Mod Ren'Py Universal Ren'Py Mod / URM [2.5] (mod any Ren'Py game yourself)

5.00 star(s) 44 Votes

yamabear

Member
Dec 27, 2020
227
100
para este jogo específico você só pode pular para os rótulos
para a luta vencer (o que é bem fácil na minha opinião)
View attachment 4460553

Eu recomendo fazer isso somente se você estiver no local/início da luta
o código para definir estágios de missões é um pouco...
não tenho tempo para me aprofundar nos scripts
e LucasG congelar o hp do jogador não é possível neste jogo
[/CITAR]


(e) (e) (e) (e) (e) (e) (e) :D:amor::D(e)(e)(e)(e)(e)(e)(e)(e)(e)


URM É uma ferramenta;)


Nota: Usei FILF e MCR2 como referência.
Tive sucesso com ambos!!
 

Shadefang

New Member
Jul 16, 2018
13
15
Works fine here. Do you maybe have any other mods installed?
I'm running into issues with shattered minds too. Only other "mod" is the , and I'm using the compressed version. Once I got past the intro choices and into the free-roam section the game started crashing when I tried to rollback or pull up the game menu. Best as I can tell it's specifically being caused by the parallax setting changing. Ways I can reliably get it to crash:
1) From the main menu open options, toggle the parallax setting (starting from either position), start a new game, and right click to bring the menu up.
2) Load the attached save, select "off", advance to "You can toggle the parallax setting at any time in the options menu," then right click to bring up the game menu.
3) Load the attached save, selecting "off", advance two additional screens (to the free-roam section without text) and attempt to roll back.

URM seems to work fine if the setting has not changed since the game was last launched, but changing the setting causes URM to no longer work and the game to start crashing. It looks like methods 2 and 3 being specific to selecting "off" is because that choice assumes the setting is on (URM only says there's code tied to that option, setting the persistant.parallax to false and calling parallax_change() )
 

aslop

New Member
May 4, 2022
8
12
0x52
1. It would be very helpful to have buttons to change the numerical values. Something like this:
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Is it possible to implement?
2.In the old version, during a skip, there was an start of animation when detecting the path, and it was often convenient.
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Is it too much work to add a similar option in the new interface? Or make an option for instant notifications (without animation)?
3. Would be cool to be able to invert that feature:
2.5 (2024-12-11)
  • Added option to ignore variables in path detection and/or codeview (available after remembering a variable)
 
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omnigod7

New Member
Aug 8, 2024
3
0
I need help! there are too many True/False values to change at once. is there some sort of hot key or something i can do to change them in one click?
 

Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
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I need help! there are too many True/False values to change at once. is there some sort of hot key or something i can do to change them in one click?
afraid there isn't - but yeah would be nice
atleast for the case you have a full site of variables to change/remember at once
but thats rare cases , like gallery unlocks
 

0x52

Ren'Py Magician
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May 23, 2019
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1. It would be very helpful to have buttons to change the numerical values. Something like this:
You don't have permission to view the spoiler content. Log in or register now.
Is it possible to implement?
Is on the wishlist

2.In the old version, during a skip, there was an start of animation when detecting the path, and it was often convenient.
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Is it too much work to add a similar option in the new interface? Or make an option for instant notifications (without animation)?
You can make the game stop skipping when a path is detected:
1737895775731.png

3. Would be cool to be able to invert that feature:
No sure about how useful this would be. I'll think about it

I need help! there are too many True/False values to change at once. is there some sort of hot key or something i can do to change them in one click?
Is on the wishlist.
 

aslop

New Member
May 4, 2022
8
12
You can make the game stop skipping when a path is detected:
Yaeh, but its not the same. 2 and 3 are related, often I know approximately where the path detection is or what variable it is checking, but finding the exact moment still requires extra clicks. Ignoring variables can help, but sometimes there are too many of them. I know it's not a big problem, but it can still be useful.
And thanks for this mod, great job.
 
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HroH

New Member
Dec 30, 2020
8
0
I will add the option to change the font in a future release ;)

Yeah. I think Windows never really identifies as a real touch device.

Yeah mean hiding the textbox/dialogue?
On the roadmap is a feature for adding your own custom quick menu to any game. I could make it possible to add a "hide" button using that method.
I'm writing to follow up on a feature request I posted in this forum about a year ago regarding [briefly describe the feature]. I understand that development priorities shift and that not all requests can be implemented. However, I was curious if there has been any discussion or consideration of this feature since then.(Gemini)
 

0x52

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May 23, 2019
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I'm writing to follow up on a feature request I posted in this forum about a year ago regarding [briefly describe the feature]. I understand that development priorities shift and that not all requests can be implemented. However, I was curious if there has been any discussion or consideration of this feature since then.(Gemini)
Still on the list, but has a low priority
 
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carlos65789

New Member
Dec 26, 2022
11
4
Hi, can anyone create a simple "Gallery Disable" mod for Renpy games?

There is a button to unlock the whole gallery in an instant and it's very tempting to do so when choices don't go according to how you'd like them. Then, you open gallery to see the scenes. It really spoils the experience in a choice driven game.

I want a mod that just disables the gallery, like you can't go the gallery section even when you click on it. Is it possible?
 

carlos65789

New Member
Dec 26, 2022
11
4
lol
what
there is a option for - dont press the button ...

lol, yeah, that's real helpful, thanks. But it's not about just not pressing the button, it's about preventing the gallery from even being accessible, so that it's not even an option to spoil the experience. Not everyone wants to have the temptation in the first place. Maybe try thinking a bit more before commenting next time.
 
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0x52

Ren'Py Magician
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May 23, 2019
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Hi, can anyone create a simple "Gallery Disable" mod for Renpy games?

There is a button to unlock the whole gallery in an instant and it's very tempting to do so when choices don't go according to how you'd like them. Then, you open gallery to see the scenes. It really spoils the experience in a choice driven game.

I want a mod that just disables the gallery, like you can't go the gallery section even when you click on it. Is it possible?
That would be game specific, not something I'm going to add to URM
 
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5.00 star(s) 44 Votes