Version 2.4
Well, got around to playing this game. Gotta say, it was more fun than I expected. I'd head of Vampire Survivors, but I had no idea what it was, so this was the first time I dealt with that style of game. Quite confusing at the beginning, not gonna lie. It's also pretty clear that the devs assumed that anyone that tries to play this game is familiar with VS and its mechanics, because the game doesn't tell you some key things you really SHOULD know right from the start. Dunno how many of them are a perfect match with VS either.
1. The game should REALLY tell you that you can evolve basic weapons if you have the matching passive skill for that weapon.
2. The game should definitely tell you that the basic weapon needs to be max level, while the passive can be at any level.
3. The game should also tell you the gene shifs (boss/elite/whatever drops) prioritize weapon evolution if one is possible, otherwise, they upgrade something at random. (Aka, it doesn't matter if you have x weapons, if only one can evolve, it will be that one).
This lack of info can honestly cause quite a bit of frustration to a new player to this game if they don't have the patience to mess around with things... or read in the forums.
Beyond that, I have to say that weapon balance is really iffy. Some weapons in both basic and evolved form are ridiculously strong, while some are utter trash no matter. Also some are only good on some characters. Sorta. Nothing is going to EVER make Arcane Orb good... Its passive is Health, which is the most useless of the lot, so I suppose there isn't much of a loss anyway... The discrepancy is kind of extreme, and it's also iffy that Gatling is so ridiculously busted. It's absolutely the best of the "Superweapons", not only because of its damage or the number of targets it can hit, but because it has a ridiculously strong knock-back.
As someone else said, Gatling is good on all characters, get it if you can and you won't regret it. It makes most builds feasible in all but the last two Ice maps. At least on Normal. I haven't tried the Hard difficulty for story, and it doesn't seem like Free Mode has a difficulty? I dunno...
Moving on. It's nice that the girls each have their own upgrade paths and specialties and stuff. It's a nice touch... Or at least, it would be if Frederica wasn't the absolute best to use due to several reasons:
1. She's the ONLY character that gets and increase to obtained Gene Points (The currency you use to upgrade the "cell gear" of each girl once that becomes available). This automatically makes her the best farming character all on her own, because all the others need a passive slot to get a bonus... and that bonus is STILL weaker than Frederica's maxed out bonus... to say nothing of what happens if you get the passive during gameplay too...
2. She has the strongest passive cooldown reduction of all the characters, which beats the CD reduction gained from the passive in-game... with it, it gets downright ridiculous. Why is this relevant? Because CD reduction affects how often weapons fire. More CD reduction, more weapons fire. This is extremely potent on the Gatling, which means that Frederica's Gatling fires the most of all girls, making her gameplay easier.
3. Her basic weapon is the Funnel, aka the machine-gun turret, aka the weapon that evolves into the Gatling, which means that you'd have to be extremely dumb to not be able to get it, where on the other girls, it's very much a matter of luck.
4. She can unlock a talent that gives her one extra "Funnel". Don't be deceived, this applies to most turret skills (except the 2 Bomber Turrets... though admittedly, I didn't test this with the Beta one.
This also applies to the gatling. Normally, max Gatling has 4 turrets. Frederica gets 5. That's a 25% increase in all aspects of performance. More DPS, more area covered, more knockback. It's HUGE. No other girls gets this sort of benefit. To say nothing of the fact that she starts each match with one extra turret which makes her start easier. This also boosts the rocket turret and the black-hole turret. In the former, you get a 33.(3)% performance improvement, and for the latter you get a massive 100% performance improvement. Yes. She DOUBLES the effectiveness of that weapon and its advanced version. It's insane!
That's genuinely not a good game design... This is compounded by the fact that by contrast, Elfriede is nearly unplayable until you upgrade her Cell Gear to some extent, because her starter weapon is weak and she's slow as snail, making it impossible to maneuver with any degree of efficiency. All of the other girls have their strong points in theory...
Yotsuha has the highest possible Growth, which means she piles up levels fast and gets through the early game easier. Aside from that, she doesn't have any specific strengths and weaknesses, beyond the fact that the machine gun has an absolutely TINY AoE and always fires in the direction she's facing, making maneuvering and elite fights iffy at times.
Hilde has the highest possible damage, in theory, and extremely strong regen once her talents are unlocked, giving her an easy early game and a strong clearing ability as long as one isn't careless. Her starter weapon can be a bit difficult to get used too, but its evolved version will generally keep her clear all on its own with most builds. She also has high crit, which can be made higher, which also makes her the best character to use the bomb on. She's also the fastest of the girls, which makes her the best for mission hunting, if that's relevant to you.
Elfriede can build a ridiculous amount of armor between her Cell Gear Upgrades and her Talents. Combined with Light Thorn and Shotgun, which come with Armor and Recovery as passives, she can easily become nearly immortal even in the Ice Field with a fairly careless build. However, as mentioned above, she's painfully slow, which comes with issues, and her Cell Gear Magnet upgrade isn't strong enough to compensate for this completely.
What else?
Hm...
Ah yes. The Story... There's... not that much of one. Sure, the biographies that you can unlock for the girls build up the setting a bit... but it's not that much even if you do bother to unlock everything. Not to mention that the translation is trash tier MTL, and there are things like loading screens and some screens in the ending that were not translated at all. So. RIP, I guess.
Basically, if story is the absolute main selling point for you? Do not bother with this game, you WILL be disappointed...
As for the CG and stuff. Mileage will vary as always in terms of the art-style. I personally liked it, but some people might not. I consider the animations ok. H-scenes are all rape scenes that happen when the girls are defeated. 4 for Yotsuha, 4 for Hilde, 3 for Elfriede and 3 for Frederica. Yes. This DOES mean that you'll have to lose a grand total of 14 times to get all the scenes. Realistically, most of that is gonna happen normally anyway if you don't quit stages right when you're about to lose.
The scenes aren't bad... but the MTL makes the text bits terrible... so yeah...
All in all, I'd have loved to rate this game higher... but it has some serious gameplay and translation issues that can't be ignored, at least in my opinion.