- Feb 7, 2022
- 295
- 292
Shipping here or in PV?I've seen this once before. It seems to have something to do with a corrupted save image.
If you can share your save(s) I could see if I can find what exactly causes this.
Shipping here or in PV?I've seen this once before. It seems to have something to do with a corrupted save image.
If you can share your save(s) I could see if I can find what exactly causes this.
And an option to have no gradient would also be welcomed!Make the gradient start at the top of the textbox. Also an option to align the settings from the textbox and the namebox would be nice, fiddling with custom colors to have both boxes with the same color is painful on a slider.
View attachment 3642566
That's already there, there's a "Gradient" checkbox.And an option to have no gradient would also be welcomed!
I'm not sure what you mean? You mean one gradient that includes the name and text?Make the gradient start at the top of the textbox. Also an option to align the settings from the textbox and the namebox would be nice, fiddling with custom colors to have both boxes with the same color is painful on a slider.
View attachment 3642566
Whatever you preferShipping here or in PV?
No, you can't add additional choices using this mod.Is there any way to modify scenes in game with this?? Like I want to play a different scene when selecting a choice or even better can I add a new choice with this?? is it possible?? If yes can anyone plzz explain to me how to do that?? I'll ve in your debt..
You can add that too, but in this case i'm requesting that the gradient start at the top and end at the bottom. You want the colored background to be where there's text to facilitate reading.I'm not sure what you mean? You mean one gradient that includes the name and text?
Ah... you mean reversed aka transparant at the bottom instead of the top.You can add that too, but in this case i'm requesting that the gradient start at the top and end at the bottom. You want the colored background to be where there's text to facilitate reading.
My bad, I mean an option to remove the gradient for the default text boxes.That's already there, there's a "Gradient" checkbox.
NoIs this mod opensource?
There's no universal way of doing thatMy bad, I mean an option to remove the gradient for the default text boxes.
Thank you very much for clarifying that.. Can you suggest me any apps or ways to modify choices/scenes?? Thanks in advance..No, you can't add additional choices using this mod.
You could just save a scene/label and replay it whenever you want.
That game is using a nightly build, and URM won't support those. They're meant for testing, not active development.Ren'Py 8.3.0.24051201+nightly
Sun City 0.1
Thanks for the info, didn't know about nightly build thing.That game is using a nightly build, and URM won't support those. They're meant for testing, not active development.
hello0x52 hi getting errors with this game https://f95zone.to/threads/sun-city-v0-1-ff-digital.208732/
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I do. Latest version of URM and latest (0.72) version of Take Over, and it crashes on startup giving the following error:Anyone else have trouble getting this to run on Take Over
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 385, in script
with None
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 385, in script
with None
KeyError: u'x52Overlay'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 385, in script
with None
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 385, in script
with None
File "renpy/ast.py", line 1397, in execute
renpy.exports.with_statement(trans, paired)
File "renpy/exports.py", line 1682, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2656, in do_with
self.with_none()
File "renpy/display/core.py", line 2683, in with_none
for layer, d in self.compute_scene(scene_lists).items():
File "renpy/display/core.py", line 2838, in compute_scene
rv[layer] = scene_lists.make_layer(layer, self.layer_properties[layer])
KeyError: u'x52Overlay'
Windows-10-10.0.22621
Ren'Py 7.4.5.1648
Take Over 0.72
Mon May 20 23:00:34 2024
Works fine on my side. I would assume it's caused by another mod.I do. Latest version of URM and latest (0.72) version of Take Over, and it crashes on startup giving the following error:
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00start.rpy", line 208, in script call call _gl_test File "renpy/common/00gltest.rpy", line 385, in script with None File "renpy/common/00start.rpy", line 208, in script call call _gl_test File "renpy/common/00gltest.rpy", line 385, in script with None KeyError: u'x52Overlay' -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/bootstrap.py", line 326, in bootstrap renpy.main.main() File "renpy/main.py", line 617, in main run(restart) File "renpy/main.py", line 148, in run renpy.execution.run_context(True) File "renpy/execution.py", line 922, in run_context context.run() File "renpy/common/00start.rpy", line 208, in script call call _gl_test File "renpy/common/00gltest.rpy", line 385, in script with None File "renpy/common/00start.rpy", line 208, in script call call _gl_test File "renpy/common/00gltest.rpy", line 385, in script with None File "renpy/ast.py", line 1397, in execute renpy.exports.with_statement(trans, paired) File "renpy/exports.py", line 1682, in with_statement return renpy.game.interface.do_with(trans, paired, clear=clear) File "renpy/display/core.py", line 2656, in do_with self.with_none() File "renpy/display/core.py", line 2683, in with_none for layer, d in self.compute_scene(scene_lists).items(): File "renpy/display/core.py", line 2838, in compute_scene rv[layer] = scene_lists.make_layer(layer, self.layer_properties[layer]) KeyError: u'x52Overlay' Windows-10-10.0.22621 Ren'Py 7.4.5.1648 Take Over 0.72 Mon May 20 23:00:34 2024
Reporting an issue
When reporting an issue with URM, please include the information below:
- Are you using the latest version of URM?
- Which game has the issue (preferable a link to the game's thread)
- If it's a crash (grey screen) attach the "traceback.txt" file
- What did you do that caused the issue?
- Attach a screenshot of the issue (if possible)
- When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
- What OS are you on?
- Do you have any other mods installed? Does the issue still exist without the other mod(s)?
Work fine on my side.I am unable to call the mod in this game called MILF's PLAZA. Here is the log.
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Reporting an issue
When reporting an issue with URM, please include the information below:
- Are you using the latest version of URM?
- Which game has the issue (preferable a link to the game's thread)
- If it's a crash (grey screen) attach the "traceback.txt" file
- What did you do that caused the issue?
- Attach a screenshot of the issue (if possible)
- When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
- What OS are you on?
- Do you have any other mods installed? Does the issue still exist without the other mod(s)?