- Dec 17, 2017
- 838
- 487
I think both ways have pros and contras. In the end its probably a question of taste of the developer with which dis-/advantages he wants to deal.I prefer the idea of full integration with the engine...
I will take a look.In general, I figured out the byte classes and properties. ... in the dev branch.
Edit: Huh? I cannot even get your unrpyc to run... without inside a batch etc... I placed it in the games root or he would have bitched about not finding renpy for imports.
Bash:
$ python2 unrpyc.py --clobber /home/olli/.xlib/RPG/_TRY_OUT/_test/Raptus_RedStarStudios-rec/game
Traceback (most recent call last):
File "unrpyc.py", line 36, in <module>
import renpy.object
File "/home/olli/.xlib/RPG/_TRY_OUT/_test/Raptus_RedStarStudios-rec/renpy/__init__.py", line 54, in <module>
from renpy.compat import PY2, basestring, bchr, bord, chr, open, pystr, range, round, str, tobytes, unicode # *
File "/home/olli/.xlib/RPG/_TRY_OUT/_test/Raptus_RedStarStudios-rec/renpy/compat/__init__.py", line 61, in <module>
import future.standard_library
ImportError: No module named future.standard_library
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