- Mar 19, 2020
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I can't reproduce this. Do you have an example where and how you get this?Not sure if this has already been covered here but I discovered that if you rename a character and then add a text replacement that does the same renaming for the dialogues, this has the effect of undoing your rename and the end result is no change at all.
You may ask why would anyone do such a silly thing as renaming the character in two places and this is a valid question.
My thought was that perhaps the renaming is only done for the name in the Namebox. So to cover my bases I decided it would be a good idea to do the text replacement for the name as well. Unfortunately this results in no name change in either place. Took me a while to figure out what I had done wrong so I decided to post this notice in order that others who use this application will not fall into the same pitfall.
Seems that they're using some custom text positioning that's passed through to URM's textbox.Hi dev,
I'm applied textbox customisation in full mode on affexon game latest update.
After that all texts are missing or hidden i can't see any letters.
But it's working on light mode.
I wanted to hide textbox so I'm tried in full mode then all letters are invisible.
I don't know what I'm missing. Any idea about this
Theoretically it can be done, but I think it's not something that will be used a lot. Do you have an example use case?I also have a suggestion: The ability to inject custom code into the game or edit code from prompts, I'm not sure if that's even possible with the limitations of Ren'Py but it would be an extremely useful feature when modding your games.
OkaySeems that they're using some custom text positioning that's passed through to URM's textbox.
Will be fixed in a future release
Yeah, I read that before. It might just be something up with the game.
A way of injecting or editing code could be very useful for more complex games e.g. RPG visual novels. It would allow you to access variables that are cannot be searched for (could just be 1.15.2 being buggy though), it would also allow you to call internal functions that could otherwise not be accessed or used. You would also have the bonus feature of being able to manipulate objects easily using code instead of the GUI-based editor (can be a bit laggy sometimes).I can't reproduce this. Do you have an example where and how you get this?
Seems that they're using some custom text positioning that's passed through to URM's textbox.
Will be fixed in a future release
Theoretically it can be done, but I think it's not something that will be used a lot. Do you have an example use case?
I can't reproduce this. Do you have an example where and how you get this?
First example I found was in a game called Our Fate (now discontinued) https://f95zone.to/threads/our-fate-a-new-family-v0-15-se-cedsense.7220/ Here's a screen capture from the game after I changed the name of the character from Angela to Ruby.
You will notice that the name is changed in the name box but not in the text.
Here is the rule I used:
I checked a few other places in the game and the name is not changed in the text in any of them.
Now I add a rule to change all instances of Angela to Ruby using Text Replacement:
The result is that the name change in the name box is gone and the text is still not changed.
Perhaps it's something unique to this game but I recall doing the same thing in another game with the same results.
One other thing I should mention is that when I add the new Text Replacement rule it doesn't show up in the list of text replacements, probably because the rule already matches an existing Renaming rule. Even though it's technically not a renaming rule but a text replacement rule - if that makes sense.
Thanks for getting back to me on this.
That's an easy one to solveFirst example I found was in a game called Our Fate ...
Thanks so much for your quick reply. Let me say that the more I use your utility the more I like it! Really appreciate all the time and effort you put into designing and maintaining this tool.That's an easy one to solve
The Name "Angela" is stored in a Variable, so you'll just have to change the content of this Variable:
If you change those variables to Ruby/Young Ruby as well, you're golden:
As soon as you change those variables, the "Rename a character" thing is not needed anymore. Changing the variables is all you need to achieve the desired result.
Hope that helps. Enjoy!
Aww, thank you for your kind words! But I think you should address those to 0x52, who's the actual developer of this modLet me say that the more I use your utility the more I like it! Really appreciate all the time and effort you put into designing and maintaining this tool.
I tried the renaming thing first just to see if I could reproduce your issue, and to see if checking some extra boxes would have helped (like replacing text instead of renaming a character etc.) -- but nothing was replacing "Angela" in the actual text. Which means, the actual text does not contain the word "Angela" at all, but something like "Let me ask how I should go about determining that "Angela" is stored as a Variable as you point out and not as a Name as I was treating it? Is it just a matter of trying the Renaming option first to see if that works properly or is there a more elegant way to go about this?
It's me, <VARIBALE_NAME>, your ex-girlfriend...
