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Mod Ren'Py Universal Ren'Py Mod / URM [2.6.2] (mod any Ren'Py game yourself)

5.00 star(s) 49 Votes

lewutt2

Newbie
Mar 28, 2025
39
26
18
Wtf it no work bro.... it not even launch game wtf?



I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
File "renpy/common/00start.rpy", line 83, in _init_language
renpy.change_language(language)
File "game/0x52-URM/screens/watchpanel.rpy", line 255, in <module>
NameError: name '_x52ModName_' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Downloads\renpy-8.3.7-sdk\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "C:\Downloads\renpy-8.3.7-sdk\renpy\main.py", line 635, in main
run(restart)
File "C:\Downloads\renpy-8.3.7-sdk\renpy\main.py", line 75, in run
renpy.translation.init_translation()
File "C:\Downloads\renpy-8.3.7-sdk\renpy\translation\__init__.py", line 664, in init_translation
renpy.store._init_language() # type: ignore
File "renpy/common/00start.rpy", line 83, in _init_language
renpy.change_language(language)
File "C:\Downloads\renpy-8.3.7-sdk\renpy\translation\__init__.py", line 758, in change_language
new_change_language(tl, language)
File "C:\Downloads\renpy-8.3.7-sdk\renpy\translation\__init__.py", line 710, in new_change_language
i.apply()
File "C:\Downloads\renpy-8.3.7-sdk\renpy\ast.py", line 2784, in apply
value = renpy.python.py_eval(expr)
File "C:\Downloads\renpy-8.3.7-sdk\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Downloads\renpy-8.3.7-sdk\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/0x52-URM/screens/watchpanel.rpy", line 255, in <module>
NameError: name '_x52ModName_' is not defined

Windows-10-10.0.19045 AMD64
Ren'Py 8.3.7.24530407
Ripples
Mon Jul 7 00:15:54 2025
 

0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,774
7,284
712
Wtf it no work bro.... it not even launch game wtf?



I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
File "renpy/common/00start.rpy", line 83, in _init_language
renpy.change_language(language)
File "game/0x52-URM/screens/watchpanel.rpy", line 255, in <module>
NameError: name '_x52ModName_' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Downloads\renpy-8.3.7-sdk\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "C:\Downloads\renpy-8.3.7-sdk\renpy\main.py", line 635, in main
run(restart)
File "C:\Downloads\renpy-8.3.7-sdk\renpy\main.py", line 75, in run
renpy.translation.init_translation()
File "C:\Downloads\renpy-8.3.7-sdk\renpy\translation\__init__.py", line 664, in init_translation
renpy.store._init_language() # type: ignore
File "renpy/common/00start.rpy", line 83, in _init_language
renpy.change_language(language)
File "C:\Downloads\renpy-8.3.7-sdk\renpy\translation\__init__.py", line 758, in change_language
new_change_language(tl, language)
File "C:\Downloads\renpy-8.3.7-sdk\renpy\translation\__init__.py", line 710, in new_change_language
i.apply()
File "C:\Downloads\renpy-8.3.7-sdk\renpy\ast.py", line 2784, in apply
value = renpy.python.py_eval(expr)
File "C:\Downloads\renpy-8.3.7-sdk\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Downloads\renpy-8.3.7-sdk\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/0x52-URM/screens/watchpanel.rpy", line 255, in <module>
NameError: name '_x52ModName_' is not defined

Windows-10-10.0.19045 AMD64
Ren'Py 8.3.7.24530407
Ripples
Mon Jul 7 00:15:54 2025
Did you extract the mod file and rename some files?

occurring problem on the game named ''My New Gf"
This is a strange issue that appears in some cases. Extracting the mod's rpa seems to work
 

luchettodj94

Well-Known Member
Modder
Dec 25, 2019
1,892
3,444
447
Hey mind checking the second chapter of IA? (I won't link it as it have created already chaos a while back xD), seem some variables are not discoverd correctly, for exemple "fitness" is called in the game "sportiness" however I'm not able to get it in the search with this last term, i guess the dev at some point wrote something like fitness = sportiness

Also, this specific game won't work really well with paths and choices, it will show the related code but not the details in game on what to do, this games have many variables and I guess it mess up a bit the logic as it costantly popup the notify (it can be turn off but that's not the point)
 
Last edited:

luchettodj94

Well-Known Member
Modder
Dec 25, 2019
1,892
3,444
447
why would i ?
and unaware of what ? that your link is not to the second part you asking help for?
just put the link here if you want help .....
Unaware of the release of the second game, as why I didn't linked is cause the game was already banned once due rule 7, and altough the first game got back again the second didn't (for whatever reason), anyway is quite easy to get to the download page, just go to his blog (from the main post I've linked) and the download is free (just a notice, the blog is not longer updated so the last build can be found on supporter pages, still free anyway).
Btw I'm not really asking for help as I figure out already myself the correct variable, just poiting out a problem that could arise with some games and probably should be fixed.
 

shmurfer

Engaged Member
Dec 29, 2019
3,085
4,742
387
Btw I'm not really asking for help as I figure out already myself the correct variable, just poiting out a problem that could arise with some games and probably should be fixed.
They can't fix a problem that isn't a bug. Variable names have no relation to the text that displays them ingame.
 
