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lizaardt

Newbie
Feb 25, 2018
53
34
UtU "daily" feedback - likely the last part (unless a discussion spark here, I stumble on more bugs, or until I unlock NG+)

Story pacing:
Every day, you can check a new area in town, do a hangout with one of your maid, and get handled by Bea ; which 1. make it pretty dense of content (until you run out and have to wait for story events), and 2. give you early access to some story element that kinda diminish potential future reveal (like, bea's day 4)
I dunno if the story is supposed to be fast paced, but the change in the character and their reaction feels a bit fast when you can just chain a character's hangout every day. In the same vein, I feel like lily's behavior with dungeon NPC is a bit different than the choice offered in the dialy hangouts (when you had some more modest choices options - that may just be me dreaming tho)
Having more requirement (affection, days, dungeon progress..) may increase the overall story pacing - but again I have zero clue what's the intended pace is. I know personally I did like the early version of the game when you had less content and had to wait some time (the next update) to get more event.


Dungeon scaling
Context: as usual, started my run by selling ore & crystals to try to level up as fast as I could, and I definitively did overlevel
In short, not that great. The early game is fine-ish, but the later game (when you start runing out of def ore upgrade) have a clear imbalance between player damage & defense scaling: damage scale way faster than defense, resulting in a one shot meta once the mob HP catch up to your damage, and no real way to bump your defense
- Player gain bar every run they can basically dump on free-ish atk ; defense don't have such a treatment, so it make player atk raise way faster
- Mob damage also indirectly scale on it HP : If the mob gain enough HP to need another hit to be killed, that mean it attack and deal it damage one more time (so mob damage/atk somewhat scale of their HP. I didn't really reach that point on my late-ish game save since I was far into the "dodge or die" range of damage when I stop one shooting the mob
- I definitively start every run out of my power range ; and by the time mob start dealing damage there damage increase fast every mob (I would say around +60 damage per each mob). I have absolutely no clue if starting a run closer to my power level would result in a tamer scaling or not, but in all cases, the mob damage seems to ramp up fast as soon as it get out of the 1 damage range.

I feel like dungeon run are currently one of the two variation:
- start underleveled, catch up quickly to a moment when you have some interesting decision (this is nice) due to the heat, get booted out of the interesting part a bit quickly because of the heat scaling, then start again at a underleveld point.
- start underleveld, one shot mob until they get strong enough to one shot you, then at a point they get enough HP and you pray to not fail your next evade. Start over from the underleveled part.

I kinda see the following problem with these current dungeon run:
- Unless your run are short enough than heat don't have time to build up, you never stop a run at your maximum combat power - you always stop when the heat become too big (and by extension you always start at a bad level). That's a big problem since you improve your combat power when you're in town, so you're increasing the rift from your starting point and real capacity
- Mobs HP scale way slower than mob attack : mob ramp up on damage pretty fast, but the number of hit it take to kill these don't increase fast enough in comparison.
- Bubble barrier giving you shield makes the early mob that don't deal damage irrelevant in posing any threat to your run, but it shield value don't help much on a scaled up mob. Assuming they don't die in a single hit
- You have some way to play with heat and floor (event that allows to increase or reduce heat or move dungeon floor), these are great on paper, but a bit too rare and not predictable enough to allows player to play with these.

One way to rework the heat to try to alievate these problem would be to transform the heat into a floor catchup mecanism:
- Ensure mob HP/atk scaling, and the reward make sense at any dungeon floor
- Remove heat bonus from reward, chest, mob atk & HP, etc
- Heat only increase lootbag drop, chest drop content & floor traversal
- Heat increase slowly after every mob killed
- Player have access to a potion to reduce the heat (they can use themselve if they feel the scaling become too intense)
- When you one shot a mob, gain some bonus heat (stored separately). When you fail to one shot a mob, loose some bonus heat (the idea is to fasten the early moment when you one shot everything and reset the heat when you start to be at a good place for your power level). Bonus heat is gained/lost way faster than normal heat.


