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Mod Ren'Py University Of Problems [v1.7.5 Extended] Walkthrough Mod [MurrayMods]

5.00 star(s) 3 Votes

MurrayMods

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I am getting this error.

I'm sorry, but an uncaught exception occurred.

While loading the script.
ScriptError: Name ('game/scripts/gui.rpy', 1735288493, 269) is defined twice, at game/game/scripts/gui.rpyc:3 and scripts/gui.rpyc:3.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "H:\University Of Problems\University_of_Problems-1.7.0-(Extended)-pc\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "H:\University Of Problems\University_of_Problems-1.7.0-(Extended)-pc\renpy\main.py", line 470, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "H:\University Of Problems\University_of_Problems-1.7.0-(Extended)-pc\renpy\script.py", line 359, in load_script
self.load_appropriate_file(".rpyc", [ "_ren.py", ".rpy" ], dir, fn, initcode)
File "H:\University Of Problems\University_of_Problems-1.7.0-(Extended)-pc\renpy\script.py", line 957, in load_appropriate_file
self.finish_load(stmts, initcode, filename=lastfn) # type: ignore
File "H:\University Of Problems\University_of_Problems-1.7.0-(Extended)-pc\renpy\script.py", line 590, in finish_load
check_name(node)
File "H:\University Of Problems\University_of_Problems-1.7.0-(Extended)-pc\renpy\script.py", line 566, in check_name
raise ScriptError("Name %s is defined twice, at %s:%d and %s:%d." %
ScriptError: Name ('game/scripts/gui.rpy', 1735288493, 269) is defined twice, at game/game/scripts/gui.rpyc:3 and scripts/gui.rpyc:3.
You duplicated the game folder. When you unzip the Mod you have to overwrite the contents of the game folder.
 

Lumi6

Member
Mar 21, 2022
334
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Damn that's my fault then. Would it be possible to make it work on Macs too? Because the mod actually works pretty well and you can load the saves smoothly, but the only issue is when loading saves on a new version of the game.
?
 

MurrayMods

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I don't understand what the problem is since you're telling me that the Mod works correctly, I assume, on your Mac.
If the only solution is for me to convert the Mod to Mac, unfortunately, I won't be able to do it since I don't have a Mac, no one I know has a Mac, and even if I magically got one, I wouldn't even know where to start developing on a Mac.
 

anonnyscouse

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Jul 25, 2020
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For integrating a mod into a Mac installation, I took this instruction from a different mod thread: Mac: Unzip to a temporary folder, right-click your "UniversityOfProblems" app, click "Show Package Contents", go to the "Contents" folder, then the "Resources" folder. Hold the Option key, and drag the folder named "game" from where you extracted the mod to the "autorun" folder inside the app package. Finally, click Merge to complete the install.

If you just follow the OP instructions it duplicates the files and won't work.
 
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Lumi6

Member
Mar 21, 2022
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I don't understand what the problem is since you're telling me that the Mod works correctly, I assume, on your Mac.
If the only solution is for me to convert the Mod to Mac, unfortunately, I won't be able to do it since I don't have a Mac, no one I know has a Mac, and even if I magically got one, I wouldn't even know where to start developing on a Mac.
Understood, thank you
 

Lumi6

Member
Mar 21, 2022
334
836
216
For integrating a mod into a Mac installation, I took this instruction from a different mod thread: Mac: Unzip to a temporary folder, right-click your "UniversityOfProblems" app, click "Show Package Contents", go to the "Contents" folder, then the "Resources" folder. Hold the Option key, and drag the folder named "game" from where you extracted the mod to the "autorun" folder inside the app package. Finally, click Merge to complete the install.

If you just follow the OP instructions it duplicates the files and won't work.
I've always just dragged and dropped/replaced the files; I didn't think it would be different than merging, but I'll probably have to do it like that from now on. Thank you very much.
 

wr5109144

Newbie
Jan 8, 2024
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Hey, quick question—does this drill module let me unlock all the galleries and scenes? After I install it, do I still need to head over to the homepage to grab that gallery unloader?
 

MurrayMods

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Nov 28, 2022
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Hey, quick question—does this drill module let me unlock all the galleries and scenes? After I install it, do I still need to head over to the homepage to grab that gallery unloader?
Drill module?
My Mod unlocks all the gallery scenes but you have to play the hole game first.
If you don't want to play the game to see the scenes you can download and install the Gallery Unlocker form the OP of the game. Work just fine.
 
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steven bart

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Jun 8, 2017
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Drill module?
My Mod unlocks all the gallery scenes but you have to play the hole game first.
If you don't want to play the game to see the scenes you can download and install the Gallery Unlocker form the OP of the game. Work just fine.
Hi I've had sancho mod installed previously how do i remove that please and install this one I've been trying to figure it for a long time if you can help me I would appreciate that thank you
 

MurrayMods

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Hi I've had sancho mod installed previously how do i remove that please and install this one I've been trying to figure it for a long time if you can help me I would appreciate that thank you
The game has changed a lot since Sancho abandoned his Mod. All you can do is download the latest version of the game and start over, with or without my Mod.
 
