I think it will be free for all UE users, like they did with QuixelThis looks unbelievably awesome. Looking forward to see what kind of price tag they will put on it.
I really hope so! But.. it seems like its going to run in the cloud through unreal engine pixel streaming. Do you think they could make that available for everyone for free? Is that also how quixel works?I think it will be free for all UE users, like they did with Quixel
Quixel is just a platform, very similar to the Daz store. Pick an asset, click to download and it appears in your project, except you don't need to pay for anything (google how much stuff does it have, you'll be impressed for sure). The MetaHuman won't work like that though (in my opinion at least, there are no proofs yet), it will work as a program, after you finished configuring your character you click on import and it will appear in your project.I really hope so! But.. it seems like its going to run in the cloud through unreal engine pixel streaming. Do you think they could make that available for everyone for free? Is that also how quixel works?
It's for Unreal engine, there can't be more customisation.I'm looking forward to it, hopefully it will have a cinematic mode to customize scenes and stuff.
Epic already confirmed that it is free for all devs. Probably, you have to buy other models. The problem is that they do not have genitalia (Yet. Let’s wait some wizards work on it)I really hope so! But.. it seems like its going to run in the cloud through unreal engine pixel streaming. Do you think they could make that available for everyone for free? Is that also how quixel works?
Awesome! (The wizards will definitely use this for pervy purposes in no time)Epic already confirmed that it is free for all devs. Probably, you have to buy other models. The problem is that they do not have genitalia (Yet. Let’s wait some wizards work on it)
It's possible to add, delete or change polygons of a rigged mesh using 3ds max. In the Modify tab of the object, turn off the Skin modifier and make your changes. When you turn it back on, the skin modifier will auto adjust based on the surrounding vertices. If there are a large number of changes, I'd suggest opening the skin utilities and getting a copy of the skin data. When you are finished making changes, you can apply the skin data to the mesh, but you'll likely need to make a few fixes by hand.It is impressive indeed but based on the textures of the female model in the sample project the MetaHuman won't have any nudity, even breasts are censored. But maybe we'll be able to modify it somehow, but it won't be easy for sure.
Check this:It's possible to add, delete or change polygons of a rigged mesh using 3ds max. In the Modify tab of the object, turn off the Skin modifier and make your changes. When you turn it back on, the skin modifier will auto adjust based on the surrounding vertices. If there are a large number of changes, I'd suggest opening the skin utilities and getting a copy of the skin data. When you are finished making changes, you can apply the skin data to the mesh, but you'll likely need to make a few fixes by hand.
I wonder though, if all of the morph targets for the model are available. You could change everything during runtime which would be much more preferable, because then you would only need to do the above fix once. You could then have one model and assign attributes to it for each character to make them look a specific way.
Here's a funny video where someone added a simple morph target to a meta human character.
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Adding morph targets is even easier, because you aren't changing the topology of the mesh. In 3DS Max, this is possible by adding a morpher modifier and then copying the mesh, make changes to the vertex positions and then select the mesh inside the morpher modifier. Then just export from 3ds max as fbx and reimport into UE4 making sure to tick the box which says "Import Morph Targets" in UE4 and in Max, export animations and morph targets (it fails if you don't tick the export animations box).
Maybe that can help someone else do it, I don't have time right now. I recently got COVID and have been mostly sleeping due to how hard it is to breath.