I need a textbox for some reasons. Anyway, thank you very much , really appreciate it~eeeh what?
edit : i think there is no need for a textbox
the text has outlines , which is ,imo, way better than a background textbox
View attachment 2510842
the textbox.png at the gamefiles is a blank screen - so if you want a textbox , you have to make one
edit : added a textbox.png
View attachment 2510855
extract tb.zip into mainfolder overwrite if asked
and btw 0x52_URM is not a tool for this kind of modding
well i made you one - enjoyI need a textbox for some reasons. Anyway, thank you very much , really appreciate it~
wellBoehser Onkel / 0x52 urm is not working in cyberheart. My guess is - the same reason it does not work in games like alexandra. Or is this different. Any way outs.
It's on my todo list (since last August)There's some Renpy games that use another grid size than 3x2 or 3x3 saveslots per page...
Are there any plans to make the mods menu adaptable to other grid sizes or give us any possibility to see / edit / interact with e.g. 1-11-LT1.save ?
Obviously if the game using a smaller grid than the mod is not that much of a problem, as there will just be empty slots in the mods savegame tab... although if one were to save the game in e.g. slot 8 when the game only has 6 slots per page due to a 6x2 layout, you would only be able to access that slot via the mods save menu, not via the games save menu.
Reversibly so if the game has a bigger grid than the mod you can only access and interact with some saves via the game menu, not via the mod menu
Which i think is a bit of a shame since i really like the mods save menu
Ideas for that:
- allow e.g. for us to manually enter a grid size to use in the mod
- have the mod read out save game names to see what the highest number on a page is and adapt automatically
- have e.g. an alternate list view that shows all saves present in the saves folder and doesn't rely on arranging them in a predetermined grid size
That being said, i absolutely love that mod, i install it to basically any new game by default.
Thank you so much for your work so far and for your continous efforts!
It's on my todo list (since last August)
with URM the game Shattered Minds v0.02 crashes trying to go to the game/save/load/prefs with the game loaded?
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odd now it works for me idk why i was getting
Exception: Unknown layer 'x52URM'.
trying to get back to the menu ingame some ghost in the machine type probs might be happening to me lolThis is already possible by usingquestion/request - is it possible to add name color change as an addition to a renaming feature or is it too far outside of mod capability?
i tested bothHallo 0x52, first of all - thanks for your awesome work with this Mod. I just wanted to inform you (and players of Sunshine Love) that enable the option "Skip splashscreen" in the game Sunshine Love results in an error, seems that game doing something different - other games work just fine with that option. So not sure if you can change anything or just disable that feature if a game does not support it ..
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it works well enough, but unfortunately it works like text replacement, meaning it also colors names inside dialogues which can be quite distractingThis is already possible by usingYou must be registered to see the links.
Rename a character to {color=#f00}Some name{/color} for example. This will make the name appear in red.