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shmurfer

Engaged Member
Dec 29, 2019
3,085
4,742
387
yet is no possible to catch correlated names?
You're the one correlating the names based on devs that try to make an affection system looks the same as one from (more popular game), but work completely differently under the hood. Nothing forces devs to use the same system, and some of the garbage posted in this thread shows they definitely don't. "The dev isn't supposed to be doing that, it breaks renpy" happens often in this thread.
 
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luchettodj94

Well-Known Member
Modder
Dec 25, 2019
1,892
3,444
447
You're the one correlating the names based on devs that try to make an affection system looks the same as one from (more popular game), but work completely differently under the hood. Nothing forces devs to use the same system, and some of the garbage posted in this thread shows they definitely don't. "The dev isn't supposed to be doing that, it breaks renpy" happens often in this thread.
What that even mean? I'm asking in a general way, cause this potentially could ruin at all this mod if ppl start simply obfuscating their stats: for exemple:

Code:
INTERNAL_TO_LABEL = {
    "fitness": "Sportiness",
    "power": "Strength"
}

class Attributes:
    def __init__(self, initial_values=None):
        self._values = {key: 0 for key in INTERNAL_TO_LABEL}
        if initial_values:
            for key, value in initial_values.items():
                if key in self._values:
                    self._values[key] = value

    def increase(self, key, amount=1):
        if key in self._values:
            self._values[key] += amount

    def decrease(self, key, amount=1):
        if key in self._values:
            self._values[key] -= amount

    def get_value(self, key):
        return self._values.get(key)

    def __str__(self):
        return "\n".join(
            f"{INTERNAL_TO_LABEL[key]}: {self._values[key]}"
            for key in self._values
        )
What I've described will show specific labels with alias in game but you are not able to get to the correct infomation by searching, by inspecting the code is easy enough to understand it but this could be also easily expanded by making it more obfuscated, I'm not sure what this dev used exactly but stil..
 
Last edited:
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Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
4,878
8,731
592
Unaware of the release of the second game, as why I didn't linked is cause the game was already banned once due rule 7, and altough the first game got back again the second didn't (for whatever reason), anyway is quite easy to get to the download page, just go to his blog (from the main post I've linked) and the download is free (just a notice, the blog is not longer updated so the last build can be found on supporter pages, still free anyway).
Btw I'm not really asking for help as I figure out already myself the correct variable, just poiting out a problem that could arise with some games and probably should be fixed.
do you really think ppl going to external sites , donwloading there god knows what
cmon ...
i would have if you had it linked btw , but i am not searching external sites for it

and as far as i can see from you code snippet - the fitness and power still vars should be searchable
just displayed with a other name :unsure:

class Attributes:
def __init__(self, fitness=0, power=0):
self._fitness = fitness
self._power = power


send me the dl link as pm if you still want someone to have a look

have a nice one
 

luchettodj94

Well-Known Member
Modder
Dec 25, 2019
1,892
3,444
447
and as far as i can see from you code snippet - the fitness and power still vars should be searchable
just displayed with a other name :unsure:
The problem is exactly that urm is not able to assiciate directly the alias to the stored value, by searching "Sportiness" I will not get "Fitness", I have to search this last term that without inspecting the code I would have no clue about.
as for the link you can download from the last version (note, this particular game have nothing to do with the discussion if not the code structure)

(changed the test code to make it bit more complex)
 
Last edited:

N0lla

Newbie
Aug 25, 2023
92
67
151
In the latest release of University of Problems (1.7.0 Extended) - I keep getting this error after a number of saves

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I'm not sure if its Universal Renpy Mod or the game code. I'm running the latest version of URM
 

sergerserj

Member
Jul 2, 2021
295
420
187
Hi there.
Can't find in search, but still - it is possible to remember added variables and remember settings for them, after restarting game itself?
Sorry, I'm too lazy to analyzing mod code...
 

Hello231

Member
Oct 6, 2024
136
17
47
i am new to this thing and have some questions...1)as i mainly want to use this for choice detection ,then do i need to use this ever for the game which already have an written wt/wt mod?(i like to play original games made by the dev or at least as original as possible) 2)if i put this file in my desired game's folder and then again delete it from the game folder then will the game be like before?(i mean by doing so can i make the game like how it was before using urm?so that if any problem happen during using urm /if my mood change i can switch back to my original game)
 
5.00 star(s) 49 Votes