- Jan 7, 2018
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If it's really missing functions in the kernel, all you can do is to upgrade to a newer Windoes.entry point error in DLL Kernel32.dll
If it's really missing functions in the kernel, all you can do is to upgrade to a newer Windoes.entry point error in DLL Kernel32.dll
Traditional game devs have enough problems with optimizing unreal engine 4 games, so I don't expect much for new UE5 games when so few developers have released games with the engine, let alone from visual novel porn game devs.if they worked for a year to make it this far, then this is already doomed...
IMO the initial focus should have been totally reversed:
- first focus on animations and character quality, without JCM or other realistic join deformation options it will look like garbage compared to daz renders people are used to, and will make players question the switch to Unreal altogether,
- second - optimization, so you don't shut yourself out of customers right off the bat, make it run well on any device, including phones, then start increasing the quality, not the other way around,
- ditch the whole open world concept, it will only add wasted play time which will lead to frustration and abandonment of the game, no one is playing porn games to run around mostly empty environments even if they look nice (not to mention taxing on the hardware)
and optimizing something that is kitbashed together will be a nightmare, A LOT of work
basically - when people chose to play a 2d game (3d rendered), they lower their expectations a lot, and good renders or reasonably good animation will increase the enjoyment they get from the game, but when you start introducing real time 3d photorealism as a core element of the game, but then show poor quality character animation, bad lip sync, if any voice acting is even there in the first place, the overall experience will be just terrible
that talk about recreating chars in blender because daz models lack detail is just a load of BS, I suspect the issue is lack of JCMs in UE, which make joints look like bent sausages in UE, but remaking them in blender won't fix that
according to previous progress reports they have heard the performance heavy complains and are making sure that the new versions work on many different types of systems . also the next update is set to come out sometime around the end of the monthif 0.2 is still performance hungry as shit, it would be better if they add dlss/fsr & frame generation in the next update.
i know that's why i said "if 0.2 is still"according to previous progress reports they have heard the performance heavy complains and are making sure that the new versions work on many different types of systems . also the next update is set to come out sometime around the end of the month
Yes, we definitely want to jump on furniture
Absolutely, this is basic necessary gameplay !!Yes, we definitely want to jump on furniture
that's not masters, but whiners. The masters don't wait, they are not here to wait for anything in the first place. They grab it when it's done or don't and move on to the next game without letting everyone know how disappointed they are of dairy farmers and agriculture in general.Amateurs are waiting for the update, masters are waiting for the abandoned tag
Cool, lets he how this looks and if it was worth it. Its a cool experiment for sure, can't say i tried a vn made in UE5 before, or UE4 for that matterYou must be registered to see the links
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We are happy to announce the new version of our new game Unreal Lust Theory v0.2 that is NOW LIVE for all 25$ Patrons and above!
You can get Unreal Lust Theory v0.2You must be registered to see the links
For everyone who doesn't know, we released version 0.1 few months ago and got ton of feedback. Basically, from then to this day we worked on v0.2, taking your feedback into consideration.
We had to remake Megan and MC in Blender because in v0.1 their quality wasn't that good, at least not how we and you hoped for.
Also, now we optimized everything!
We prepared for you a small version but with more details and better animations, because once again, we have new characters! House is game ready and from now on we will start preparing the outside area.
Please keep in mind that this is only a small update and a project in early development stage. Again, we are asking more new feedback from you. Tell us what do you like and dislike, and what would you want to see in the future versions of the game. If you find any bugs, or if your game doesn't run smoothly, let us know on our Discord channelYou must be registered to see the links.
We tested this version on mid and high range PC's. Performance on ULTRA was good even for the mid range one (30FPS), but if problems still occur, we made a list below for Video Settings that we think are the best for the mid range PC.
Jessica is also being remade in Blender for the next update that will come out sometime around Christmas. In the next update, you can expect her and even more animations, dialogue options, etc... We will give our best to deliver what you suggest in the comments below or on Discord.
P.S.:
Happy Halloween! Speak with the pumpkin on the dining table.
Low end settings:
Overall quality - Medium
Anti Aliasing Quality - Medium
Foliage Quality - Medium
Texture Quality - Medium
Shadow Quality - High
Reflections Quality - Ultra
Post Process Quality - High
Particle Quality - Low
View Distance Quality - High
Global Illumination - High/Ultra
Unreal Engine 5 minimum requirements on Windows:
Operating system - Windows 10 64-bit
Processor - Quad-core Intel or AMD 2.5 GHz or superior
Memory - 8GB RAM
Graphics Card - Any DirectX 11 or 12 compatible card
Best regards,
Inceton Games Team