Normally renaming a character would also result in a name change in the dialogue.Hello I'm new here.. Is there a way to rename the characters not just on the label but as well in the text boxes? As much as I appreciate the work (thank you so much) I find it difficult to rename slide by slide. Is there a way to apply changes for all?
There's some funky stuff going on with this game.Sure, no problem. The problem is that if I put your URM in the game folder, open the game and create a new game, the game crashes. If I load a game save with a mod in the game folder, the game also still crashes!
Thank you for your response. I was wondering maybe I should freeze the characters variable so that there name don't change? or maybe it's just the gameNormally renaming a character would also result in a name change in the dialogue.
There's a know issue where a character is not renamed in the dialogue when a variable is used, so this is probably the case with your game. It's something that will be addressed in a future release.
i see, well thats annoying i cant find anyways to change the stupid energy in this game thought id try this well wellDude, there's no point in using this mod tool in this game because it doesn't work. I have tried to use it in the past and had problems, I sought knowledge and help from the mod developer and he said that the problem is in the game engine, the Attack On Survey Corps developer uses a version of renpy to test, Ren'Py Nightly. These are nightly builds of Ren'Py, created primarily to allow you to help with testing and development of Ren'Py.
Also, the tool's mod discourages the use of nightly builds of Ren'Py to create games, because is instable and also does not offer support for them!
Weird as hell! Anyway, I'll wait for more updates on this game and in the future I'll try to use it again.There's some funky stuff going on with this game.
For me it never crashes, but when I load your save (with or without URM) it results in a black screen.And unlike you I can start a new game with URM installed just fine.
Not yetIs it possible to auto-show the code in a dialogue choice when you open the Choices Detected window?
If the Android port supports it. See:How can I use it without joiplay? I only play with apk and how do I install it on android please help me
(I've also just added this explanation to the OP)Not all Android versions will work, but you could try this:
- Use a filebrowser to go to /storage/emulated/android/data/<gamename>/files/game (create the directory "game" if it doesn't exist yet)
- Put the 0x52_URM.rpa in there
- Load the game
This already has been asked (kinda) and answered.I was wondering if the old light blue UI format, could be added as a skin with latest releases?
Thank you. It's often quite hard to keep track of everything happening in this thread and reply to everybody. But I try my best.I have a request to all people (who plays in android platform or uses joiplay emulator) in this thread - please Search joiplay in this thread - before requesting it or asking questions which are answered already several times. 0x52 already has a lot on his plate making and debugging this mod and in trying to make it even more better. It will be favor to him if we do not ask out of topic questions in this thread. Also, I would like to request 0x52 to put this post or the search I linked to put on the OP so that android users can find it useful. That way he will not have cater to these triffles in future.
I'm not completely sure what you're looking for.Wondering if its possible to Wildcard Search a list for relevant values ?
eg. search all instances in a list called Events[x] for property Events[1].Done = False ?
This is the wrong thread to asked these kind of questions. You should head over to this part of F95 and create a new "Seeking" thread.hello is there any VN games like...
I used this and it worked but I can't make savesLike theMickey_ said. If you want help, ask in a normal way! I actually just wanted to ignore this, because of the large text, but because I don't appreciate devs blocking mods, I decided to make a quick workaround.
Grab the attached file and extract it into the "game" folder.
I think this is the best approach for this. The attached script catches if the game tries to quit and gives you the option to prevent/cancel that.
View attachment 2744565 View attachment 2744567