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Mod Ren'Py Universal Ren'Py Mod / URM [2.5] (mod any Ren'Py game yourself)

5.00 star(s) 42 Votes

Tiur

Well-Known Member
Nov 13, 2021
1,237
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FaceCrap

Ghost of torrents passed
Donor
Oct 1, 2020
1,230
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UPDATE: Contrary to my earlier post, thanks to anne O'nymous I managed to get Sunshine Love working with URM IF you also are using the ipatch (regardless of which one, whether you use the separate ipatches or the ones included with Sancho's mod)

I haven't played through all 3 chapters yet, only chapter 1, but I did check if the ipatch got activated in chapters 2 and 3, so I don't expect a problem there, even so, feel free to drop a comment if you run into a glitch.

I renamed the rpa files to match the SL chapter, so you will need to make sure to first delete the original ipatch*.rpa file before copying it into the game folder.

I thought I had found a way to make URM work with Sunshine Love _if_ you also use the ipatches, I could get it as far as not throwing an exception, alas it also caused the ipatches to stop doing what they were supposed to do.
 
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0x52

Ren'Py Magician
Modder
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Game Developer
May 23, 2019
1,693
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Yo thanks for the mod! You think we could get an update with a choice screen feature, or is that too much? Like, showing the points for each option on screen, kinda like the Universal Choice Descriptor
There's something for that on my todo list

Hopefully the Chinese language can be added
Might be added in a future version

Apologies if this is already stated, but is there a simple way to mass-edit all results? As in, I searched for variables named "love", got the love stat for 20 different characters, and I want to set them all to 99.

This is an amazing tool, thank you for your hard work!
It's on my todo list
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,281
10,462
(just getting your attention)
Out of curiosity, with how comprehensive the menu panel seems to be, is there a reason you haven't implemented a way to edit/add the primary/secondary save names?

I know most games either have the ability to add names to saves or don't, but there are a few mods out there that add that feature, and I'm just surprised that's not something yours offers.
 

Darth Mat

Skyfire
Donor
Jun 28, 2017
131
167
Any way to make the transparency effect work on older games or low resolution ones like "Four Elements Trainer" or another low resolution game that I don't recall the name...? Neither color or transparency settings seems to work. Four_Elements_Trainer.30.09.24_14.png

Sorry if this was asked before, I couldn't find it searching for
 

0x52

Ren'Py Magician
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May 23, 2019
1,693
6,649
Out of curiosity, with how comprehensive the menu panel seems to be, is there a reason you haven't implemented a way to edit/add the primary/secondary save names?

I know most games either have the ability to add names to saves or don't, but there are a few mods out there that add that feature, and I'm just surprised that's not something yours offers.
No reason. I've added it to the wishlist

Any way to make the transparency effect work on older games or low resolution ones like "Four Elements Trainer" or another low resolution game that I don't recall the name...? Neither color or transparency settings seems to work. View attachment 4087459

Sorry if this was asked before, I couldn't find it searching for
My guess is that they are using multiple window dialogues (multiple characters speaking at the same time)? Which currently isn't supported by URM
 
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Johan_0000

Active Member
Apr 14, 2023
715
554
Seems like the progressbar still needs work (tried it on a few games and it never ended at 100 lol, often near 60 or 40, only tried it 2 times though). But it's a rly good idea.


Keep up the good work mate
All the best


THX
 

Hollywood_Un

New Member
Oct 4, 2019
1
0
Hi! THX for mod!
This is the first time I have encountered such a problem. In game Seeds of Chaos, choices are detected in the watch panel, but notification does not appear. How can this be fixed?
 

performant

Newbie
Aug 21, 2022
21
23
Here's an issue that I think is easily reproducible for any game.
  • Version of URM: 2.4 (the latest one)
  • Game 1: The Hellcat Lounge with KoGa3's Multi Mod
  • Game 2: My First Love with the Bug-Fix Mod and Walkthrough
  • and pretty much any other game that has "" in dialogues
  • 2 "traceback.txt" files attached
  • No lines starting with "0x52:" in log.txt
  • Win 10 [Version 10.0.19045.4894]
  • I use mods as shown above, though this doesn't seem related to mods.
1. As shown below, I use a custom textbox for most games to reduce the font size, in "Light" mode.