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MurrayMods

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By "similar mod" do you mean a "see-all-scenes" mod? KoGa developed a mod for this game that I understand works well. It also has a very accurate WT PDF (up to episode 10). The game has the best intro I've ever seen, especially the one for episode 9, but I haven't played it, it doesn't appeal to me. It seems that the more poorly behaved the MC, the better off he is.
 
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MoFan

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Aug 6, 2019
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By "similar mod" do you mean a "see-all-scenes" mod? KoGa developed a mod for this game that I understand works well. It also has a very accurate WT PDF (up to episode 10). The game has the best intro I've ever seen, especially the one for episode 9, but I haven't played it, it doesn't appeal to me. It seems that the more poorly behaved the MC, the better off he is.
That's right, the mod made by the author of KoGa3 doesn't seem to have a 'see-all-scenes' function. Could you make a mod that allows viewing all scenes and keeps all routes open in a single playthrough?
 

MurrayMods

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That's right, the mod made by the author of KoGa3 doesn't seem to have a 'see-all-scenes' function. Could you make a mod that allows viewing all scenes and keeps all routes open in a single playthrough?
I was tempted to develop a 'see-all-scenes' mod for Halfway House. It's an approach that other modders don't seem keen to consider. In fact, I think I'm the only one developing this type of mod. But once a game has a mod, it's usually not accepted that it will have another one. There are several other games I want to mod in my style, but I'm held back by the fact that it won't get much exposure since I can't include it in the game's OP.
 

Bobber Tail

Engaged Member
Nov 28, 2017
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I was tempted to develop a 'see-all-scenes' mod for Halfway House. It's an approach that other modders don't seem keen to consider. In fact, I think I'm the only one developing this type of mod. But once a game has a mod, it's usually not accepted that it will have another one. There are several other games I want to mod in my style, but I'm held back by the fact that it won't get much exposure since I can't include it in the game's OP.
You are not the only modder with see all. Many games have multiple mods in the OP, just report the message with link and explain the mod offers different options.
 
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GioBol - The Librarian

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May 19, 2021
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I was tempted to develop a 'see-all-scenes' mod for Halfway House. It's an approach that other modders don't seem keen to consider. In fact, I think I'm the only one developing this type of mod. But once a game has a mod, it's usually not accepted that it will have another one. There are several other games I want to mod in my style, but I'm held back by the fact that it won't get much exposure since I can't include it in the game's OP.
Zoey Raven also made some unified path mods:
https://f95zone.to/threads/lancaster-boarding-house-final-daniels-k.10672/
https://f95zone.to/threads/pine-falls-part-2-v0-5-daniels-k.27293/#post-1694533
Moreover, I had translated the first one by hand, dialogue by dialogue, 4 years ago.

I'm a fan of this type of mod, and it's a real shame you can't link it in the OP. I also think they should let you do that, but instead of calling it "Multi-Mod," you could call it "Uni-Path Mod" or "Harem Mod."

Instead of making a separate Mod thread for each game, you could make a single, specialized thread listing the various Mods, much like I do with my two libraries:
https://f95zone.to/threads/italian-library-of-complete-and-abandoned-games-by-giobol.166501/
https://f95zone.to/threads/italian-...es-technical-discussions.173062/post-14597103

I think word will spread quickly, and many will start visiting your thread. I'll definitely mention you in my two threads.

I'm tired of games with multiple endings that force you to replay multiple times to see everything. For example, Fetish Locator has 21 endings.

sorry for my google english.
 
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MurrayMods

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Zoey Raven also made some unified path mods:
https://f95zone.to/threads/lancaster-boarding-house-final-daniels-k.10672/
https://f95zone.to/threads/pine-falls-part-2-v0-5-daniels-k.27293/#post-1694533
Moreover, I had translated the first one by hand, dialogue by dialogue, 4 years ago.

I'm a fan of this type of mod, and it's a real shame you can't link it in the OP. I also think they should let you do that, but instead of calling it "Multi-Mod," you could call it "Uni-Path Mod" or "Harem Mod."

Instead of making a separate Mod thread for each game, you could make a single, specialized thread listing the various Mods, much like I do with my two libraries:
https://f95zone.to/threads/italian-library-of-complete-and-abandoned-games-by-giobol.166501/
https://f95zone.to/threads/italian-...es-technical-discussions.173062/post-14597103

I think word will spread quickly, and many will start visiting your thread. I'll definitely mention you in my two threads.

