Just retried that. Deleted the AppData\Roaming\RenPy\ Murmur and URM folders as well as the the local save folder of MurMur installation. It still keeps that behaviour. I started another RenPy Game with URM (Futas World of NTR by Scarlet) and there URM panels work as expected. I'll retry with again deleting the saves and a fresh install (deleting the game folder and extracting the rar).you have to delete the persistent files for those games too i think - at both locations game and appdata
make a backup and try
So reinstall of MurMur didn't work. I tried another renpy game I did a fresh extract on, renamed the save files so I wouldn't be found be the game and there URM (v2.60) works as expected as well. Now after already deleting Born2Breed where I encountered the issue for the first time I extracted that game again and pasted URM (v2.60) into it. There it works as expected as well. So far I only those issues with MurMur. Can someone confirm that it's only on my end?Just retried that. Deleted the AppData\Roaming\RenPy\ Murmur and URM folders as well as the the local save folder of MurMur installation. It still keeps that behaviour. I started another RenPy Game with URM (Futas World of NTR by Scarlet) and there URM panels work as expected. I'll retry with again deleting the saves and a fresh install (deleting the game folder and extracting the rar).
I will post the outcome shortly.
tested , its the game somehowSo reinstall of MurMur didn't work. I tried another renpy game I did a fresh extract on, renamed the save files so I wouldn't be found be the game and there URM (v2.60) works as expected as well. Now after already deleting Born2Breed where I encountered the issue for the first time I extracted that game again and pasted URM (v2.60) into it. There it works as expected as well. So far I only those issues with MurMur. Can someone confirm that it's only on my end?
yeah I have the same issues with murmurtested , its the game somehow
So reinstall of MurMur didn't work. I tried another renpy game I did a fresh extract on, renamed the save files so I wouldn't be found be the game and there URM (v2.60) works as expected as well. Now after already deleting Born2Breed where I encountered the issue for the first time I extracted that game again and pasted URM (v2.60) into it. There it works as expected as well. So far I only those issues with MurMur. Can someone confirm that it's only on my end?
i dive into the scripts later today , maybe i can find somethingyeah I have the same issues with murmur
This took a lot of digging, but I found the issue with A House in the Rift.I'll note down any games i get it in in the future if you'd like, as for what caused it today, a house in the rift.
Function()
20 times a second... yes!! 20 times a second!misc_utils
from:timer 0.05 action Function(periodic_callback) repeat True
timer 0.05 action Function(periodic_callback, _update_screens=False) repeat True
Fascinating... so it can be assumed that is most likely what is going on in other games? I can't imagine many game devs think to add that update screen component if they're new to adding that function call, only thing to ponder than is why a dev would want to add that in the first place? It's not common for games to lag with URM open, so i can't see it as common to use that function call, so it must serve some niche purpose, even a clueless dev needs to have some impetus to add it in the first place... no one just wakes up and adds random shit to their code for no reason...This took a lot of digging, but I found the issue with A House in the Rift.
The game is callingFunction()
20 times a second... yes!! 20 times a second!
Every time this is called Ren'Py rebuilds te whole screen. So when URM is showing a lot it all gets rebuild a lot, which slows things down.
ZanithOne, your game can be made a lot more efficient by changing the line inmisc_utils
from:
timer 0.05 action Function(periodic_callback) repeat True
to:
timer 0.05 action Function(periodic_callback, _update_screens=False) repeat True
(I didn't take a deep dive into it, but the screenupdate seems unnecessary)
OhThis took a lot of digging, but I found the issue with A House in the Rift.
The game is callingFunction()
20 times a second... yes!! 20 times a second!
Every time this is called Ren'Py rebuilds te whole screen. So when URM is showing a lot it all gets rebuild a lot, which slows things down.