" (ignore the syntax, it's just an example).Well there's egg on my face. You answer so many questions in this forum that I was thinking you were the developer.Aww, thank you for your kind words! But I think you should address those to 0x52, who's the actual developer of this mod
I tried the renaming thing first just to see if I could reproduce your issue, and to see if checking some extra boxes would have helped (like replacing text instead of renaming a character etc.) -- but nothing was replacing "Angela" in the actual text. Which means, the actual text does not contain the word "Angela" at all, but something like "It's me, <VARIBALE_NAME>, your ex-girlfriend...
" (ignore the syntax, it's just an example).
So I switched from replacing/renaming to searching variables...
First example I found was in a game called Our Fate (now discontinued) https://f95zone.to/threads/our-fate-a-new-family-v0-15-se-cedsense.7220/ Here's a screen capture from the game after I changed the name of the character from Angela to Ruby.
Seems like a bug. theMickey_'s workaround is fine for now, but this modifies the character definition.That's an easy one to solve
The Name "Angela" is stored in a Variable, so you'll just have to change the content of this Variable:
If you change those variables to Ruby/Young Ruby as well, you're golden:
As soon as you change those variables, the "Rename a character" thing is not needed anymore. Changing the variables is all you need to achieve the desired result.
Hope that helps. Enjoy!
Might be added in the futureIs it possible to re-bind the hotkeys for M and Alt+M to something else?
I'm not 100% sure, but I do think you're confusing URM with another mod?!Previously, in the panel, lss images_tag appeared and I could replace one image with another but I don't feel like it anymore.
Maybe this image will help, in the part marked in red I could replace the image of the forgiveness that appeared in the logo but not now, that option allowed me to change an image of one character with that of anotherI'm not 100% sure, but I do think you're confusing URM with another mod?!
URM never had an option to replace images AFAIK, so you're probably thinking of something different...
Unless I misread your question, and you're talking about a specific game where you have a variable or so to display a certain image, which you could then replace to show another picture. But if that's the case, it would be great if you could give more details (like the name of the game, and what you've replaced in the past), so we can try to reproduce or figure out what's the issue is all about.
Thanks for those images, they could help indeed.Maybe this image will help...
The adventurous couple. If my guess is right
[/QUOthe adventurous coupleThanks for those images, they could help indeed.
If I want to test this myself -- what game is this?
So, I've just tested this (after I figured out which version of the game I had to download), and it still works:Hello, could someone help me?
image_tag
property:t.image_tag
, for Anne it's a.image_tag
, for Ryan it's r.image_tag
and so on -- there are roughly about 110 different image_tag
variables. If you search for them (like in the screenshot above), you can also see all the usable values for those, like "Tony", "Anne" and "Ryan" for example.t.image_tag
(that's Tony's image!) with "Anne", so whenever Tony is talking, you should see Anne's picture. But your second screenshot shows a dialogue line from Anne herself, which (according to your first screenshot) shouldn't have changed at all.Thank you, even so it is not the same as the first time that option appeared since before, in a dialogue I changed the image of x character for that of x character but in the next dialogue the image returned to the original, it is as if only It was changed for a single scene or a single dialogueSo, I've just tested this (after I figured out which version of the game I had to download), and it still works:
1) It seems like every character in this game has it's on variable with theimage_tag
property:
For Tony it'st.image_tag
, for Anne it'sa.image_tag
, for Ryan it'sr.image_tag
and so on -- there are roughly about 110 differentimage_tag
variables. If you search for them (like in the screenshot above), you can also see all the usable values for those, like "Tony", "Anne" and "Ryan" for example.
2) If you want to change someones image, you just have to change its personal image_tag variable to the character you want to have displayed instead, like:
In this example I have replace the images for Tony, Anne and Ryan to "Deilvery guy".
3) The result looks like this:
In the screenshot you posted, you have replacet.image_tag
(that's Tony's image!) with "Anne", so whenever Tony is talking, you should see Anne's picture. But your second screenshot shows a dialogue line from Anne herself, which (according to your first screenshot) shouldn't have changed at all.
Hope that helps!
Can't reproduce that. If you follow my previous post, once you change a picture, it does not automatically switch back to the original -- I've just skipped through multiple days, and both Anne's and Tony's pictures are still that of a Delivery guy ;-)but in the next dialogue the image returned to the original