I would not say he is a jerk though. If you are talking about savior - It is a good or evil route. More like love or corruption route.MC can either be a decent guy or a total jerk
I would not say he is a jerk though. If you are talking about savior - It is a good or evil route. More like love or corruption route.MC can either be a decent guy or a total jerk
I am using 1.10. I think it might be an anti cheat thing.Are you using URM version 1.10? Because the game uses Ren'Py 7.5 and 7.5 compatibility was fixed in URM 1.10
Oh, 1.10 is out -- awesome!
But just to let you know: the new "Update" function (which worked great the last few updates) is giving me an error, no matter what game I've tested it with. It's trying to update "in-game" from 1.9.4b or 1.9.4 to 1.10.
View attachment 1988719
Those issues are now fixed (in v1.10.1).I am using 1.10. I think it might be an anti cheat thing.
0x52: Something requested an unknown setting "values"
With-Rain-Comes-The-Flood-1.0-PC
but accidentally ended up naming it With-Rain-Comes-The-Flood-1.0-(C
The unbalanced parenthesis is what ended up causing this error and the tokenize routine changed it to an accolade ...The "unknown setting" message is just informational, it will not break anything.I was wondering something, I always enable the developer console so I can make a dump of the variables used in a VN, and their values.
But when I open the console, I always see this statement repeated a fair number of times (also showing in the VN's log.txt)
0x52: Something requested an unknown setting "values"
I don't think it affects anything since I've never noticed any errors while playing, but am just curious what causes it.
And while we're on the subject of msg's... I miss clicked on the save dialog and hit the question mark instead... which produced the following (ignorable) error (see traceback)
EDIT: I just realized what caused the error with the questionmark... I made a typo when I renamed the game folder. I intended it to be namedWith-Rain-Comes-The-Flood-1.0-PC
but accidentally ended up naming itWith-Rain-Comes-The-Flood-1.0-(C
The unbalanced parenthesis is what ended up causing this error and the tokenize routine changed it to an accolade ...
I have looked into this a long time ago and it seemed that the dev console could only be enabled at startup, not during runtime.Is there a way to enable dev console through URM?
It didn't crash the game, the error was ignorable so it isn't that big of a deal... chances of this happening are almost negligible, just chalk it up to a case of PEBCAKI will also prevent the error opening the save paths. That should of course not crash the game
Will be fixed in the next releaseYep, Savior happens to be the one I actually used the renaming option in... I've attached the file to make it easier to test. Currently has 154 items in the rename list.
Can you check the log.txt file. When URM shows an "Failed to save/load file" message it logs the reason in there (you're looking for a line starting with "0x52:"Saving/loading no longer works since 1.10.
It just creates the folder in AppData with and stores empty files in the game directory itself (saying "Failed to save file").
When loading it shows the files in the game directory and then says "Failed to load file".
I'm running Windows 7 SP1 as admin with UAC disabled, so permissions should be an issue and it worked with older versions too.
edit:
The last version that works is 1.9.3 (1.9.4 doesn't), but it doesn't support games with the latest RenPy version.
I've attached 1.9.3 for everyone that has the same problem.
On the roadmap is the item "Hotkeys for showing paths and choices", that should make it easier.Hello 0x52, I would like to share a small suggestion. Right now it takes 3 clicks to figure out what is the condition for a path when one is detected. For example:
View attachment 2000157
I would like to propose perhaps adding an option to display the current selected path and its condition directly on the screen as it is detected, so only if we want to change paths we need to open the existing Path Options window and get more detailed information about other paths, conditions, labels, etc. Something like this:
View attachment 2000180
It can also be inside the standard blue window, although I think something displaying as my example would keep it less obtrusive.
I also think that a similar implementation would be interesting for Choices, but here showing changed variables instead of conditions would probably be ideal and some games change a lot of variables on each option so this might not work as well. It's an idea worth considering, however.
Thanks. Seems to be a Ren'Py 8 related issue. I'll look into it.0x52: Failed to save file "E:\Visual Novels\EndlessSummer-0.1-win\game\Endless Summer.urm" with error: a bytes-like object is required, not 'str'
sorry but i didn't understand the 'hide ui' thing how it work and thanks again for all your great workI've just released 1.10.2. This contains some small fixes and improvements:
- Added paging to renaming tab (to improve performance)
- Optimized text scaling on renaming tab
- Prevent codeview from parsing variables and styling
- Hide "ui." methods from codeview
- Fix: Prevent error when showing save paths with special characters
- Fix: Hover effect for settings
That's this:sorry but i didn't understand the 'hide ui' thing how it work and thanks again for all your great work
Hello, 0x52! In the "Choice code" window you can see that looks like a calling some standard RenPy methods.
It's ui.saybehavior() and ui.interact() here, but I've seen some others in another game.
Is there a reason to show them in this window?
Could it be filtered out in future releases of your superb mod?
Thank you sooo much for this. Makes a world of difference! Too bad BuyMeACoffee no longer supports paypal... and patreon... ugh.... no thanks...
- 1.10.2 (2022-08-24)
- Added paging to renaming tab (to improve performance)
Well, the number of paths shouldn't make a difference on my example since it simply shows the condition for the currently selected path, with the button there opening the window as usual.On the roadmap is the item "Hotkeys for showing paths and choices", that should make it easier.
Your example looks nice, but there could be a lot of paths and long conditions. Which will make it look messy.
I do want to improve this, but I have to think about a good way of doing this.