2trashy
Newbie
- Nov 22, 2020
- 17
- 31
Universal Text Mod
Primary focus was on the textbox and the text it contains but I took it a lot farther than that.
To claim a mod of this type to be Universal may be stretching it a little.
Depending on how much your game has been modified some features may not work.
Compatible with game resolutions "1280x720, 1600x900, 1920x1080, , 2560x1440, 3840x2160
First run you will have to verify game resolution, automatically detected just click OK.
Custom Quick Menu:
Quick Menu Mod is in no way connected to the Text Mod.
I'm going to start with the Quick Menu Mod, I want to get it out of the way first. Depending on how
heavily your game has been modified, The Quick Menu Mod will either work or it won't.
Features
Auto hide, hover to show. All the default functions, I think you'll like the image buttons I used.
Quick Menu can be moved to top or bottom of screen and re-sized. On first run Q.M.button
size is set according to Game Resolution, verification window will appear bottom center of screen
Last thing I added a stop sign, click to hide and show different elements of the Q.M.
SideMenu Basic:
The first thing a game dev would normally modify would be Character text, color, size or outlines.
If your game is heavily modified some of these mod features may not work.
First run game will be interrupted after splashscreen and before Main Menu.
Range for games text size, width and position set according to resolution.
Resolution is auto detected.
Hidden by default Hover to show. Default right side, can be moved left or right.
Transparency, text position, text size, text outlines and name position, size and outlines.
If you just want to keep it simple or maybe your games been modified and your not sure.
This is the version for you.
Primary focus was on the textbox and the text it contains but I took it a lot farther than that.
To claim a mod of this type to be Universal may be stretching it a little.
Depending on how much your game has been modified some features may not work.
Compatible with game resolutions "1280x720, 1600x900, 1920x1080, , 2560x1440, 3840x2160
First run you will have to verify game resolution, automatically detected just click OK.
Custom Quick Menu:
Quick Menu Mod is in no way connected to the Text Mod.
I'm going to start with the Quick Menu Mod, I want to get it out of the way first. Depending on how
heavily your game has been modified, The Quick Menu Mod will either work or it won't.

Features
Auto hide, hover to show. All the default functions, I think you'll like the image buttons I used.
Quick Menu can be moved to top or bottom of screen and re-sized. On first run Q.M.button
size is set according to Game Resolution, verification window will appear bottom center of screen
Last thing I added a stop sign, click to hide and show different elements of the Q.M.
SideMenu Basic:
The first thing a game dev would normally modify would be Character text, color, size or outlines.
If your game is heavily modified some of these mod features may not work.
First run game will be interrupted after splashscreen and before Main Menu.
Range for games text size, width and position set according to resolution.
Resolution is auto detected.
Hidden by default Hover to show. Default right side, can be moved left or right.
Transparency, text position, text size, text outlines and name position, size and outlines.
If you just want to keep it simple or maybe your games been modified and your not sure.
This is the version for you.

Last edited: