- Mar 19, 2020
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This has been asked a couple of times in the past few days -- and has already been answered.Is it possible to ignore a condition so that the path detection doesn't pop up all the time?
This has been asked a couple of times in the past few days -- and has already been answered.Is it possible to ignore a condition so that the path detection doesn't pop up all the time?
Thanks for the kind words.Hi
I love your mod its very useful.
However I do have one peeve. The update never works on Linux Ubuntu. You see it reloading but it never actually gets and set the new version. Not sure why. Some times you see a temp file in the game folder but no actual update.
Anyway keep up the great work!
Cheers
Sry if I used poor vocabulary I don't code so I don't rly know what stands for what. I hope what I said was understandable lolThis has been asked a couple of times in the past few days -- and has already been answered.
They are not encoded, just packed in zip file container. You can open urm as zip file and edit json files inside without problem.It seems you encode the .urm files differently now and not just in plain text json anymore
so just out of interest: was there a specific reson for that?![]()
I think it will be complicated to get a solution for this that works for everybody. I'll think on this.1- The variable change notifications (a rly useful thing bc I don't know why but some games change variables after you made your choice). They can get slightly annoying when your rollback bc they multiply but that's not what's annoying.
The thing is you have to suppress the notiff yourself manually. meaning if you have 8 notifs you have to click on each of them and ignore them. It'd be great if there was smt like, after two or 3 (maybe make it customizable if possible) lines delete all notifications ; or making them fade after a certain time idk lol.
There's an item "variable groups" on the roadmap that should solve this.2- When I use the remember thingy. It'd be great if it could remember the kind of variable lists.
Exemple : when I try to remember Mc.stats where there are str, dex, agi... it just remember mc.stats with nothing inside.
3- This one kinda originated from the 2nd bc I thought maybe doing that was too complicated. Whatever it could still be useful and a good replacement/complement for 2 :
It'd be great if we could create a list/folder where we'd organize stats bc sometimes, on big game it can get messy with all the remembered stats. Especially if you come back to the game after some time lol
Like dioregul said. The new files are just compressed, still containing JSON. You can just open them with 7zip for example.Love the mod and it is one of my defaults to use with every VN / Game
in the past i used to often just open the .urm file with notepad++ and edit the json, for e.g. replacing formatting of a lot of stuff (like reoccuring activity text in *asterisks*) as almost a batch job, saved the .urm, reloaded it into game and saved it from withing the mod again to populate it to the Roaming/Renpy directory too.
It seems you encode the .urm files differently now and not just in plain text json anymore
so just out of interest: was there a specific reson for that?![]()
You mean it's planned alrdy? What's the road map? lolThere's an item "variable groups" on the roadmap that should solve this.
The roadmap lists future functionality. It's in the OPYou mean it's planned alrdy? What's the road map? lol
Hi, yes I tried 2.0.2-> 2.0.3Thanks for the kind words.
Did you try updating from 2.0.2 to 2.0.3? Because 2.0.2 has a lot of self-update improvements.
When it fails from 2.0.2 or later to a new version, please close the game after the failed update and check the log.txt file. It should contain some lines starting with "0x52". (preferably send me the complete file)
You have to be more specific than "trouble".Anyone else have trouble getting this to run on Take Over
See this...additional options in the general text/font settings, that would allow to specify the width or a left and right margin for the textbox...
Hm, if it's in the text itself, URM should be able to remove it already...?! Have you tried it, and it didn't work? Or do you have an example game which uses it a lot so I can test it?...would it be possible to implement the removal of any {w} Tag within text?
The point is to basically have an option that removes the tag automatically during runtime. I'm currently playing Deviant Anomalies and the only way how I was able to solve this is by editing the actual code files.Hm, if it's in the text itself, URM should be able to remove it already...?! Have you tried it, and it didn't work? Or do you have an example game which uses it a lot so I can test it?
Did you try replacingThe point is to basically have an option that removes the tag automatically during runtime. I'm currently playing Deviant Anomalies and the only way how I was able to solve this is by editing the actual code files.
Did I miss a already existing feature that could do that?
Because manually editing text or variables isn't really the point because I'd have to do that for every game that uses this.
Now obviously it could break some games if URM does this but that's just user risk of using URM in the first place.
{w}
with something else?Ah shit. Sorry. I never looked at that tab. So dumb of me. I thought it was a feature to just rename charactersDid you try replacing{w}
with something else?
URM currently doesn't support replacing with nothing, so I've entered a black space as replacement here.