The_Thinker_
Newbie
- Feb 13, 2018
- 40
- 42
There's something for that on my todo listYo thanks for the mod! You think we could get an update with a choice screen feature, or is that too much? Like, showing the points for each option on screen, kinda like the Universal Choice Descriptor
Might be added in a future versionHopefully the Chinese language can be added
It's on my todo listApologies if this is already stated, but is there a simple way to mass-edit all results? As in, I searched for variables named "love", got the love stat for 20 different characters, and I want to set them all to 99.
This is an amazing tool, thank you for your hard work!
This error is fixed in URM 2.3There is a error, seems pretty "shit's broke" vague though.
0x52: Failed to process variable changes. get_changes() missing 1 required positional argument: 'previous'
Out of curiosity, with how comprehensive the menu panel seems to be, is there a reason you haven't implemented a way to edit/add the primary/secondary save names?(just getting your attention)
No reason. I've added it to the wishlistOut of curiosity, with how comprehensive the menu panel seems to be, is there a reason you haven't implemented a way to edit/add the primary/secondary save names?
I know most games either have the ability to add names to saves or don't, but there are a few mods out there that add that feature, and I'm just surprised that's not something yours offers.
My guess is that they are using multiple window dialogues (multiple characters speaking at the same time)? Which currently isn't supported by URMAny way to make the transparency effect work on older games or low resolution ones like "Four Elements Trainer" or another low resolution game that I don't recall the name...? Neither color or transparency settings seems to work. View attachment 4087459
Sorry if this was asked before, I couldn't find it searching for
""
in dialogues""
, such as:CTC ""
normally (i.e. with the custom text box off) results in "Click to Continue" slowly flashing, waiting for a click or keypress. With the custom text box on, it leads to an exception.You mean you're getting:am i doing sth wrong or does this not work with town of magic?
Exception: Could not find font '0x52-URM/framework/Roboto-Regular.ttf'
?They modified the Ren'Py code to have custom .rpa files.Doesn't work in the game A Wife at Stake. No error messages, just don't launch.
Btw Extended Variable Viewer by anne O'nymous doesn't work either, also without errors.
renpy/loader.rpy
in a texteditorreturn [ b"TR0UDCUL" ]
(make sure you change this one under "RPAv2ArchiveHandler", because there's another at line 127, which you should NOT change)return [ b"RPA-2.0" ]
The progressbar will show the amount of content seen, it's rare for it to get at a 100%, because that would mean you have seen every possible pathSeems like the progressbar still needs work (tried it on a few games and it never ended at 100 lol, often near 60 or 40, only tried it 2 times though)
Took me a while to figure out, but they're using Ren'Py 6.99.9 code, which causes the notifications to not show. Upgrading it to 6.99.14 breaks the game's dialogueHi! THX for mod!
This is the first time I have encountered such a problem. In game Seeds of Chaos, choices are detected in the watch panel, but notification does not appear. How can this be fixed?
Light mode can be tricky, because it relies on the game's dialogue design.2. The game raises an exception whenever it encounters any line that has""
, such as:
In one of the examples above,CTC ""
normally (i.e. with the custom text box off) results in "Click to Continue" slowly flashing, waiting for a click or keypress. With the custom text box on, it leads to an exception.
No this is not possible, but you should be able to align the text any way you like in full mode4. As a side note, it'd be very nice to be able to use the original alignment in "Full" mode in the Textbox customizer. Currently, the left alignment aligns text all the way to the left, which is why I exclusively use "Light" mode to retain the original alignment.
I did think about this, but it's not possible to implement this reliably5. In the Textbox customizer, it'd also be neat to be able to choose to retain the original font as intended by the game author, though I suspect this may not be trivial to implement.
OH ok, thought it'd just tell me when I'm near the finish line for the game RIP. Lol and here I thought I could avoid that shitty feeling when you don't know when your favorite game's update is coming to an end.The progressbar will show the amount of content seen, it's rare for it to get at a 100%, because that would mean you have seen every possible path
Unfortunately it's not possible to predict the end of a game in an universal way.OH ok, thought it'd just tell me when I'm near the finish line for the game RIP. Lol and here I thought I could avoid that shitty feeling when you don't know when your favorite game's update is coming to an end.
Would be great if this could be added btw
What kind of info are we talking about? I don't think any additional notifications/popups were added since 2.1.it looked like 2.1 version was better, much less info did pop-up
Not sure what it is you're seeking.aand, here it's happened again, I was lost. Not sure, will it happened again to any new user too