Opinion on the skill and leveling:
That's really something I would wish to ear other people's feedback about (since it's a totally subjective opinion) : personally, I'm pretty fond of the skill shopping during the early game (when you don't have a lot of ressources, than every point of attack or defense can matter, and you have a limited-ish choice to what to purchase) ; squeezing that extra forge level feels great there, same with prioritizing some skill that will be usefull instead of another.
Later in the game (let say, when you starting dumping thing at the research), you have huge chunk of ore to dump into your upgrade pretty brainlessly, you start to have way more upgrade/option available to increase the same things and overall most upgrade feels less impactful.
I usually start to be less invested in the upgrade process and in the game aroud that point - which is also the moment when mob scaling start to totally break, and part of it is because it's way harder to wrap your head around what happens with your stat at these moment - which also likely mean it's way harder to balance correctly the cost and expected player level at these points.
Sadly, this run, too, I feel like i've wraped up the fun I could have in the dungeon, but I didn't even meet miss NG+, and am far from having catched up on the hangouts.


Various bugs
- Fleeing for the potion seller can trigger either a fight or a npc (I got a lot of trade opportunity when fleeing for the pots)
- Mob can do 0 damage ("estimate: 1HP")
- Sometime, I'm unable to cast comet when I do have enough HP available (see the attached save)
- Regen HP on kill can put you above max HP
- "mob will kill next turn" indicator does not account for shield (and I don't know if it take into account guaranteed dodges)
- Lily's guild wars does not seem to increase reward when lving up at the guild (I did try to skip to the next day, but it didn't change the reward either)
- Hephaestus hammer ("reduce emerald & adamantite cost") didn't reduce the price of Emi's "master lockpicking"
- Bugs like the two above happen fairly often, so I would not be surprised at all if the forge calculation is wrong at various point. As a player it does not seem easy at all to test tho - but I would recommend to do a in depth bug check for most of the upgrade before the final release.
 

genericthing5

Member
Nov 25, 2020
197
110
Taking about 4 virginities to activate a unique Night of the Succubus event. Complete Hazel's second hangout. Reach the morning event of day 25 (the guidebook will tell you what day you're on)
Realized I had to run the completed Hazel hangout again for the new option. Thought it was an auto thing when all the conditions are met.
 

JdonMySoul

New Member
Mar 24, 2024
1
0
Unrelated complaint, but I can't seem to run the game on mac at all, even after giving it permission. Every time i open it, the game just pops up and..disappears in a flash
 

TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
1,380
6,157
Unrelated complaint, but I can't seem to run the game on mac at all, even after giving it permission. Every time i open it, the game just pops up and..disappears in a flash
The game is running on the Ren'Py engine, have you managed to get a Ren'Py game running on your Mac before?
 
Jun 2, 2022
155
331
Unrelated complaint, but I can't seem to run the game on mac at all, even after giving it permission. Every time i open it, the game just pops up and..disappears in a flash
This game is bundled as a single distribution for PC/Mac/Linux. There may be some way to run it as a Mac app when unzipped as a folder, but what I do for games bundled this way is move the Mac app out of the unzipped folder, (optionally) delete the .exe and lib folder from that folder, rename it to "autorun", copy it to the clipboard, right-click the Mac app and select "Show Package Contents", open "Contents", open "Resources", and paste the autorun directory there. Then delete the original unzipped folder and you have a normal Mac app you can run like games that have separate PC/Mac distributions.
 
Jan 23, 2024
26
17
Give it a try! I'm hoping that this will be my best game yet. As always, critique is welcomed and encouraged.
A few Critiques:

1. No matter the 4 paths chosen the MC is Androgynous with both Male and Female genitalia, but the current writing may as well have just had the MC be male. Besides flavor text of madam/master or he/she there are only 2 instances of any of the LI or Sides even playing with the MCs breasts and only Octavia is given the option to play with the MC pussy while masterbating them.

a) When writing an Androgynous you should treat them as both male and female, example besides being hard you would expect them to also be wet like any other woman, you would also expect them to like the same things a woman would like such as vaginal insertion (Hazels toys/strap-on) Example a Aurora/Hazel/MC fuck train. You may have these as optional scenes for people who are not into it or have the MC favor female actions if they identify or start female.

