- May 23, 2018
- 381
- 617
Unfortunately I am yet again experiencing issues when using the rename feature of the urm mod.
In the "Deep Vault 69" renpy vn I wanted to replace the word "Ermund" with "Vault". Doing that results in an endless number of error windows shown!
In "Dawn of Malice" the word "landlady" is not replaced if trying to do so with this mod, I have tried both with and without the case insensitive checked.
Those are just the most recent two errors I have received, they are unfortunately not lone incidents.
Recently I have also on multiple occations searched for something without getting a result that should have generated one. For example seeing a variable on a choice and searching for that variable yields no results. Searching for an exact value that is displayed can also lead to no results being shown. I realize that coding things to be hidden by calls etc. can mess things up for mods like this one, but not having the things you want to modify displayed would make the use of the mod redundant, right? So I would think that this is a big issue! Fixing it or circumventing such features is beyond my own programming knowledge or capabilities, but perhaps it is possible to do somehow?
In any case, I hope this information helps in the development of a future version of the mod!
In the "Deep Vault 69" renpy vn I wanted to replace the word "Ermund" with "Vault". Doing that results in an endless number of error windows shown!
In "Dawn of Malice" the word "landlady" is not replaced if trying to do so with this mod, I have tried both with and without the case insensitive checked.
Those are just the most recent two errors I have received, they are unfortunately not lone incidents.
Recently I have also on multiple occations searched for something without getting a result that should have generated one. For example seeing a variable on a choice and searching for that variable yields no results. Searching for an exact value that is displayed can also lead to no results being shown. I realize that coding things to be hidden by calls etc. can mess things up for mods like this one, but not having the things you want to modify displayed would make the use of the mod redundant, right? So I would think that this is a big issue! Fixing it or circumventing such features is beyond my own programming knowledge or capabilities, but perhaps it is possible to do somehow?
In any case, I hope this information helps in the development of a future version of the mod!