ZanithOne, your game can be made a lot more efficient by changing the line inmisc_utils
from:
timer 0.05 action Function(periodic_callback) repeat True
to:
timer 0.05 action Function(periodic_callback, _update_screens=False) repeat True
(I didn't take a deep dive into it, but the screenupdate seems unnecessary)
extract the urm.rpaI haven't had this before. I can't get URM to open at all on a new game.
Pharaoh's Veil
I'm using the latest version (2.6.1) and no other mods at all.
It's like it doesn't exist at all.
Alt-M doesn't work.
A global quick menu I use doesn't show up.
Choices detected pop up doesn't come on either.
Damn, why didn't I think to try that. Had a brainfart. Thanks Brother.
I don't feel like searching this thread. But I'm pretty sure this was mentioned before and is caused by another modHello! Thank you very much for this beauty of a mod! but I have trouble with it
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "0x52-URM/classes/labels.rpy", line 144, in labelCalled
File "0x52-URM/classes/main.rpy", line 73, in onLabelCalled
File "0x52-URM/classes/main.rpy", line 59, in afterLoad
File "0x52-URM/classes/settings.rpy", line 138, in __getattr__
File "0x52-URM/classes/settings.rpy", line 161, in get
TypeError: argument of type 'bool' is not iterable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 71, in script
File "renpy/ast.py", line 773, in execute
renpy.easy.run_callbacks(renpy.config.label_callback, self.name, renpy.game.context().last_abnormal)
File "renpy/easy.py", line 313, in run_callbacks
return cb(*args, **kwargs)
File "0x52-URM/classes/labels.rpy", line 144, in labelCalled
File "0x52-URM/classes/main.rpy", line 73, in onLabelCalled
File "0x52-URM/classes/main.rpy", line 59, in afterLoad
File "0x52-URM/classes/settings.rpy", line 138, in __getattr__
File "0x52-URM/classes/settings.rpy", line 161, in get
TypeError: argument of type 'bool' is not iterable
Windows-10-10.0.26100 AMD64
Ren'Py 7.7.1.24030407
Full Service 1.6-release
Tue May 20 03:59:54 2025
0x52 URM 2.6.1```
Will be fixed in the next release.Hi 0x52 I recently stumbled across a bug I can't get solved by resetting urm default settings.
After playing through born2breed I noticed now while playing MurMur, that the default box sizings are somewhat out of order. In the attached screenshot you can see what I mean. While for the first two screenshots I does not bother me, the third screenshot which shows the panel for editing variable values is bigger than the screen and therefore limited in moving the panel / not adjustable. Can you give me a quick run-down on how to reset to previous behaviour (I deleted the settings file in appdata/renpy/0x52-URM, tested both on v2.60 and v2.61)
Edit: Some panels like in screenshot 4 are not affected by this
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Will be fixed in the next release0x52
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What version of URM are you using -> 2.6.1
Which game has the issue https://f95zone.to/threads/thief-of-hearts-p2-ep-4-v0-0-4a-mrdots-games.214581/ Part 1
What did you do that caused the issue? -> simple search attempt
What OS are you on? -> Win10 x64
Do you have any other mods installed? -> No
the error occurs only when "show unsupported variables" is activated
For some reason they created a custom replay mechanism instead of using the built-in one. After a replay ends they call a method to hide all screens (all layers actually).0x52
https://f95zone.to/threads/breeze-of-passion-v9-00-regular-l7team.162702/
at this game , the urm watchpanel disappears everytime you watch a replay from here
View attachment 4839584
the little watchpanel button stays at the replays , but disappears after the replay is done
and the worst part - you cant activate urm again after this
alt-m dont works
you have to delete the persistent file and start a new game to get urm working again
or rollback the whole replay until before you start to play it
urm v 2.6.1
win 10 x64
there is a workaround , but ..
enabling the urm quickmenu to have the urm button
save and reload the game is not the solution - sadlyFor some reason they created a custom replay mechanism instead of using the built-in one. After a replay ends they call a method to hide all screens (all layers actually).
I don't want to built something into URM to prevent this. A work around would be to save and reload the game when this happens.