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Mod Ren'Py Universal Ren'Py Mod / URM [2.6.2] (mod any Ren'Py game yourself)

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MiltonPowers

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Might want to mention what platform you're on and maybe give a screenshot example? I've got absolutely terrible vision, and URM is a fine size for me to read.
There is certain games where the text on the URM screen is really tiny (Race of Life is one I can think of). I keep meaning to have a look and see why if I can work out why it is, but I don't seem to ever get around to it.
 
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Allan Trumbull

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Might want to mention what platform you're on and maybe give a screenshot example? I've got absolutely terrible vision, and URM is a fine size for me to read.
Android user
ur.jpg
Tiur

& Forgot to mention. Urm icon not appearing on "project atmosphere" latest update. (One more reason to hate that game for me)
 
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vayora5984

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ehm, it's always been like this as far as I can tell (at least since 1.3.0 when I started using URM).
That's why there's a Wildcard toggle button. So you can switch between having to add them yourself or have them implied.
Although personally I feel the states should be flipped, On: Automatic Wildcard vs Off: User needs to add them
But since the way it functions existed a long time already, that might confuse folks even more.
Hmm, for some reason mine were not searching like that before this latest version, and had to do wildcards if I wanted to have any sort of "contains" search. Either way, I'm happy it is working now.
 

FaceCrap

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Hmm, for some reason mine were not searching like that before this latest version, and had to do wildcards if I wanted to have any sort of "contains" search. Either way, I'm happy it is working now.
you may have inadvertently had the "W" button pressed before?
If it is highlighted, then indeed you need to type them yourself ;)
 

vayora5984

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you may have inadvertently had the "W" button pressed before?
If it is highlighted, then indeed you need to type them yourself ;)
Very possible. I'll have to see if other games have it set or not when I revisit them on their updates. Either way, I am happy to have an easier (and arguably faster, wildcard search seems a bit sluggish comparatively) "contains" search.
 

| Vee |

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I'm using version 2.5 of URM that was uploaded on 2024-12-11 and I downloaded it from this very thread from links posted in official post.
I've been using URM with other buncha games and it has been working fine except I've faced 2 issues as mentioned below:

1) In HIM URM is not able to show any tooltip, although ALT+M is working. URM doesn't show any errors only issue is, it's no displaying tooltip at the top left and yes I've triple checked and the settings of it are same as they are in other games in which it is working absolutely fine. As it is not generating any error, there is no traceback file.

2) Also this below traceback file is from Shattered Minds. Game automatically open this traceback file and quit's itself.

THANKU for this amazing mod!

Keep growing!
Stay healthy!

GOLDLUCK!:coffee:
0x52
 
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0x52

Ren'Py Magician
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1) In HIM URM is not able to show any tooltip, although ALT+M is working. URM doesn't show any errors only issue is, it's no displaying tooltip at the top left and yes I've triple checked and the settings of it are same as they are in other games in which it is working absolutely fine. As it is not generating any error, there is no traceback file.
You mean notifications for detected choices? This game uses custom choice screens instead of normal Ren'Py choices. Thus URM cannot detect those.

2) Also this below traceback file is from Shattered Minds. Game automatically open this traceback file and quit's itself.
Works fine here. Do you maybe have any other mods installed?
 

| Vee |

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You mean notifications for detected choices? This game uses custom choice screens instead of normal Ren'Py choices. Thus URM cannot detect those.
Yes that tooltip that shows up when choices are displayed upon screen. Can I make it work by putting default renpy choice screens in it's gui folder or any other way you know?

...
Works fine here. Do you maybe have any other mods installed?
I had ZLZK choice descriptor old version previously with it (I use ZLZK choice descriptor and URM together with every game and both work perfectly in other games) but I did remove ZLZK choice descriptor and do a fresh gameplay with URM but the error still exists. I'm thinking of downloading game again later.
 

0x52

Ren'Py Magician
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Yes that tooltip that shows up when choices are displayed upon screen. Can I make it work by putting default renpy choice screens in it's gui folder or any other way you know?
You would have to rewrite all the choices in the game to have URM detect them :D

I was confused by your question, because tooltips are the text that shows when you hover a button. We call the choices detection you're talking about "notifications".
 
