- Sep 5, 2019
- 6,707
- 7,967
Divide_By_Zero
Thanks, but you may as well have written in Chinese.
Thanks, but you may as well have written in Chinese.
yeah i saw after i posted that you werent very experienced in coding so it would be too much work for most of that...Divide_By_Zero
Thanks, but you may as well have written in Chinese.
Um, I wasn't meaning to find where they are, I mean like I don't know, big tits girl 1 hidden image 1 = false to true.yeah i saw after i posted that you werent very experienced in coding so it would be too much work for most of that...
although you might be able to use Unren (easy) and then draw a circle around the object in the files in paint(easy)
alot of devs (not all) name the hidden object pictures special or organize them into their own folder so that may be easy
yeah that depends on the dev and how they implement it...Um, I wasn't meaning to find where they are, I mean like I don't know, big tits girl 1 hidden image 1 = false to true.
You know, like you can download a mod put it into a game you never played and bingo all the sex scenes are unlocked in the gallery viewer, but with images in my case.
Oh yeah, I just want any sexy photos from my pc wallpaper, how do you do that, is that one of the extracting options in unren.SNIP
replacing allows you to still play the game. if you only want to look at the pics then you could just use Unren then browse the folder and look at the pics without ever starting the game
And do I need to do it after I have finished playing, like does it break shit while you are still playing.You can "unren" every Ren'Py game (Option 1) and then you should find all the images in the "game\images" subfolder.
View attachment 1927420
Most games you can unren before you play it without any issues. I usually do that with every Ren'Py game, and after that I delete all the "game\*.rpa" files (because those are now also extracted in various subfolders).And do I need to do it after I have finished playing, like does it break shit while you are still playing.
So if I do it in the middle of a game, I need to delete all the .rpa files.Most games you can unren before you play it without any issues. I usually do that with every Ren'Py game, and after that I delete all the "game\*.rpa" files (because those are now also extracted in various subfolders). Oh, and because this is the URM thread: FIRST I unren the game's RPA files and THEN I copy the URM.rpa into the game subfolder, so it won't be extracted.
I don't think you NEED to delete the RPA files at all. RPA files are archives which includes the images, sounds, videos and so on, depending on how the developer distributed their game. "unren" is like unpacking them, and most Ren'Py games can load either the files from the RPA archives or the individual files after extracting them.So if I do it in the middle of a game, I need to delete all the .rpa files.
Ok thanks mate.I don't think you NEED to delete the RPA files at all. RPA files are archives which includes the images, sounds, videos and so on, depending on how the developer distributed their game. "unren" is like unpacking them, and most Ren'Py games can load either the files from the RPA archives or the individual files after extracting them.
Personally I delete the RPA files just to save some space on my drive.
This is exactly right. The RPA files dont *need* to be deleted but it saves space.I don't think you NEED to delete the RPA files at all. RPA files are archives which includes the images, sounds, videos and so on, depending on how the developer distributed their game. "unren" is like unpacking them, and most Ren'Py games can load either the files from the RPA archives or the individual files after extracting them.
Personally I delete the RPA files just to save some space on my drive.
I'm sorry, but an uncaught exception occurred.
While running game code:
UnpicklingError: invalid load key, '<'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
File "renpy/main.py", line 492, in main
File "renpy/script.py", line 79, in load_script
File "renpy/script.py", line 192, in load_appropriate_file
File "renpy/script.py", line 179, in load_file
UnpicklingError: invalid load key, '<'.
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Sat Jul 16 06:26:46 2022
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4110, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1297, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1297, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 415, in save
reraise(t, e, tb)
File "renpy/loadsave.py", line 401, in save
dump((roots, renpy.game.log), logf)
File "renpy/loadsave.py", line 49, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed
Windows-10-10.0.22000
Ren'Py 7.4.8.1895
Raven's Quest 1.4.0
Sun Jul 17 08:00:43 2022
I think it's because this game uses some kind of encryption/obfuscation which might be incompatible with URM. But that's just a wild guess...I get this error when trying to run the universal mod with Extra Life, game wouldn't start at all.
I've had a quick look and theMickey_ seem te be right. Looks like they've modified the original Ren'Py code.I get this error when trying to run the universal mod with Extra Life, game wouldn't start at all.
Code:I'm sorry, but an uncaught exception occurred. While running game code: UnpicklingError: invalid load key, '<'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/bootstrap.py", line 331, in bootstrap File "renpy/main.py", line 492, in main File "renpy/script.py", line 79, in load_script File "renpy/script.py", line 192, in load_appropriate_file File "renpy/script.py", line 179, in load_file UnpicklingError: invalid load key, '<'. Windows-10-10.0.19041 Ren'Py 7.4.11.2266 Sat Jul 16 06:26:46 2022
Interesting. I've only seen this with Ren'Py 7.4.11 till now.Recently when I use urm with most renpy games, the save option gets bugged and there's error every time.Hope somebody can fix it.
Most of the time like this:
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 382, in __call__ renpy.save(fn, extra_info=save_name) PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "renpy/ast.py", line 923, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2235, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3276, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4110, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 720, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1297, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1297, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/behavior.py", line 979, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 914, in handle_click rv = run(action) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 382, in __call__ renpy.save(fn, extra_info=save_name) File "renpy/loadsave.py", line 415, in save reraise(t, e, tb) File "renpy/loadsave.py", line 401, in save dump((roots, renpy.game.log), logf) File "renpy/loadsave.py", line 49, in dump cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL) PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed Windows-10-10.0.22000 Ren'Py 7.4.8.1895 Raven's Quest 1.4.0 Sun Jul 17 08:00:43 2022
I just tried this game with URM (v1.9.3) -- saved and loaded my game multiple times, changed values, added stuff to my watch list -- and I wasn't able to reproduce it either.I'm unable to reproduce it.
No I'm only using the URM.I change the values and when I try to save it, the error occurs.The last time it occurred was for the Patriarch.I just tried this game with URM (v1.9.3) -- saved and loaded my game multiple times, changed values, added stuff to my watch list -- and I wasn't able to reproduce it either.
bruhh0_0 Are you using any additional mods/scripts except the main game and URM?
Again: I tried it (changed values etc) and had no issues with saving/loading.No I'm only using the URM.I change the values and when I try to save it, the error occurs.