You can just click the arrow next to name to sort them alphabetically.Hi 0x52 , sorry for coming back to an old idea, but do you still have in the list of possible things to add the function of having the variables being watched getting automatically ordered in alphabetical name order (ascending, descending, does not really matter) ?
I know not everybody has a long list of watched variables (longer than one screen) and adds them up over time, but my (maybe completely wrong) guess is that I will not be the only one...
I've already replied to it last time:So... any thoughts on this idea?
That does make sense. I've put it on the wishlist![]()
Thanks, I suspected it was a problem of version, and indeed I was not using the latest. But what I meant (it was my original input) was to have the list ordered in the watchpanel.
Sorting in the watchpanel is on my todo listThanks, I suspected it was a problem of version, and indeed I was not using the latest. But what I meant (it was my original input) was to have the list ordered in the watchpanel.
Even with the latest version, I just tried replacing the older one, if I open URM and go in the "variables", I can indeed see them in order, but if look at the watchpanel, they are not ordered, they are still in the same "messy" (I guess by order or when I configured them to be "watched") order in which they were originally.
I even tried to disable the watchpanel and reactivate it, but it still the same.
Did you see this:Hi 0x52
I have a question
Many android porter's use storage permissions to create game directory so that we can use your mod in their port
But what if there is port by developer which doesn't use storage permissions to create game directory. Do I make it myself?
Or there is no way to use your mod in this type of android ports?
So yes, you would have to create the game directory yourself and it should workThe easiers way would be to use JoiPlay. But some Android versions of Ren'Py games support mods, in that case you could try:
- Use a filebrowser to go to /storage/emulated/android/data/<gamename>/files/game (create the directory "game" if it doesn't exist yet)
- Put the 0x52_URM.rpa in there
- Load the game
Ok, but where do I create game directory, and how do I create it so that it can work?Sorting in the watchpanel is on my todo list
Did you see this:
So yes, you would have to create the game directory yourself and it should work
You need a file explorer that can access android/data then.Ok, but where do I create game directory, and how do I create it so that it can work?
Android/data folder is not accessible
Should I create it in documents folder?
Looks like the game deletes the mod. When you extract the "scripts.rpa" file and then delete it the mod will be preserved.Hi I got this error when I try to run COTE: Red Sonata [v0.13.4] and after the error ocurred the "0x52_URM.rpa" disapears from the "game" folder and the game keep crashing
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00start.rpy", line 288, in script
python:
ScriptError: could not find label 'start'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "E:\Nueva carpeta\COTE Red Sonata\RedSonata-0.13.4-pc\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "E:\Nueva carpeta\COTE Red Sonata\RedSonata-0.13.4-pc\renpy\main.py", line 635, in main
run(restart)
File "E:\Nueva carpeta\COTE Red Sonata\RedSonata-0.13.4-pc\renpy\main.py", line 145, in run
renpy.execution.run_context(True)
File "E:\Nueva carpeta\COTE Red Sonata\RedSonata-0.13.4-pc\renpy\execution.py", line 955, in run_context
context.run()
File "renpy/common/00start.rpy", line 288, in script
python:
File "E:\Nueva carpeta\COTE Red Sonata\RedSonata-0.13.4-pc\renpy\script.py", line 1103, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'start'.
Windows-10-10.0.19041 AMD64
Ren'Py 8.2.1.24030407
Added it to my todo listhey! great mod!
the new codeview feature is a great idea.
have you thought about adding menus in the codeview? right now, menus are included in "some dialog"
If you don't provide any more details, unfortunately nobody will be able to help you with your issue.Is there any chance some of you may have a solution?
Reporting an issue
When reporting an issue with URM, please include the information below:
- What version of URM are you using (make sure it's the latest)?
- Which game has the issue (preferable a link to the game's thread)
- If it's a crash (grey screen) attach the "traceback.txt" file
- What did you do that caused the issue?
- Attach a screenshot of the issue (if possible)
- When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
- What OS are you on?
- Do you have any other mods installed? Does the issue still exist without the other mod(s)?
If you don't provide any more details, unfortunately nobody will be able to help you with your issue.
Please see this:
That's not a valid URM version, that's a Ren'Py version. So please specify which version of URM you're using.
- What version of URM are you using (make sure it's the latest)? - v6.99.14