I'll look into thisCan you, though, make it possible to use external fonts, then? Either by using a dialog box or better yet, adding fonts stored in a folder such as\game\0x52_URM\fontsto the "Pick a font" dialog box.
Yeah. This can happen if you load a save that was created before you installed URM and rollback to the point where URM wasn't installed.I have just a little problem when I'm rollbacking, the shortcut alt+m doesn't wotk anymore. I have to load a save or close and reopen the game. Not really a bug I think, it's just annoying.
I'm not going to say URM will not support multiple languages in the future, but it has a very, very low priorityI've seen also that you plan to add other languages. I understand it that it will be a hard work to managed that. It will be great to have the possibility to have your mod in a language different from the game. I often play in english because of awful translation... and having the mod in french at the same time will be great!
I myself translated in french some games, and maybe I can help to translate or make proofreading.