Models and renders are great, music and "production values" and atmosphere are fine.
Writing is kind of OK (too much 3rd voice that tediously explains what you see anyway, too much "tell instead of show").
LIs are mostly too cartoonish and ridiculous to be relatable. The usual absurd situation that you have all these incredible attractive girls that seemingly never met a male that was not a complete asshole; and now the player proves, by clicking "yes" to "Console her?", that he is a caring and deep person, which immediately gets rewarded by a blowjob.
Gameplay gives some illusion of choice, but my impression (not sure about that) is that this is always just of the form "Peek on / Deal with ...? Y/N" If no, scene ends, if yes Lust- or Relationship-bonus or whatever and some nudity/sex/...
But the real problem here is the painfully stupid story. Don't even want to start.
I really don't get it: It seems that tremendous amounts of care and effort and talent went into this (composing the scenes, choosing models, rendering, ...), but why can the developer not try for a few days (or team up?) to think of a story and game mechanics that is not entirely asinine?
Writing is kind of OK (too much 3rd voice that tediously explains what you see anyway, too much "tell instead of show").
LIs are mostly too cartoonish and ridiculous to be relatable. The usual absurd situation that you have all these incredible attractive girls that seemingly never met a male that was not a complete asshole; and now the player proves, by clicking "yes" to "Console her?", that he is a caring and deep person, which immediately gets rewarded by a blowjob.
Gameplay gives some illusion of choice, but my impression (not sure about that) is that this is always just of the form "Peek on / Deal with ...? Y/N" If no, scene ends, if yes Lust- or Relationship-bonus or whatever and some nudity/sex/...
But the real problem here is the painfully stupid story. Don't even want to start.
I really don't get it: It seems that tremendous amounts of care and effort and talent went into this (composing the scenes, choosing models, rendering, ...), but why can the developer not try for a few days (or team up?) to think of a story and game mechanics that is not entirely asinine?