- Sep 1, 2023
- 90
- 49
Haha, thanks. I built a few small "test games", but saved starting my main project until I felt I wouldn't be writing spaghetti, non-scalable code. True, I just watched a short Godot introduction tutorial, and things overall felt more familiar than I expected. The idea of nodes wasn't too hard to wrap my brain around.Pretty diligent of you to spend 1 year before making anything, shows that you know what you're doing. Good on you!
In that case, you are partially covered (if you have been mostly learning C#) because Godot .NET also uses C#.
Most assets can easily be ported in Unity as well (except coding ones, unless you manually convert them).
Also, many of the concepts used in Unity are also used in Godot, but with different names.
It is very likely that in 1 year you didn't learn the ins and outs of Unity as that usually takes experience with a project (and many insults thrown at the engine ) so a good of what you learnt, you can use in Godot.
-edit-
Also, the license allows you to use those assets elsewhere, but not the ones made by Unity itself.
Anyhow, thanks for the suggestion Winterfire