- Feb 20, 2021
- 4,088
- 6,078
Ah yes. This could happen if a game includes a translation that exactly matches text in URM.sometime the buttons of urm itself are bugged if the original language is not english
for example at some original spanish (portugese?) games with renpy translation the buttons either show spanish text or just a blank field
but thats very rare
I've put this on my todo listMaybe is already possible and I just never checked, but would it be possible to allow, when one has watched variables in the panel on the side, to make it so that the variables being watched are put in alphabetical order of the description ?
By the way, great tool, use it a lot, and even suggested it to other people !
I don't know if that's really useful. On the roadmap is the itemAny possibility of having an option to somehow notify player when a watched variable is read/tested? Ideally as an option that could be toggled on/off for each var individually.
Possibly, depends on how exactly you implement it.I don't know if that's really useful. On the roadmap is the item
"Detect If-statements/paths; show and take paths determined by statements/variables"
this will show directions caused by certain values. That might be what you're looking for?
menu:
"Where do you want to look?"
"Medicine Cabinet":
jump C1S5_infirmary_dia
"Laptop":
jump C1S5_infirmary_dia
Here's a couple ways to automatically disable auto update checks.Personally don't care for an auto check for new version every time when starting a game. Firewall goes off saying xyz wants to access internet blah blah blah.
Any chance of having a config.ini or file that 0x52_URM can read (or perhaps registry setting) to disable auto check for new version?
Nice! URMhackB.rpy is an ideal override file. Thanks you.Here's a couple ways to automatically disable auto update checks.
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you know its just one option you have to check/uncheck ...Here's a couple ways to automatically disable auto update checks.
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Oh, absolutely. The first way was so obvious I shared it without really thinking. Then I realized it sucked... too many shortcomings for such a trivial "problem".you know its just one option you have to check/uncheck ...
abit overkill dont you think?
wellOh, absolutely. The first way was so obvious I shared it without really thinking. Then I realized it sucked... too many shortcomings for such a trivial "problem".
So I kinda became fixated on finding something better.
This wasn't really for me, but for loqex. His not wanting to deal with the firewall pop-up was reason enough for me....
i dont see the point to install a extra hack-file for it
Here's a couple ways to automatically disable auto update checks.
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In a future version of URM I want to add "global settings", which means you will be able to set settings for every instance of URM instead of per game.Nice! URMhackB.rpy is an ideal override file. Thanks you.