Mod Ren'Py Universal Ren'Py Mod / URM [2.6.2] (mod any Ren'Py game yourself)

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theMickey_

Engaged Member
Mar 19, 2020
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Can you use this mod to unlock premium path in this game...
Just download the premium edition of the game, which is available in the game thread you linked.
Or am I missing something?

// EDIT: It seems like the Premium Edition contains more images, that's nothing you could unlock with URM anyways.
 
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yamabear

Member
Dec 27, 2020
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Is there already a feature within the URM tool that disables/converts "custom" cursors (the types in the examples below) to common basic cursors (pointing arrows)?

If so, where and how do I configure them?
If not, would it be possible to consider this feature for future URM updates?
Thanks in advance.
 

JohnVans

Member
Apr 30, 2019
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I have a quick question, it doesn't seem like URM is able to work with Witch trainer, It keep saying traceback whenever I start the game. Screenshot (2992).png
 

wizardgoku

Member
Apr 5, 2020
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View attachment 3198399

Overview:
Easiest installation, open mod by pressing Alt+M (see below for touchscreen devices)

This mod is a great tool to cheat or debug Ren'Py games. See full Features list below for details.

Some features in short:
Find, change, freeze and monitor variables, detect hidden choices, detect paths, rename any character, find/save/replay scenes, watch variables, skip splashscreen, textbox customizing, customizable quickmenu

Updated: 2025-07-01
Game/Creator: Any Ren'Py game using Ren'Py engine 6.99.14 or newer
Modder: 0x52 - -
Mod Version: 2.6.2

Features:
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Roadmap:
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Installation:
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Touch devices (e.g. Android):
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Change-Log:
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What and why:
After developing Ren'Py mods for almost a year. I thought is was time to create the mod of all mods.
So here is what I call URM (or Universal Ren'Py Mod). The goal of this mod is to enable anyone (even without any programming knowledge) to be able to quickly and easily mod any Ren'Py game.
Just drop the mod file into your favorite game's "game" directory and start modding!

Please let me know what you think. I really appreciate any feedback, so I know I'm not doing this for nothing.
Or maybe consider supporting me or .

WARNING!
You could break your game modifying any variable. Use at your own risk!
Breaking the game depends on the game's programming. You could create set of values the game doesn't expect. Which for example could prevent you to progress in the game or miss certain scenes. I would recommend saving before modifying. So you could always go back if something unexpected happens.


Screenshots:
View attachment 3249878 View attachment 3249876 View attachment 3249875 View attachment 3249872 View attachment 3249874 View attachment 3249870 View attachment 3249877 View attachment 3249871 View attachment 3249873 View attachment 3804185


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Download:
or Attachment below​
Thanks alot for this awesome share 0x52, much appreciate your time and effort. God Bless 0x52
 
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Nov 23, 2020
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Is there a way to create a "both" option to select multiple scenes together? Some mods can do this, and it would be useful to be able to customise it and use it as we wish.
 

shmurfer

Engaged Member
Dec 29, 2019
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Is there a way to create a "both" option to select multiple scenes together? Some mods can do this, and it would be useful to be able to customise it and use it as we wish.

It's not part of core URM functionality, nor do I think it should be. The actual task sounds easy enough to code but it would lead to a lot of broken saves for any game that expects an exclusive or choice.
 
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LucasG

Newbie
Jun 28, 2023
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Is there a way to create a "both" option to select multiple scenes together? Some mods can do this, and it would be useful to be able to customise it and use it as we wish.
Mods that do that are handcrafted by the modders. Mostly the scenes are different paths that would set variables that are contradicting (like a submissive and a dominant path) and showing both will only work if those variables from the undesired path are removed by the modder to allow you to choose a path and still see the other scene.
 
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junior1235

New Member
Feb 27, 2024
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This mod does not work with the Ren'Py version.
025-10-28 15:46:06 UTC
Windows-10-10.0.19041
Ren'Py 8.3.7.25031702 Captura de tela 2025-10-28 180410.png
There is a solution for this.
 
