Create and Fuck your AI Slut -70% OFF
x

Mod Ren'Py Universal Ren'Py Mod / URM [2.6.2] (mod any Ren'Py game yourself)

5.00 star(s) 49 Votes

0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,774
7,283
712
I have a question and a quick look over this feed i cant find the answere.
why are some values not able to be freezed through this mod. i cant remember all the times i have seen this happen but the most recent that i have seen is with the game sovereign i cant freeze the mind, energy, or money value.
See:
Not all variables are supported for freezing.
See also:


They might be supported in the future though
 
  • Like
Reactions: Feyd

yamabear

Member
Dec 27, 2020
276
113
167
Hi!
The URM has some resources or tools that provide desative:mad:, polish:rolleyes: or trap;) "games" or its "derivative challenges" like these below?
If yes, how should I proceed?
If not, is there any chance of this being considered for future updates?(y)
 

yamabear

Member
Dec 27, 2020
276
113
167
Apparently I couldn't make myself understood.

The graphic examples above are dynamic stages in which, if not completed, there is no progress in the game. (Several games present this)

What I questioned is that with the already diverse resources of URM, do any of them meet this end and purpose, that is: bypassing or concluding this stage.
 
  • Like
Reactions: Boehser Onkel

LucasG

Newbie
Jun 28, 2023
25
20
80
Apparently I couldn't make myself understood.

The graphic examples above are dynamic stages in which, if not completed, there is no progress in the game. (Several games present this)

What I questioned is that with the already diverse resources of URM, do any of them meet this end and purpose, that is: bypassing or concluding this stage.
I think for the first one (attached pics 1 & 2) it should be possible as the health bars keep decreasing (i played that game and i didn't find that minigame hard) freeze the variable for your health or increase it (except if the dev had hardcoded the up to 9 rounds)
for the 3rd pic: you would need to find where (variable name) and how the value for the moving point is stored. could be -1 to 1, 0 to 100 or even something stranger like a to z (devs can be cruel)

and yes, your use of english was a bit had to understand but with pictures of two different minigames it became somewhat understandable :unsure:
 
  • Like
Reactions: Boehser Onkel

Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
4,878
8,731
592
Apparently I couldn't make myself understood.

The graphic examples above are dynamic stages in which, if not completed, there is no progress in the game. (Several games present this)

What I questioned is that with the already diverse resources of URM, do any of them meet this end and purpose, that is: bypassing or concluding this stage.
for this specific game you can only jump to labels
for the fight to win (which is a pretty easy one imo)
Screenshot_14.png

i recommend to do this only if you are at the scene /fight start
the code to set queststages is a bit ...
dont have the time to deepdive into the scripts
and LucasG freezing the player hp is not possible at this game
 
  • Like
Reactions: LucasG

Johan_0000

Well-Known Member
Apr 14, 2023
1,040
826
188
Ability to ignore certain path detections
I'm happy to annouce that we can officially cross this off the list.
Damn this update was fire. I think I may have a proble though. A game I played crashes when I try to load saves if URM isn't added.

Idk if this was suggested since I didn't see it on the roadmap. BUt having the options to make
- Customizable presets for textboxes loadable on any game would be great. I won't lie it can be a bit frustrating to do that for every game with sh1tty textboxes, and believe me there are a lot.
- related to that it'd be great to add an option to round the edges of the background on textboxes or more generallydifferent styles for textboxes background (or other options if you can think of any).



Keep up the good work mate, this is incredible





THX
 
Last edited:

yamabear

Member
Dec 27, 2020
276
113
167
para este jogo específico você só pode pular para os rótulos
para a luta vencer (o que é bem fácil na minha opinião)
View attachment 4460553

Eu recomendo fazer isso somente se você estiver no local/início da luta
o código para definir estágios de missões é um pouco...
não tenho tempo para me aprofundar nos scripts
e LucasG congelar o hp do jogador não é possível neste jogo
[/CITAR]


(e) (e) (e) (e) (e) (e) (e) :D:amor::D(e)(e)(e)(e)(e)(e)(e)(e)(e)


URM É uma ferramenta;)


Nota: Usei FILF e MCR2 como referência.
Tive sucesso com ambos!!
 

Shadefang

New Member
Jul 16, 2018
14
18
88
Works fine here. Do you maybe have any other mods installed?
I'm running into issues with shattered minds too. Only other "mod" is the , and I'm using the compressed version. Once I got past the intro choices and into the free-roam section the game started crashing when I tried to rollback or pull up the game menu. Best as I can tell it's specifically being caused by the parallax setting changing. Ways I can reliably get it to crash:
1) From the main menu open options, toggle the parallax setting (starting from either position), start a new game, and right click to bring the menu up.
2) Load the attached save, select "off", advance to "You can toggle the parallax setting at any time in the options menu," then right click to bring up the game menu.
3) Load the attached save, selecting "off", advance two additional screens (to the free-roam section without text) and attempt to roll back.

URM seems to work fine if the setting has not changed since the game was last launched, but changing the setting causes URM to no longer work and the game to start crashing. It looks like methods 2 and 3 being specific to selecting "off" is because that choice assumes the setting is on (URM only says there's code tied to that option, setting the persistant.parallax to false and calling parallax_change() )
 

nonotme101

Active Member
Mar 7, 2022
910
1,961
267
Is anyone playing hotwife Ashly and can you use this mod to unlock the two patreon exclusive paths
 
5.00 star(s) 49 Votes