I can't reproduce this. Do you have an example where and how you get this?Not sure if this has already been covered here but I discovered that if you rename a character and then add a text replacement that does the same renaming for the dialogues, this has the effect of undoing your rename and the end result is no change at all.
You may ask why would anyone do such a silly thing as renaming the character in two places and this is a valid question.
My thought was that perhaps the renaming is only done for the name in the Namebox. So to cover my bases I decided it would be a good idea to do the text replacement for the name as well. Unfortunately this results in no name change in either place. Took me a while to figure out what I had done wrong so I decided to post this notice in order that others who use this application will not fall into the same pitfall.
Seems that they're using some custom text positioning that's passed through to URM's textbox.Hi dev,
I'm applied textbox customisation in full mode on affexon game latest update.
After that all texts are missing or hidden i can't see any letters.
But it's working on light mode.
I wanted to hide textbox so I'm tried in full mode then all letters are invisible.
I don't know what I'm missing. Any idea about this
Will be fixed in a future release
Theoretically it can be done, but I think it's not something that will be used a lot. Do you have an example use case?I also have a suggestion: The ability to inject custom code into the game or edit code from prompts, I'm not sure if that's even possible with the limitations of Ren'Py but it would be an extremely useful feature when modding your games.