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suckassonline

Member
Jun 1, 2020
164
55
169
error code with game milfizz

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "0x52-URM/classes/progressbar.rpy", line 49, in textWidth
Exception: Could not find font '0x52-URM/framework/Roboto-Regular.ttf'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Events/Introduction/Introduction.rpyc", line 6, in script
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\ast.py", line 1619, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\exports\menuexports.py", line 134, in menu
    rv = renpy.store.menu(new_items)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\exports\menuexports.py", line 424, in display_menu
    rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\display\core.py", line 2745, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\display\core.py", line 2745, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "0x52-URM/screens/main.rpy.x52", line 20, in execute
  File "0x52-URM/screens/main.rpy.x52", line 20, in execute
  File "0x52-URM/screens/main.rpy.x52", line 69, in execute
  File "0x52-URM/screens/main.rpy.x52", line 70, in execute
  File "0x52-URM/screens/progress.rpy.x52", line 16, in execute
  File "0x52-URM/screens/progress.rpy.x52", line 16, in execute
  File "0x52-URM/screens/progress.rpy.x52", line 19, in execute
  File "0x52-URM/screens/progress.rpy.x52", line 29, in execute
  File "0x52-URM/screens/progress.rpy.x52", line 31, in execute
  File "0x52-URM/screens/progress.rpy.x52", line 31, in execute
  File "0x52-URM/screens/progress.rpy.x52", line 34, in execute
  File "0x52-URM/screens/progress.rpy.x52", line 35, in <module>
  File "0x52-URM/classes/progressbar.rpy", line 49, in textWidth
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\text\text.py", line 2495, in size
    layout = Layout(self, width, height, renders, size_only=True, drawable_res=True)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\text\text.py", line 770, in __init__
    glyphs = ts.glyphs(s, self)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\text\text.py", line 340, in glyphs
    fo = font.get_font(self.font, self.size, self.bold, self.italic, 0, self.antialias, self.vertical, self.hinting, layout.oversample, self.shaper, self.instance, self.axis)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\text\font.py", line 745, in get_font
    face = load_face(fn, shaper)
  File "C:\Agames\milf\Milfizz-0.05-pc\renpy\text\font.py", line 673, in load_face
    raise Exception("Could not find font {0!r}.".format(orig_fn))
Exception: Could not find font '0x52-URM/framework/Roboto-Regular.ttf'.

Windows-10-10.0.26100 AMD64
Ren'Py 8.3.2.24090902
Milfizz 0.05
Fri Oct 31 00:24:21 2025
 

px_vds

A Fellow Degenerate
Donor
Nov 17, 2024
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I started playing Projekt passion and for hell I can't see the text on the choices.
What are the variables names I can look for to tweak this? I imagine they are universally named for all ren'py games.
 

darkjoker13

Member
Jul 7, 2017
236
135
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Hello the game House of Shinobi [v0.21_Tavern] [CutePercentage] have this error is now have easy way to fix this?

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theMickey_

Engaged Member
Mar 19, 2020
2,396
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Hello the game House of Shinobi [v0.21_Tavern] [CutePercentage] have this error is now have easy way to fix this?
No, I couldn't find an easy fix. The reason seems to be that the game dev decided to encrypt their code and therefore only expects encrypted code, but URM is not encrypted the same way the game expects it to be.
  • I've tried to decrypt the original code and change the loader to only expect unencrypted code (and failed)
  • I've tried to tell the game to load encrypted as well as unencrypted code (and failed)
  • I've tried to encrypt URM the same way the game expects it (and failed)
Unless someone with more proficient skills than me in Python takes a look at it, this game won't work with URM
 

boyin

Newbie
May 9, 2023
22
21
178
Again, can someone teach me how to recode the Alt-M hotkey to shift-M?
It is sort of a stupid question but I am trying to use 0x52 URM on an apple-silicon mac using wine.

But Alt-M is eaten by the Mac and produces µ not Alt-M

Alternatively, is there a label that one could jump to from inside the renpy console, that starts the 0x52 URM just like Alt-M?
 
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