Enlight432
Active Member
- Jan 4, 2024
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variables / values
most stored in the saves and persistent files
that what it means
fe : one path exclude an other - but you set both paths active / true
breaking the "game" on further play because only one can be active
ThanksURM won't break the game. But how you use URM can break the game if you change variables to ones that will clash or remove or add critical ones.
I completely understand
But it got a bit complicated
A simple example: Imagine you increase the "lust" and "love" variables, causing both paths to open, while the game's logic is written so that when one is open, the other is closed
Now, in the future, the FMC will have two dialogues with the MC in one location, whereas only one should have occurred, and this means the game's logic is broken
The player doesn't know that the developer's programming was based on the premise that when one is open, the other is closed, later, he might realize it from the dialogues and correct those variables
So, as MiltonPowers said, we need to know how to work with URM. Instead of changing some variables, it's better to understand which paths or scenes were possible through the URM descriptions of the branches and choices, and go back and create a separate save for it. I guess that's the correct way to use it