2. Besides Affection for the Maids it would make more sense to lock some of the hangouts behind maid levels to give the dungeon exploration a reason for being in the game and have main story progress with dungeons progression + hangouts completed. It feels more like story is being progressed by day # rather than any real progress. This has lead to some strange dialogue where the MC talks about. This should also prevent some bugs such as the MC knowing their secret before it was even revealed.

3. Seems some of the dialogue gates are not properly implemented, you can sleep with Hazel and Aurara then do Seraphinas later hangouts and they act like you have not even slept with them yet.
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,114
10,021
1. No matter the 4 paths chosen the MC is Androgynous with both Male and Female genitalia, but the current writing may as well have just had the MC be male. Besides flavor text of madam/master or he/she there are only 2 instances of any of the LI or Sides even playing with the MCs breasts and only Octavia is given the option to play with the MC pussy while masterbating them.
MC only naturally has female genitalia on the female start. Other starts MC can temporarily grow female genitalia using Lilim powers. Hazel can either use a toy or fingers on MC during the Hazel Lyra threesome so it's not just Octavia.
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a) When writing an Androgynous you should treat them as both male and female, example besides being hard you would expect them to also be wet like any other woman, you would also expect them to like the same things a woman would like such as vaginal insertion (Hazels toys/strap-on) Example a Aurora/Hazel/MC fuck train. You may have these as optional scenes for people who are not into it or have the MC favor female actions if they identify or start female.
Sure but as far as I can tell this isn't meant to be written as an androgynous MC but instead a futa NTR MC. Futa NTR usually has the MC acting entirely male during sex scenes. It might be a good touch for cis female start but that's the only start where the MC actually has a vagina full time so it'd really only affect that one start. For the rest of the scenes not centered around MC getting laid she is kinda demure and mostly effeminate. I think it was Hazel even comments that it's like she's a different person during sex.
 
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Jan 23, 2024
26
17
MC only naturally has female genitalia on the female start. Other starts MC can temporarily grow female genitalia using Lilim powers. Hazel can either use a toy or fingers on MC during the Hazel Lyra threesome so it's not just Octavia.

Sure but as far as I can tell this isn't meant to be written as an androgynous MC but instead a futa NTR MC. Futa NTR usually has the MC acting entirely male during sex scenes. It might be a good touch for cis female start but that's the only start where the MC actually has a vagina full time so it'd really only affect that one start. For the rest of the scenes not centered around MC getting laid she is kinda demure and mostly effeminate. I think it was Hazel even comments that it's like she's a different person during sex.
If the story was only about cucking the hero then sure, but then the MC could have just easily been male only brother of the hero, hell you could have made the MC purely female and made them like Hazel. Makes the whole male<->female/both seem redundant, the whole having both sexes is mainly to fill the phantasy of having both sexes being pleased of both giving/receiving. Heck Beatrice's lesbian nun friend only liked being fucked by you cause you were a woman in the female/hermaphroditic routes and that had nothing to do with cucking the hero.
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,114
10,021
If the story was only about cucking the hero then sure, but then the MC could have just easily been male only brother of the hero ... Makes the whole male<->female/both seem redundant, the whole having both sexes is mainly to fill the phantasy of having both sexes being pleased of both giving/receiving.
If it was a androgyny game, or an intersex identity game, or a trans game then yes. Futa NTR is a specific flavour of NTR where the villain flies under the radar of femininity. MC looking like a woman and acting like a woman outside of sex makes her unassuming so the victim and the heroines underestimate her. Then the sex happens and they get reduced to a drooling mess by the sexual prowess of the superior futa. It's not about having characteristics of both genders, it's about weaponizing the characteristics of both genders in furtherance of the NTR. If the MC was a masculine male then he wouldn't have that same cover and would've been much less trusted by both the victim and the heroines.
The game also has the MC being pleased both ways but since it's not the focus it's not going to receive a lot of attention there. The game's about the MC conquering her brother's harem with her superior futa cock, not her getting her fucked 6 ways to Sunday. Your expectations are for something other than futa NTR which is what this game has always been.
 