I'm tired of games with multiple endings that force you to replay multiple times to see everything. For example, Fetish Locator has 21 endings.

sorry for my google english.
Hello my friend, thank you very much for your comments and don't worry about your translated English, it reads just fine.
I didn't know Zoey Raven had developed a 'Harem' Mod for Lancaster Boarding House. I started playing it years ago and was immediately frustrated when the routes started splitting, so I quit. With this information, I'll play it again.
I still haven't found a term I like for this type of mod. 'Harem' doesn't seem appropriate and can be confusing, since it's precisely non-harem games that need this kind of mod. I also don't like Uni-Path, as it implies there's only one path. We'd already ruled out Multi-Mod. Multi-Path doesn't sound right either.
I still like my name: 'All-Routes-Opened' but I understand that it's a bit too long for a title: All-Routes-Opened WT Mod.
In the OP of games that have links to my mods, it only says: Walkthrough Mod, and in the OP of my mod, it clarifies (when I remember) that it's an All-Routes-Opened / See-All-Scenes Mod.
I would suggest we involve the community. Have them propose the names they like best. Then we'll choose the most plausible ones and put them to a vote. I say this, but I have no idea how to achieve it. I also don't know how much interest the community would have in naming a type of Mod.
We could continue talking about this topic.
Best regards,

Murray.
 
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GioBol - The Librarian

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Hello my friend, thank you very much for your comments and don't worry about your translated English, it reads just fine.
I didn't know Zoey Raven had developed a 'Harem' Mod for Lancaster Boarding House. I started playing it years ago and was immediately frustrated when the routes started splitting, so I quit. With this information, I'll play it again.
I still haven't found a term I like for this type of mod. 'Harem' doesn't seem appropriate and can be confusing, since it's precisely non-harem games that need this kind of mod. I also don't like Uni-Path, as it implies there's only one path. We'd already ruled out Multi-Mod. Multi-Path doesn't sound right either.
I still like my name: 'All-Routes-Opened' but I understand that it's a bit too long for a title: All-Routes-Opened WT Mod.
In the OP of games that have links to my mods, it only says: Walkthrough Mod, and in the OP of my mod, it clarifies (when I remember) that it's an All-Routes-Opened / See-All-Scenes Mod.
I would suggest we involve the community. Have them propose the names they like best. Then we'll choose the most plausible ones and put them to a vote. I say this, but I have no idea how to achieve it. I also don't know how much interest the community would have in naming a type of Mod.
We could continue talking about this topic.
Best regards,

Murray.
Rather than "Harem Path," it would be "Pseudo Harem-Path" or "Kinetic Novel Path," but "All-Routes-Opened" or "All-Routes-In-One" would be fine.
I'm considering using your special mods to attach them to my translations; many Italians would be happy with that.
Your original scripts must be installed in the "game" folder, otherwise the translation won't work. However, the game can easily be played in English, because my "zzzStartGB.rpy" is structured so that pressing <F2> switches between Italian and English.
I'm eagerly awaiting your decision, because after playing "Lancaster Boarding House" and "Pine Falls" with Zoey Raven's mods, I've been looking for similar mods for years, and when I saw your mod for "University of Problems," I was filled with hope.

Have a good day!

P.S. Also RiamMar for Bad Hero had made a special Mod that allowed you to play "Episode 1" in Kinetic Novel mode.
 
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MurrayMods

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Rather than "Harem Path," it would be "Pseudo Harem-Path" or "Kinetic Novel Path," but "All-Routes-Opened" or "All-Routes-In-One" would be fine.
I'm considering using your special mods to attach them to my translations; many Italians would be happy with that.
Your original scripts must be installed in the "game" folder, otherwise the translation won't work. However, the game can easily be played in English, because my "zzzStartGB.rpy" is structured so that pressing <F2> switches between Italian and English.
I'm eagerly awaiting your decision, because after playing "Lancaster Boarding House" and "Pine Falls" with Zoey Raven's mods, I've been looking for similar mods for years, and when I saw your mod for "University of Problems," I was filled with hope.

Have a good day!

P.S. Also RiamMar for Bad Hero had made a special Mod that allowed you to play "Episode 1" in Kinetic Novel mode.
My friend,
Thank you so much for your interest, and I have no problem with you using my mods in your translations; quite the opposite. I just need a reference to my mod in your translation.
I'd like to discuss this with you more privately, perhaps on my Discord or wherever you prefer, as I'm having serious problems trying to mod games whose original language isn't English. I can't add the 'All-Routes-Opened' feature to these games because modifying the code would ruin the translation. For example, in Project «Mnemosyne» I had to adapt the mod to a pseudo-kinetic approach to ensure all routes remained open. I don't like this pseudo-kinetic approach at all; most of my mods preserve all the original choices, allowing the player to experience the game as the author intended and, moreover, to follow the green path and have all routes and scenes available.
I was talking to RiamMar about Bad Hero and I'm going to replace his Mod for season 2 as I've been doing for other Mods marked by RiamMar as 'On Hold'.
So, yes, a huge amount of work. But that's what one does.
I hope to hear from you soon in a slightly more private setting.
Best regards,

Murray.
 
5.00 star(s) 3 Votes