even have way to test MAC version myself at the moment.
What I found so far is that there seems to be a problems if your compress a MAC folder with zip or rar on Windows, it tends to corrupt the files somehow, making them unreadable by MAC. Solution would then be to get uncompressed folder on Mac and compress it there but yeah I do not have a MAC.
Just been wondering if some unity developer here run into similar problem and have some easy possible solution for this? Will even Unity export whole game correctly if I just switch targeted OS?
Download:
Main issue is that I am not owner of MAC, I have been trying to boot MAC as a virtual machine last few days without much success, So I actually do not even have way to test MAC version myself at the moment.
What I found so far is that there seems to be a problems if your compress a MAC folder with zip or rar on Windows, it tends to corrupt the files somehow, making them unreadable by MAC. Solution would then be to get uncompressed folder on Mac and compress it there but yeah I do not have a MAC.
Just been wondering if some unity developer here run into similar problem and have some easy possible solution for this? Will even Unity export whole game correctly if I just switch targeted OS?
Download:
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