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| Vee |

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You would have to rewrite all the choices in the game to have URM detect them :D

I was confused by your question, because tooltips are the text that shows when you hover a button. We call the choices detection you're talking about "notifications".
Sheesh that's too much work any way my bad, will use appropriate term next time. Thanks for your help(y).
 
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FaceCrap

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2) Also this below traceback file is from Shattered Minds. Game automatically open this traceback file and quit's itself.
ehm... I could not help but notice your path is extremely long, you even have the same folder name twice in a row.
C:\X FILES\FuCk OfF\Z__\SHATTEREDMIND\Shattered_Minds-V0.16-pc\Shattered_Minds-V0.16-pc

screenshot0002.png
As you can see, I've no issues using URM in Shattered Minds, just like 0x52.
(I use ZLZK choice descriptor and URM together with every game and both work perfectly in other games)
Same here, plus a shit ton of my own stuff, hardly ever need to add a walkthrough mod.

Apart from that obnoxious box covering parts of the dialog and an incredible irritating narration during the naming process, everything works as it should...
You might want to try a different location to install the game. Maybe a bit shorter path, without duplicated subfolders.

So, time for me to trash this piece of HD waste.
 
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Enlight432

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It makes sense for developers to place the URM inside the game folder themselves because, firstly, it doesn’t modify any game files, and secondly, it doesn’t affect gameplay unless you use it with ALT + M
I can’t find any logical reason why all RenPy developers wouldn’t include it in the game folder; this way, users wouldn’t have to manually add it every time
 
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Enlight432

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Today, I came across URM, which has apparently been around for four years, but I only just discovered it. That makes sense, since it’s tucked away in the Mod section of the site and easily overlooked
Anyway, thanks so much for creating this amazing tool! I’ll definitely try to spread the word about it to others

I’ve watched all the tutorial videos, but I wish it had the ability to skip unavoidable scenes
For example, imagine a player enjoys everything in an event except for a kissing scene. Could URM allow us to set a label on a render just before the kiss starts and another after it ends, so that when the game is played, it automatically skips that part?
0x52
 

MiltonPowers

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Today, I came across URM, which has apparently been around for four years, but I only just discovered it. That makes sense, since it’s tucked away in the Mod section of the site and easily overlooked
Anyway, thanks so much for creating this amazing tool! I’ll definitely try to spread the word about it to others

I’ve watched all the tutorial videos, but I wish it had the ability to skip unavoidable scenes
For example, imagine a player enjoys everything in an event except for a kissing scene. Could URM allow us to set a label on a render just before the kiss starts and another after it ends, so that when the game is played, it automatically skips that part?
0x52
I would think that would be a physical impossibility. URM would look for the word 'kissing' or whatever you chose, but not every kissing scene would have the word kissing in it. Devs name their labels all sorts of things.
 

Enlight432

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I would think that would be a physical impossibility. URM would look for the word 'kissing' or whatever you chose, but not every kissing scene would have the word kissing in it. Devs name their labels all sorts of things.
Yes, I know this requires a capable AI model
But I don’t want URM to predict scenes I don’t want

I’ll assign those labels myself
It just needs to automatically skip from the "start" label to the "end" label whenever it encounters the "start" label
 

0x52

Ren'Py Magician
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Today, I came across URM, which has apparently been around for four years, but I only just discovered it. That makes sense, since it’s tucked away in the Mod section of the site and easily overlooked
Anyway, thanks so much for creating this amazing tool! I’ll definitely try to spread the word about it to others

I’ve watched all the tutorial videos, but I wish it had the ability to skip unavoidable scenes
For example, imagine a player enjoys everything in an event except for a kissing scene. Could URM allow us to set a label on a render just before the kiss starts and another after it ends, so that when the game is played, it automatically skips that part?
0x52
Thank you for your kind words. You could add URM to your signature if you want to spread the word ;)

I've put your request on the wishlist (this does NOT guarantee it will be added, but there's a chance).
 
5.00 star(s) 49 Votes