You want to replace the following text in a game: "See you again {time}
" and change it to "Cheers mate, until tonight!
". But the variable {time}
might change depending on what time of day you initiate the dialog, so it might be "See you later tonight
" or "See you later tomorrow
". So I do want to know that there's a variable which I probably want to keep in the replaced text, to either get "Cheers mate, until tonight
" or "Cheers mate, until tomorrow
".
Yeah it makes sense,
IF the variable actually showed.
Besides, even if it displayed the value it evaluates to, as long as I don't replace the variable, it should show whatever it evaluates to at the time of usage.
In your case the {time}, so either tonight, tomorrow, this afternoon, or even next week...
In my case I just wanted to see the variable itself, so I know there is one.
And you said it yourself, you
DO want to know there is a variable... how are you going to tell if it isn't showing?
I may know that at this time. But if I play this game again in 6 months, I'll likely have forgotten.
Which might cause me to interpret it as an entry removing a double space...
And since Renpy already deals with this itself, it might lead me to remove the entry and unknowingly re-introduce a grammatical error.
Since it's not showing, how the heck do I know if it's showing what it is supposed to show...
It's not so much the variable itself I wanted to replace, but where it's used.