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Liud.man

New Member
Oct 20, 2023
1
0
Damn, I can't believe this game is ending already...

I obviously have some issue with the mix of arts, but I understand it's surely due to time constraints.

And maybe I would like a sprite for Isolde, hehe.

Ps: I didn't though the prompt would open the page in the browser, lmao
 

Herbert1

Member
Jul 29, 2019
206
150
Unrelated complaint, but I can't seem to run the game on mac at all, even after giving it permission. Every time i open it, the game just pops up and..disappears in a flash
Best download the Windows version and running it through the Renpy SDK. There's a couple guides here on F95 for just that, you can look them up.
 

servingirl

New Member
Mar 15, 2024
3
5
Theres also something to be said on the fact that "Futa" as we know it, especially futa ntr, is a simple fetishization of trans womanhood, with futa in particular angling on the idea of the trans woman as an invader. (Probably not the place to have this discussion, but oh well.) Dominant trans women do exist, but that is kind of watsonian in this case. This story does have that fetishizing element (of course, its a porn game, its practically about fetishes) but you could charitably read it more in the light of Lily approaching them with actual friendship on a more equal playing feild, (both, arguably, on account of being a woman herself) as opposed to Kane's treating of them like servants, who he never feels any need to actually understand as people beleiving he is inherently owed their admiration. But, again, a bit watsonian, as this can also lean toward the invader concept.
 

Dxdxs

Member
Jan 11, 2023
116
97
This game was much better than I expected!
The story is strong from the beginning and it sets its pace well.
The amount of mechanics and skills were quite overwhelming to throw at you all at once (that's a negative point that I think needs work on to present it better overtime as you play it), good thing that you can modify your game the way you want with the cheats, if you want the grind and pure experience you can not change anything, if you want just a head start you can do that too or if you want to play godmode you can as well.
Good way to have a core experience while appeasing to everyone in terms of gameplay.
Game is quite expansive in scenarios and characters and the content drop rate seems to be great, so good work!
 
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Rexermus

Member
Nov 18, 2023
338
700
Damn, this is without a doubt one of, if not the best visual novels I've played. The writing is fantastic, the art is really good and the sex scenes are hot as fuck. I've already pretty much headcanoned my own ending regardless if it'll be possible for it to play out. My only issue is I can't figure out how to get Kaya's scene
 
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LokoDmas

Newbie
Apr 28, 2020
20
6
Damn, this is without a doubt one of, if not the best visual novels I've played. The writing is fantastic, the art is really good and the sex scenes are hot as fuck. I've already pretty much headcanoned my own ending regardless if it'll be possible for it to play out. My only issue is I can't figure out how to get Kaya's scene
you just need to train with her a few times.
 

Bingoogus

Engaged Member
Sep 5, 2021
3,554
9,299
After Balethorn's hangout i'm left wondering who the assassin would most likely be... my money is on Mira... her cover persona is perfect for deflecting suspicion...
 

LokoDmas

Newbie
Apr 28, 2020
20
6
After Balethorn's hangout i'm left wondering who the assassin would most likely be... my money is on Mira... her cover persona is perfect for deflecting suspicion...
that would be insane.
the most obvious choice would be emi since ninjas are assassins.
 

Bingoogus

Engaged Member
Sep 5, 2021
3,554
9,299
that would be insane.
the most obvious choice would be emi since ninjas are assassins.
And since it's the most obvious choice it simply cannot be Emi cause no assassin worth their salt would be that obvious...

It's gotta be Mira. :ROFLMAO:
 
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