- May 16, 2019
- 16
- 6
So what will happen to all the unity games on here if unity does go through with their new shitty pricing model?
Is it really?.Good answer.
I wouldn't trust a company that changes their TOS as they change shirts. Maybe it won't apply to you unless you hit big in the mainstream (Milfy city levels) or they may step back and not do it, but the loss of trust is there.Is it really?.
i've been planning on Unity release here in about 3 months from now.. now i'm planing on porting. It's not bout the NOW... it's bout the tommorow's TOS.
you know gamedev is all bout the dream.. we all want to make the next big thing. I know i's one in a milion still .. now i kind of need to dread the prospect...I wouldn't trust a company that changes their TOS as they change shirts. Maybe it won't apply to you unless you hit big in the mainstream (Milfy city levels) or they may step back and not do it, but the loss of trust is there.
But again, the NSFW devs shouldn't worry, I don't think we ever reach those levels, unless we go to mobile/F2P territory or steam, and even with steam I have my doubts.
If you have the time/money to delay the launch, do it and port. Otherwise, keep going with Unity.
What do you mean by i's? I think you meant to say it's. Game developers want the best for their games.you know gamedev is all bout the dream.. we all want to make the next big thing. I know i's one in a milion still .. now i kind of need to dread the prospect...
More so if we can retrospectively try to enforce 20 cents .. why not 5$... why not 10?... cmon bro.. it's only 5 or 10 bucks...
And don't forget that is per install. How they can tell from pirated copies, or re-installs from the same user? "Just trust me bro, I know. I'm a dev"you know gamedev is all bout the dream.. we all want to make the next big thing. I know i's one in a milion still .. now i kind of need to dread the prospect...
More so if we can retrospectively try to enforce 20 cents .. why not 5$... why not 10?... cmon bro.. it's only 5 or 10 bucks...
i's => typo .. meant to be " it's "What do you mean by i's? I think you meant to say it's. Game developers want the best for their games.
No worries sir. I support unity games as well, however I am not a developer of Unity like yourself.i's => typo .. meant to be " it's "
I'm an Unity dev for 9yrs now.. i'm devastated..
I'm a twine dev... but I just read about many Unity devs like you, who were about to launch their games soon, or in 2024. It's terrible to see their situationi's => typo .. meant to be " it's "
I'm an Unity dev for 9yrs now.. i'm devastated..
Same. I've been developing stuff with Unity since Unity 5 was a new thing... Dunno if that's 9 years or more/less.i's => typo .. meant to be " it's "
I'm an Unity dev for 9yrs now.. i'm devastated..
It's funny because I was just about to start a game in unity. You're right most adult devs will not hit 200,000 per year profit, but aren't games here free to play? After reading through the unity clause it seems likely both pirated copies and even webGL browser refresh will be charged as a download. So between here and lewdZone, that’s alooot of potential charges.I wouldn't trust a company that changes their TOS as they change shirts. Maybe it won't apply to you unless you hit big in the mainstream (Milfy city levels) or they may step back and not do it, but the loss of trust is there.
But again, the NSFW devs shouldn't worry, I don't think we ever reach those levels, unless we go to mobile/F2P territory or steam, and even with steam I have my doubts.
If you have the time/money to delay the launch, do it and port. Otherwise, keep going with Unity.
If you are just starting out, especially with zero experience on Unity, learning Godot instead was a better choice way before this change of policies.It's funny because I was just about to start a game in unity. You're right most adult devs will not hit 200,000 per year profit, but aren't games here free to play? After reading through the unity clause it seems likely both pirated copies and even webGL browser refresh will be charged as a download. So between here and lewdZone, that’s alooot of potential charges.
Of course, this is all a mute point until you hit $200,000/yr profit. And yeah I don't think I'll personally ever hit that. But between Unity potentially changing their TOS again in the future to lower that threshold, and the slim possibility I might one day hit that threshold, starting this project in Unity makes me very nervous right now.
I hear ya. Unfortunately I did spend the last yr learning Unity pretty diligently, and got several assets. I'm at a point where I feel pretty competent in Unity and just starting to code the game.If you are just starting out, especially with zero experience on Unity, learning Godot instead was a better choice way before this change of policies.
Pretty diligent of you to spend 1 year before making anything, shows that you know what you're doing. Good on you!I hear ya. Unfortunately I did spend the last yr learning Unity pretty diligently, and got several assets. I'm at a point where I feel pretty competent in Unity and just starting to code the game.
I know 1 yr experience is not as bad as many other Unity devs, and I am still early in the coding process. But still feels bad to drop the project to spend time learning a new engine from scratch. I will say though, Godot's UI is intuitive, and having C# support makes it very enticing.
I'm a twine dev... but I just read about many Unity devs like you, who were about to launch their games soon, or in 2024. It's terrible to see their situation
Honestly, that's just overreacting.You don't have permission to view the spoiler content. Log in or register now.
The quote, yes.Honestly, that's just overreacting.
True, unfortunately devs for some reason seem to be plagued by sensitivity. Too much of it.The quote, yes.
But what he wrote, you can't change what you feel.