- Jul 24, 2020
- 59
- 93
So I don't know how many of you keep up with Unity news, but yesterday they announced a new pricing model which has kind of kicked up a stink on social media. Like, a real big stink.
Essentially, if your game passes the 200,000 (Personal users) or 1,000,000 (Pro) installs the dev will have to start paying Unity a set fee per install. This is regardless of how much the game is being charged. So if your game is F2P or selling for $1.00, or selling for $60, you could end up having to pay $0.20 to Unity. If the user then uninstalls and reinstalls the game, the dev will need to pay again. The fee also applies to early access, demos, and pirated copies of games.
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Essentially, if your game passes the 200,000 (Personal users) or 1,000,000 (Pro) installs the dev will have to start paying Unity a set fee per install. This is regardless of how much the game is being charged. So if your game is F2P or selling for $1.00, or selling for $60, you could end up having to pay $0.20 to Unity. If the user then uninstalls and reinstalls the game, the dev will need to pay again. The fee also applies to early access, demos, and pirated copies of games.