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2. The game raises an exception whenever it encounters any line that has "", such as:
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In one of the examples above, CTC "" normally (i.e. with the custom text box off) results in "Click to Continue" slowly flashing, waiting for a click or keypress. With the custom text box on, it leads to an exception.

3. FWIW, this issue hasn't persisted for long. It started to appear only an update or two ago. I'm not completely sure and may be wrong about this, though.


The following is more of a request for improvement:​

4. As a side note, it'd be very nice to be able to use the original alignment in "Full" mode in the Textbox customizer. Currently, the left alignment aligns text all the way to the left, which is why I exclusively use "Light" mode to retain the original alignment.

5. In the Textbox customizer, it'd also be neat to be able to choose to retain the original font as intended by the game author, though I suspect this may not be trivial to implement.

View attachment traceback My First Love.txt
View attachment traceback The Hellcat Lounge.txt
 
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0x52

Ren'Py Magician
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May 23, 2019
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am i doing sth wrong or does this not work with town of magic?
You mean you're getting:
Exception: Could not find font '0x52-URM/framework/Roboto-Regular.ttf' ?
I did some digging, but I'm not sure why this happens. Might look into this later.

Doesn't work in the game A Wife at Stake. No error messages, just don't launch.

Btw Extended Variable Viewer by anne O'nymous doesn't work either, also without errors.
They modified the Ren'Py code to have custom .rpa files.
Here's a fix:
  1. Open renpy/loader.rpy in a texteditor
  2. At line 174 you'll find return [ b"TR0UDCUL" ] (make sure you change this one under "RPAv2ArchiveHandler", because there's another at line 127, which you should NOT change)
  3. Change the line to return [ b"RPA-2.0" ]
  4. Save it and launch the game
Seems like the progressbar still needs work (tried it on a few games and it never ended at 100 lol, often near 60 or 40, only tried it 2 times though)
The progressbar will show the amount of content seen, it's rare for it to get at a 100%, because that would mean you have seen every possible path

Hi! THX for mod!
This is the first time I have encountered such a problem. In game Seeds of Chaos, choices are detected in the watch panel, but notification does not appear. How can this be fixed?
Took me a while to figure out, but they're using Ren'Py 6.99.9 code, which causes the notifications to not show. Upgrading it to 6.99.14 breaks the game's dialogue

2. The game raises an exception whenever it encounters any line that has "", such as:
In one of the examples above, CTC "" normally (i.e. with the custom text box off) results in "Click to Continue" slowly flashing, waiting for a click or keypress. With the custom text box on, it leads to an exception.
Light mode can be tricky, because it relies on the game's dialogue design.
I would recommend using the full mode.

4. As a side note, it'd be very nice to be able to use the original alignment in "Full" mode in the Textbox customizer. Currently, the left alignment aligns text all the way to the left, which is why I exclusively use "Light" mode to retain the original alignment.
No this is not possible, but you should be able to align the text any way you like in full mode

5. In the Textbox customizer, it'd also be neat to be able to choose to retain the original font as intended by the game author, though I suspect this may not be trivial to implement.
I did think about this, but it's not possible to implement this reliably
 

Johan_0000

Active Member
Apr 14, 2023
715
554
The progressbar will show the amount of content seen, it's rare for it to get at a 100%, because that would mean you have seen every possible path
OH ok, thought it'd just tell me when I'm near the finish line for the game RIP. Lol and here I thought I could avoid that shitty feeling when you don't know when your favorite game's update is coming to an end.
Would be great if this could be added btw




THX
 

0x52

Ren'Py Magician
Modder
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Game Developer
May 23, 2019
1,693
6,649
OH ok, thought it'd just tell me when I'm near the finish line for the game RIP. Lol and here I thought I could avoid that shitty feeling when you don't know when your favorite game's update is coming to an end.
Would be great if this could be added btw
Unfortunately it's not possible to predict the end of a game in an universal way.

it looked like 2.1 version was better, much less info did pop-up
What kind of info are we talking about? I don't think any additional notifications/popups were added since 2.1.
 
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5.00 star(s) 42 Votes