URM will not look for code after a jump, if that's what you mean.Do I have a doozy for ya...
Elmwood University. The way the author coded it... Variable changes aren't detected by URM. Instead of a choice leading to, let's say "RP +=1" it leads to "the next label" where variables change right at the start of it. So URM doesn't "properly" detect the change as usual since the code is so weirdly structured (but once you understand it, you get the logic)
here's a snippet of code...
So when URM detects a choice... it only shows "jump cheertalk7ch"... and WHEN you start that label, chlike and eldislike are other labels that modifies variable values (if you know the variable name, URM will give you the value) but URM won't inform you of it.Code:ch "So who was your favourite, [pname]?" scene e1cheer81 with dissolve default e1bestsplits = "None" menu: "Chelsea": $ e1bestsplits = "Chelsea" jump cheertalk7ch "Lydia": $ e1bestsplits = "Lydia" jump cheertalk7ly "Ella": $ e1bestsplits = "Ella" jump cheertalk7el "You were all great": $ e1bestsplits = "All" jump cheertalk7all label cheertalk7ch: call chlike from _call_chlike_2 call eldislike from _call_eldislike_1 scene e1cheer81 with dissolve p "You were the best, Chelsea." scene e1cheer84a with dissolve ch "Aww, thanks! I think Ella was better though." jump cheertalk8 label cheertalk7ly: call lylike from _call_lylike_4 call eldislike from _call_eldislike_2 scene e1cheer81 with dissolve p "You were the best, Lydia." scene e1cheer82a with dissolve ly "Thanks, gorgeous. But I have to disagree, I've got nothing on Ella." jump cheertalk8
it's not really a bug, at all, it's the way this code is structured. URM wasn't designed to "look that far" into the code... Think you can overcome this ?
For example:
Python:
menu:
"Option 1":
jump somewhere
label somewhere:
$ var = 1
var = 1
will not be detected hereSee:Recent update of ripples does not respond to URM... deposited the .rpa in the correct game folder.... no URM notification, no 52 button, no U swipe possible.
Reporting an issue
When reporting an issue with URM, please include the information below:
- What version of URM are you using (make sure it's the latest)?
- Which game has the issue (preferable a link to the game's thread)
- If it's a crash (grey screen) attach the "traceback.txt" file
- What did you do that caused the issue?
- Attach a screenshot of the issue (if possible)
- When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
- What OS are you on?
- Do you have any other mods installed? Does the issue still exist without the other mod(s)?
Seem like the 0x52_URM.rpa file somehow got corruptedhi 0x52, I found a bug with the Town of Magic,
(sorry for the formatting, I'm a newbie)
if you ignore the error messages, they are not much differentYou don't have permission to view the spoiler content. Log in or register now.
You cannot hide the game's own quickmenu, you can only hide URM's custom quickmenuI can't hide the quick menu buttons at the bottom of the screen no matter what I do, and it does it to me on several renpy games. Am I missing a step, or are these the games that block this mod feature ?
If you have any solutions or explanations, I'd love to hear from you. Thank you for your time.
Yes. It takes you to the next choiceWhat does fast skipping mean, is it like jumping from choice to choice? And by right click/long press do you mean we have to long press the right click ? lol
No. I cannot give you a timelineAlso do you know when you'll be able to add those? You're doing a great job keep it up man,